We've recently received information on Sega's optimization process for Sonic Forces. And it's a shit-show of epical proportions. 720p, 30fps. Like... I'm not here to discuss my opinion on this but i need meat to this post. So, let me level with you. Look at the Rail grinding section in Sunset Heights on the PS4, then on Switch. It becomes clear the textures were nerfed to hell. The lighting was also downgraded. The game doesn't even run at 900p, unlike Mario Odyssey. And yet, the game can't even hit 60fps. Now, don't take this the wrong way. I'm not at all bashing Nintendo or the Switch; The Switch is an excellent console that, IF YOU OPTIMIZE YOUR GAMES, can hit decent performance levels with minimal graphical downgrades. I'm bashing Sega, in this case. Not Nintendo, not Sonic Team, Sega. In 2016, the Switch was announced, and it's likely development kits were handed out no earlier than mid to late 2015. During most of this time, the game itself was being developed, and by being rushed for an unfamiliar platform and leaving the developers no time to understand the system and optimize the game and engine for it. Another classic example of Sega rushing a game to release on an unfamiliar platform giving little to no time for optimization. Want another example of that? Sonic Boom. And i mean Rise of Lyric. If this engine wasn't already designed to run on ALL consoles, then we would likely have all the problems Boom did- Horrible framerate dips (And i expect those coming anyway, just in much lower volume), unfixable bugs, among other problems. So consider your lucky stars that the Hedgehog engine was already designed for Nintendo platforms. I highly advise AGAINST buying the Switch edition, not only due to the downgrades but due to Sega constantly rushing these games out to consoles they don't understand and leaving no time for optimization, causing a ton of other problems. This will result in 3 outcomes(not the only ones, just the likeliest): Sega learning their lesson (Not bringing the games to consoles they didn't plan to develop for), or Sega learning their lesson(Leaving developers time to understand the system and optimize the releases) or Sega never learning their lesson and going under for delivering poor games every other release. Then Sonic goes to a company who can DO something with him. Hooray!