While I've never met Takashi Iizuka, I remember something that always stuck from wayback when Nights: Journey of Dreams was released. It was an interview with Edge magazine where someone asked him about his games not appealing to critics or hardcore gamers. Edge magazine: You've made games at the US studio that have sold very well, but haven't been well received by critics or hardcore fans. Why do you think that is? Takashi Iizuka: I felt that if I kept developing Sonic Adventure sequels, only core gamers would pick them up. I wanted to develop Sonic for more general users as well, so that's why I changed the name each time. With Nights: Journey of Dreams, we didn't call it Nights 2 because I wanted to create it for a mass market, not necessarily for fanatics who've waited 11 years. To make it appeal to that market, I needed to introduce the story from the beginning. There's still the original gameplay the hardcore loves, but we've combined it with things that kids love – like rollercoasters, or simple action-platforming with the children. Here's a wayback machine link to the interview. https://web.archive.org/web/20130531050551/http://www.edge-online.com/features/interview-nights-watchman/ I'm reminded why I stopped buying Sonic games after Sonic Heroes (which I thought was an okay game honestly). Iizuka can say some of the strangest things at times but this quote, I believe was him telling the truth. The irony being that what the "fanatics" want has more appeal than his "simple action-platforming". While on that note, thank Coliworks for Cloudbuilt and Super Cloudbuilt.