Yes, I would accuse you of complaining and whining about the story not being like how it was in the Adventure games because that was the content of what you wrote. You used Sonic Adventure as an example of what you thought Sonic Lost World's story should have been and you called Sonic Lost World's story an excuse plot because it wasn't like what you wanted. Therefore, I consider my accusation toward the motivation behind your reasoning to be adequately justified. Also, I couldn't care less about the specifics of why people knowingly make judgments toward Sonic Team that aren't really merited. If you or anybody else is constantly complaining about things that are in reality completely inoffensive in the grand scheme of things, then I doubt that this comes from being passionate about the series and it more likely than not stems from overblown pessimism. They've used the boost gameplay style for three games and in each subsequent one, they have made great improvements. In Sonic Unleashed, Sonic had comparatively more slippery controls and it made platforming difficult. Precision platforming was definitely not that good. In Colors and Generations, Sonic controls much better in comparison and they've retained the majority of the mechanics that were in the previous game, improved those, then made different changes to some of the other ones. One of Sonic Forces's alterations to the gameplay is that the Air Boost makes Sonic travel slightly upward. This is indubitably an example of them refining their mechanics. Therefore, the claim of them not solidifying their mechanics isn't even true and it's an example of an unjustified complaint. The mechanics in these games are arguably more solidified than the mechanics in the Adventure-style games were. On another note, a thing that several people don't understand is that because of how fundamentally different a 2D game and a 3D game is, it's very difficult for a 3D Sonic game to be like a 2D Sonic game, especially regarding the aspect of level design. In the 2D games, you can generally see the same distance to the left, right, above, and below Sonic. In a 3D Sonic game, however, you can see as far forward as the game allows, but you're not able to see behind Sonic very easily.