I love the Unleashed style games and am excited for this, but is anyone else disappointed that the Lost World mechanics don't seem to be making a comeback? I've played both versions and, for all the things I feel Dimps did wrong, I actually enjoyed the 3DS version a lot more than the Wii U/PC version and felt that Dimps had the right idea when it came to stages that allowed the player to make good use of the wall running system to take alternate paths. I think the stages that best show this off are every 2D stage, Windy Hill Zone 1 and 2, Silent Forest Zone 2, and Sky Road Zone 3 (which I feel has the only tolerable gyro controls in the entire game). I found it to be generally superior control-wise, but I hate having an automated homing attack, having more than one homing move, how the homing attack and double jump are on the same input (which I feel is even worse than the homing attack and bounce sharing inputs), and how slippery Sonic can be when moving fast. I preferred the HD version when it came to rail switching in 3D, but I like being able to adjust my speed and turn around by jumping in 2D. Also, using the Burst Wisp in Windy Hill Zone Extra has convinced me that characters like Tails and Knuckles could work with this play style. There's a lot of potential for this formula and I feel that if Sega and Dimps built upon and learned from the mistakes of the 3DS version, they could make something I'd find at least as fun as I did Generations.