I can't tell if you're being sarcastic. :v: I do agree that the Classic gameplay could be improved. In fact I'm willing to bet the ridiculous spindash being nerfed is going to be one of them that we'll see. I don't think Classic's gameplay being a little similar to Modern is really that big of a deal, though. If the levels had been as large and varied as 3&K and had dead-accurate physics, it would outshine Modern by far. And I don't mean in my opinion, I mean literally Classic would have more substance and quality by default. I know some people welcome that, but that's the last thing a game designer wants. 3&K had its own share of scripted sequences, so they're not inherently bad. They're only bad when they can be broken and glitched through so easily, like the ramp in Green Hill. That also just takes control away for no real reason, and I actually struggle to think of any other that's anywhere near as bad off the top of my head. But I have no problem with Classic Sonic having a few scripted sequences and setpieces. Sonic is nothing if not a spectacle. But I'm part of the generation who grew up with cutscenes, so what do I know? :specialed: I'm no psychologist, but I don't think this is so much learning to distrust Sonic Team as it is wanting to be right all along in thinking it will suck, rather than hoping for the best and being let down. It's a coward's way out, and it makes me sad.