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Sonic Fan Remix

Discussion in 'Fangaming Discussion' started by pelikan13, Mar 13, 2010.

  1. Andrew75

    Andrew75

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    Wow all the people wanting Sonic CD remade like this,
    Hey people! Sonic CD remix has been a project I've been working on since 2006,
    I have alot of level bits and pieces done already, perhaps a team up would be nice?
    although my art style is a bit different, its designed to run in an engine like this.
    [​IMG]
    also have a full Sonic 1 green hill zone modeled as well,
    I'd have to make new textures for it though.
    Green hill zone was meant as a testing level for our project.
    [​IMG]

    Oh ya! forgot to mention, have a custom Metal sonic model ready to go as well, (see Avatar to Left)
     
  2. Deef

    Deef

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    ... People are never going to stop asking for more of this game......
     
  3. Jason

    Jason

    *Results not lab tested. Member
    Neat stuff, Andrew. I'd definitely play a demo.

    As for SFR, I gotta know: Is the Act 3 music based on any Sonic level? I can recognize Act 1 as EMZ, Act 2 as HTZ, but not Act 3.
     
  4. Tweaker

    Tweaker

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    @dummeh: My only inherent "problem" with your music is the same problem I had with it before—you mix all of your music as if it's been recorded by an orchestra. This works brilliantly for your orchestral pieces, but for songs with a more "narrow" environment suited to something like a band, it makes it sound somewhat awkward and artificial. Cleaner sounds, more defined panning range, "tighter" sounding samples and less reverb—perhaps even more of a "synthetic" sound—would help the sound of your non-orchestral pieces immensely in terms of clarity.

    It also probably would not hurt to render just a tad bit louder, but that's just an aside. ;P
     
  5. adabo

    adabo

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    Hi. I'm going to agree with one thing: the music sounds sampled and looped(Which I have no problems with :))

    Suggesting the music from Sonic Fan Remix sounds like "a recorded midi" is more than critical. It's borderline sarcastism. MIDI is, first of all, not an instrument, thus would not be recorded. If you've truly heard MIDI arranged music, then you would not attempt to compare dummeh's musical sound with it. Soundfont, sure, only because you can record anything and make it a soundfont(For reference, this is what your soundcard produces when calling the MIDI sampleset: Emerald Hill)

    I trust that you are making more than a point about MIDI, and more about style, and that also I agree with. Perhaps there are elements that would be better suited for these levels in this new light of detailed graphics, but I wouldn't know where to find it. I'll know when I hear it. That aside, I thought the music was fine, and not a bit distracting. I found myself tapping my foot and bobbing my head too at times. So keep up the good work dummeh :)
     
  6. Anyone having issues with the Mac version? I can't even get passed the "PRESS START BUTTON" title screen. I would assume it's the space key, or enter key? Or even shift?

    I tried every button on my keyboard. Nothing worked. I'm using a Macbook Pro. Anyone have this happen?
     
  7. Rosiero

    Rosiero

    Mmph! Oldbie
    There's really no point in arguing semantics, especially since you admit you understand his point just fine. That said, I agree with the points made about the arrangements as well as Tweaker's mixing tips; the music in a Sonic game should pump you up and hit a lot harder than the music in the SFR demo. I especially find that, indeed, using synthesizers more overtly usually works better than trying to hide them behind sampled sounds of string instruments.
     
  8. Andrew75

    Andrew75

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    you tried the button config yet?
     
  9. Black Squirrel

    Black Squirrel

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    I'm going to second the quality of the music, though I think part of the problem is that Emerald Hill Zone doesn't lend itself well to enhanced instruments and remixes. Same applies to Green Hill Zone and numerous other Sonic levels, and I suspect that's the reason even Sega haven't pumped out any new versions of those tunes (see Super Smash Bros. Brawl for example - not many Sonic remixes in that game despite Sonic being a heavily advertised character).

    I would like to point out that dummeh's Sonic 3 boss music ochestra remix far exceeds that of his Sonic 2 one... so it's not an impossible feat.



    I've always thought that taking a hint from Sonic Jam would be the best form of inspiration for "classic-style" music. Jam was the last pre-Adventure Sonic game to come straight out of Sonic Team, so in many ways it's the most "official". Obviously that too isn't perfect, but perhaps those are the sorts of instruments you should be looking for?


    Though to be honest I think a lot of the problems with Act 3's music are solved just by speeding it up a bit.
     
  10. BlazeHedgehog

    BlazeHedgehog

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    Obviously, this feels a bit like it was pushed out before it was complete. Power ups are missing, there's no score tally, etc. But regardless, I think that feedback is important, even at this early stage. I'm sure others have said things like this, but:

    There have been a few posts on GAF to this effect, but yeah, color correction took a turn for the worse compared to early screenshots. Everything is tinted the same color of blue, and if there's one trend I hate in videogames today, it's this tendency to go buck wild with the color correction so everything is skews toward a certain hue. Please get rid of it; it's too monochromatic for how colorful Sonic's world is supposed to be and it increases the difficulty in visual readability. It feels more like it was included because everybody else is doing it and it makes the game "pretty", but it really doesn't fit.

    Level design also needs lots of work! This kind of ties in to the first point, but wow, I couldn't believe how frequently I walked in to enemies I couldn't see - or how often the game LAUNCHED me in to enemies I couldn't see! Please, take more care in where you place enemies. Making them easier to tell apart from the background would be a start! The grass is shiny, robots are shiny...

    Enemy attack patterns are kind of a bear, too. Mashers (the fish) don't jump high enough and travel in their arc way too quickly, making it difficult to get the appropriate timing to destroy them.

    The extension at the end of Emerald Hill Act 1 is super weird, too. I realize you wanted to show off that whale from earlier screenshots, but the section that follows has way too many bottomless pits and doesn't really feel like it fits with the rest of the stage.

    This is a good start - and probably one of the single most visually impressive fangames out there - but it could still use quite a bit of work. I am hopeful for the future, though!
     
  11. adabo

    adabo

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    Agreed. I'd also like to apologize if my tone came off argumentative. I dislike arguing semantics, however I do get defensive if I sense a tone of pointless jeering or sarcasm.

    It's kind of hard to point in the direction the music should go. The Genesis used synthesis with saws and squares. That seemed to fit perfectly with the style of game at the time. Could it be attributed to just the graphics alone? I don't know. I'm leaning more towards the likelihood that the music reflected the "character" or personality of the game. The instruments for a 2.5 game with such high quality might take a positive step in less synthetic sounds.

    Whatever the direction is, I'm anxious to hear.
     
  12. nullaccnt

    nullaccnt

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    Oh, I guess I should state my opinion that I abhor all of the music in SFR. They sound like half-assed remixes taken from any number of random fansites around. Get some real music in there, and as far as visuals maybe remove the "vines" graphics and some of the excess flowers and it's good to go. It looks busy visually even though it doesn't interfere with actually playing the game so removing those bits would do it some good, I think.
     
  13. Gen

    Gen

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    The Mobius Engine
    Number pad enter. If you lack a number pad, at the game's startup window, just change Start/Pause to Return.
     
  14. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    The whole Enter/Return differentiation is confusing as fuck when all the keyboards you've ever seen in your life label the Return key as "Enter," anyway.
     
  15. Lapper

    Lapper

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    Ooh, the game is still laggy even when on the 'Fastest' mode (I don't think my computer's graphics are great).

    Methinks this is very good, apart form 3 things:
    - The flower dance is over the top...
    - The walk animation is to static (move the body a bit or summin')
    - The run-animation feet don't give the impression of speed or effort they should...

    =P
     
  16. nullaccnt

    nullaccnt

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    I second the flower-dance stuff being a bit much, and the walk animation being a bit too static. Even the sprites showed body-movement more. The run animation I think looks pretty good as-is, though.
     
  17. pelikan13

    pelikan13

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  18. Azookara

    Azookara

    yup Member
    So, Fan Remix: Ultimate Troll Edition? :v:
     
  19. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Hhahahahahahaha. I'm totally downloading this. >_>
     
  20. Deef

    Deef

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    ... Is that a joke, or real? It says unavailable.
    Just, if it's real, I just want it. Not saying I prefer it or making a comment or anything, it just looks like another cool version of a cool thing and I want it! It looks stupidly awesome.