I downloaded it and tried to play it, but as much as I'd like to give a valid opinion on it, it played horrible on my ancient computer (my fault though, not y'alls) I do say though that the visuals are much more impressive in person. Also, is fastest the lowest quality or is simple?
From my experience with the beta I can tell you that the controls are the first thing that start lagging if your computer can't handle the resolution/quality you set, even if the game itself appears to be running at full speed. Try lowering the resolution or using a lower quality setting and the lag should disappear.
I felt like a kid again. Everything was just as I expected it to be, and should be. This is absolutely gorgeous. My jaw dropped a few times, and I noticed myself stopping to check out stuff. This is the first time since I've been here that a fan project has not only been fun, but brought me back to the good old days for real. Thank you so much.
This is emberassing, but the problem wasn't the graphics being set too high. I set the A button to a key that was somewhat related to an app running in the background. >_< Disregard anything I said!
It plays very smoothly even on my three-year-old laptop. However the graphics seem to lag behind the rest of the game by about half a second, which makes it difficult to play. The lag is the same for every quality setting I tried.
Very solid engine! I'm not terribly impressed with playing through another rehash of Emerald Hill, despite how pretty it looks, but it handles wonderfully! Despite the "fan remix" moniker, I'd love to see this engine host original content that looked and played this well. It's a pretty exciting prospect! Fantastic work, the both of you.
I played it. Then I played it again. This was astounding! The sheer amount of detail in this is amazing! (Anyone catch the ROBOLAND sign getting built in every Act?) In this game, its the little details that got me. In the last act, EVERY Badnik has a SPOTLIGHT. That is awesome. I haven't felt this good from a fan game in a long time. Keep up the amazing work!
Have you had any reports of it just locking up? I set it to "fastest" and "800x600" (fullscreen). As soon as the text disclaimer ended and the music started, my monitor said "no signal" and the machine locked up hard. it's probably a case of my video card being a geforce 4 ti 4600
This is awesome. It was a little distracting when I died from an enemy and Sonic stayed in his walking animation, albeit facing forward (something I was able to repeat once out of about 8 tries, though I don't know how), but in general I'm impressed. It's interesting to see such vastly different takes on Sonic 2, comparing this to S2HD.
I'll look forward to playing this tomorrow. I'd do it tonight, but I need to go to sleep. <_< Your monitor must be huge. o_O
So I keep fixing the control input but I still can't even make Sonic move left or right. The game lags for me pretty bad too, I think it's my shit graphics card though. The visuals are absolutely gorgeous, great stuff.
I just finished playing the demo. Amazing. When I was a kid I used to imagine what games would be like in the "future". While 3D games fascinated me when they came out. And I have seen games with much better graphics than this (crysis for example). This is exactly what I imagined in my little head when I was a kid. This looks fantastic guys. I am just in awe of how great it looks and I am so excited for what is to come. 1. I didnt see any blue tint problem with the game. don't know where this is coming from, must be from the screen shots? 2. Yes there is alot of stuff going on in the background, but sonic is supposed to be fast and crazy. At least thats how I see it. I think it looks great, and I love your artistic revision for the art style. I for one support what you are doing and think you should keep going with what your doing. 3. The control is great, but it just seems a tiny bit stiff. Maybe its just my controller. (another thing was I had some problem configuring my controller) Also sonics animation is a little stiff too. His head just seems stuck on a rail somehow. Its not a complaint. I think he looks good, just think he needs to be animated a little bit more if possible. But I know this is a demo and things are probably gonna be changed along the way and added or removed etc etc. Thats just a little suggestion from me. Overall my opinion is just WOW! Keep up the great work!
This is truly how I imagined Sonic the Hedgehog 4 to play. Actual physics. Maybe not 100% accurate, but I'm not questing things as I play it. I really can't wait for more. 1600x900 at Fantastic is just jaw dropping.
I had the same result with the demo as I did the beta: My stupid Vista can barely run it. I can get it to around 30 FPS while on fastest at the lowest resolution, but anything more and it takes a beating. I wish I could pull off Fantastic at full res! But the gameplay is top notch.
I'm on the third level right now, and here are my thoughts- The character animation is absolutely beautiful. The interpolation is smooth, the animations all look professional, and the spindash has a perfect blur without looking too overdone. And the subtle blur on the feet of the running animation is great. I'd love to know how you did that in realtime. And it's a great Sonic model too. The movement feels pretty damn good, although there are a few things that feel a bit "off". The jump height feels too low to me, and his acceleration when running down slopes doesn't seem strong enough. Coming out of the double loop in the first level felt like much of a gain in speed as the original game. It's not a problem, but if you're going for accurate to the original, it feels different. Also, his jump angle on slopes feels a bit too steep. When I'm jumping off a slight angle, he feels like he's jumping at a much sharper angle. Overall though, the movement is great and I'm only pointing out how it feels different, not that it's bad or wrong in any way. Playing through, the level design still feels busy as hell. I had to slow myself down constantly because I couldn't tell what was going on and what was background or foreground. The bottom parts of the level with the waterfalls and back walls were especially busy. A lot of the graphical effects such as the big particle effects and light poles and vines feel like they're there to show off graphics rather than serve the game. I don't know if the colouring has been tweaked on that first level, but the colouring didn't bother me one bit. Overall it's a damn good fangame, especially for one that's being made from scratch rather than using existing levels and sprites and code. The gameplay is great as is, and the graphics are clearly quality work, I just feel like in certain places they are designed to be flashy rather than functional. But I don't mean to come across as overly critical, because what you have here is definitely a treat to play.
This is off to a fantastic start. I love all the creative flourishes like the hollywood like 'ROBOLAND' sign being built over the course of the 3 acts, the sparks as enemies are destroyed etc. All it needs now is more content like monitors, shields, bosses and other bits. Kudos to Pelikan13 and Mercury for the first proper 2.5D fangame! I know I've got my work cut out for me now
I just played this. I tried to come up with something negative but I just can't. Despite all of the crap at times, this is a fantastic community and I'm proud to be a small part of it.
Wow. Hands down, one of the prettiest games I've ever played. 1920x1080 on Fantastic is just absolutely mindblowing. Gameplay is equally impressive, physics are pretty great (though feel just that tiny bit off for some reason), though level-design admittedly stumbles every once in a while (too many corkscrews, bottomless pits). Nevertheless, it's an absolute joy to play. Would be a truly amazing feat if it stayed this beautiful throughout the whole game.