Besides a few layering issues I see, cluttering, and little contrast, it looks beautiful, but something we all learn quickly is that free range projects with no funding or a smaller team that look as beautiful as this usually don't come to fruitation. However, these do look beautiful and from what you just have so far it looks amazing. Wish you as much luck as I can, and don't mean to disregard what you have or put you done, that's generally how it is but for al lwe know it could be an exception this project.
Yes, this is a little too busy. I think the main problem is the grass - it's so detailed and there's so much contrast between light and dark. Besides that, this is pretty beautiful. Hope this is actually a thing and that we get to see more soon.
I'm gonna agree with above posters that there's too much visual noise. It certainly looks beautiful, and it shows that an amazing amount of effort is going into the visual design, but there's also something to be said about subtlety and aesthetics. You shouldn't cram a whole bunch of objects and detail into one space just for the sake of it; you have to find a balance. Not that I'm an expert on this sort of thing, though. But just by looking at the screenshots I can tell that there's a little too much going on. The background and level should look nice, but it shouldn't be distracting.
Wow. This is going to be a real, playable, game? Sonic 4, eat your heart out! This is exactly how a Green Hill remake should look. Not only does is look nice (ie well rendered, etc), but it's full of personality as well - it doesn't have that cold, vapid look that a lot of CG does (here's looking at you, 3D blast). The totem pole is brilliant, and the Sonic model is basically perfect. My only complaint would be the background - it's a little too sparse compared to the original. I'm used to GHZ having a higher mountain to water ratio than that. About it being busy, I don't think that'll be a problem at all when it's in motion. Classic Sonic games didn't need to blur or dim their backgrounds, and they looked alright - just look at Sonic CD or Chaotix. Actually, the art style you're using here (whimsy, bold colours, rainbows) reminds me of an artist who was popular in the 90's, Lisa Frank. (I can't find any better examples of her art online, but it was everywhere back in the day) Well, you've got my support.
FFS, I can't believe some of the whiners in this topic. Unmatched? Unsonic? SO THE HELL WHAT! If that was playable, right now, you wouldn't give a rats ass.
I know everyone is complaining about the "visual noise" and that it's too busy, but I'm thinking in motion it'd probably work quite nicely. Very beautiful, playable build now please. :>
Thanks for the feedback guys, I understand that some of you think it's very busy but that is the look I was going for, I did play around with different looks and that is what clicked with me. It looks much cleaner in motion with all the different scrolling layers. Here is a small clip I just made http://www.youtube.com/watch?v=mS7aXOZShX0...player_embedded All the graphics are 3D models and it runs very smooth on my moderate PC, it's using Unity 3D, a free and very powerful engine.. Here is also another screen from the entire level as seen in the editor, it's Emerald hill Act 1 from Sonic 2. http://img683.imageshack.us/img683/9233/soniceditor.jpg
I envy your abilities. It's a very interesting art style, and those saying that it would look cleaner in motion were right. The only thing that bugs me is that the detail on the "grass" looks a bit much for my computer, though you did say it runs on your moderate computer, but I don't know exactly what you think is "moderate". And dear lord, I LOVE that whale. I just... can't... words do not describe.
Pretty awesome. The graphics are really nice. And is it me or has the 3D fangaming scene for Sonic just exploded recently? :v:
After seeing the short clip, I'll concede that it does look better in motion. But I still say that there's a tad too much detail; maybe it's just personal taste. In any case, it occurs to me that I didn't make it clear enough in my original post just how much I like it overall. It pretty much blows me away, mostly for the fact that the vast majority of fangames out there haven't even come close to this level of effort, so I have to congratulate you there. And I hope you're really paying attention to the gameplay as well—it's something people can get very nitpicky about, especially if you're trying to do something like imitate the original games.
WOW this came out of nowhere. AWESOMENESS IN THE MAKING This could be more awesome than Sonic 4. We'll have to see though
Wow, the first post seemed so simple, I was expecting something terrible. Did not expect so much awesome, reminds me of Orioto's Sonic pics. Though I'll agree with who ever said it before, that there needs to be more of a feeling of distance between the foreground and the sea/islands in the BG.
Very nice work there, the flow of the game is pretty good, judging by that video. Can't exactly tell how the physics work from that video, though I think it'll work out in the end. This is a fan game with potential, normally I don't say this, but this is better than Sonic 4 in terms of quality (and effort), unlike Sonic 4's bad tile shading, unlifely enviroments, yours is a lot better than what we're seeing with Sonic 4. A problem not game-related, but in fact, software related, is the Unity3D engine fails to work under WINE, both editors and compiled applications fail. This isn't something you have to worry about, as this is simply a deficiency of WINE. (Terminal Output Below, if anyone's interested) <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>angelxwind@G60-445DX:~$ wine cmd CMD Version 1.1.31 Z:\home\angelxwind>cd sonicunity Z:\home\angelxwind\sonicunity>sonicunity.exe err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure err:d3d:CreateContext SetPixelFormat failed on HDC=0x10f0 for iPixelFormat=13 err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x16c048) Something's still holding the front buffer fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x145370) call to IWineD3DDevice_CreateSwapChain failed fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure err:d3d:CreateContext SetPixelFormat failed on HDC=0x1128 for iPixelFormat=13 err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context Z:\home\angelxwind\sonicunity>exit angelxwind@G60-445DX:~$</div>
This is the best looking thing I have ever seen a fan put together yet. I normally don't pull the "Fans can do it better than Sega" card, but this time it's true. That level is full of life and it looks beautiful, unlike Sonic 4 with its lifeless tiled art, bad cell shading, and noise filters for grass. Please continue this, this is the only fangame I have ever seen that looks worth something.