Sonic Fan Games (The older ones)

Discussion in 'Fangaming Discussion' started by DC.17, Feb 18, 2011.

  1. Cyberlink420

    Cyberlink420

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    Sonic F (Sonic Paradox)
    Oh man, this thread is giving me serious nostalgia. Haven't thought about some of these in ages.

    Actually, as it turns out, I still have a bunch of games I downloaded back in the day. There's a few not in ScaleyFoxy's archives, like the later Y2K titles and Freakzone's Mario and Sonic games, but they're all on Internet Archive as far as I can tell, so not lost media or anything like that.
     
  2. Hitboi

    Hitboi

    Is more hideous than you think Member
    I know this is an old post, but your mind shouldn't be fucking with you, you could be refering to a Doom mod called Sonic Doom 2, because:
    1- It's a mod for a first-person shooter game.
    2- There was a gun in it, not just one gun but multiple guns.
    3- There was an ice-themed area.

    Also, it's a mod from 1998, so you probably forgot about it, anyway, here's a gameplay video that contains that level:
     
  3. saxman

    saxman

    Oldbie Tech Member
    This was SSNTails' thing, but I was a regular contributor. I did various things to it, but my biggest contributions were the maps for Ice Cap Zone and Carnival Night Zone. Looking at these today makes me wish I could go back and redo them. I'd do them a whole lot better now.

    Fun times though.
     
  4. Hitboi

    Hitboi

    Is more hideous than you think Member
    I thought the mod was a "one-man" thing, but it wasn't so.. nice!
    So it was a small collaboration or a community project? I can't find much info on this.
     
  5. saxman

    saxman

    Oldbie Tech Member
    It was me and him... and *maybe* one other person? If there was another, I don't think I was ever in contact with him. But I can give you a little history as I remember it...

    I had found SSNTails' website (then just going by the handle 'Tails') hosted on andromedo.com. He had several mods... Tailz Nukem 3D... Sonic Doom (his continuation of Jeff Reed's original Sonic Doom), maybe something basic done with Quake (though my memory is very fuzzy on that). I can't remember if he had already started Sonic Doom 2 or not... maybe not since the very first level was my own, but I can't be 100% sure.

    But anyway, I was excited to see these, because I was also into making modifications to DOOM and Duke 3D. I contacted him, and we became fast friends. I contributed a good bit to SD2, though he did probably did twice as much (or more) to it as I did. Eventually, he shifted focus entirely to working on Sonic Robo Blast 2 which he had just started, and I ended up focusing on Sonic 2 ROM hacking.

    I had actually finished Carnival Night act 2, with the "Red Metal Sonic" (aka Cyberdemon) behind a door and all. The version of that level that made it into the 4.0 release was about 99% done, but didn't have that last bit. I tried to find a backup, but I believe that's probably long gone at this point. I remember starting on Chemical Plant and Oil Ocean (because we were going to have either 99 or 100 levels), but then the project stalled shortly after that I believe.
     
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  6. Billy

    Billy

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    Indie games
    Man, to be young again. I remember starting up projects with ambition like that. "We're gonna have 100 levels!"

    That said, unlike my projects, the Sonic Doom stuff was pretty sweet, and I'm really glad to have played it back in the day. Love the stories.