UPDATE http://www.youtube.com/watch?v=spbQ4-B-hSM 2015 trailer http://www.youtube.com/watch?v=S2ShpqvVaHQ Any thoughts? Anyone seen this thread? http://forums.sonicretro.org/index.php?showtopic=30356 Well, now it's actually happening. Here's what has been crafted so far by the person who's making this mod inspired by my maps. I must say, I love what they've done so far. KEEP IN MIND THAT THESE SCREENSHOTS ARE EXTREMELY OUTDATED BY NOW. Well, that's what it looked like yesterday. Here's how it's been altered since then. I think I prefer it this way because, as nice as the first view was, I think the second shot more effectively instills a demand for exploration that I see as a key element of good Sonic gameplay. At the beginning, you're on a secluded surf, the idea being that Sonic just woke up here, and you can't actually SEE any of the island past that corner just yet. It's like the game is teasing you, just DARING you to go peek at whatever's around the corner, you know? And then, it suddenly opens up.... I mean, it REALLY opens up. Also lending to the need for exploration, the whole point of which is to look for and FIND things, there will be an easy to spot ring box behind the rock seen to the left in the first screenshot, and another, slightly more well hidden one submerged under that arch to the right. This might not seem like a big deal, but it's just another little thing that contributes to the experience. It's all about TEACHING the player "There's a lot of goodies to find, but you're going to have to go a little out of your way to reach them", easing the player in as things get bigger and more expansive. This isn't about holding a boost button to win, careening down a tube all the way. Now, don't get the wrong idea. This isn't Green Hill Paradise. I do love that game, as it boasts pretty much everything I've been asking for in a Sonic game over the years.... but at the same time, it lacks direction. That will not be the case with this mod. While there's a lot of places to go to, the player isn't likely to get lost. Right from the get go, you'll be able to see the mountain at the other end of the island (once that part of the island has been built) which should inspire some people's natural desire to scale things like that (I love climbing). I mean, who wasn't drawn to the mountain in bo-bomb field? This is basically the same thing, only made much BIGGER to accommodate someone with Sonic's speed. Even then, no matter which way you go, these paths do all LEAD to somewhere. It isn't linear like, say, the daytime stages, but you're still ultimately advancing from point A to point B as all these paths eventually converge at one point at the other end of the island. You're just strolling from one END of the longer-than-it-is-wide island to the other end. On the way there, though, you can do anything and go anywhere you want, like the whole island is one massive playground. That's the beauty of it. As for the name, I put a lot of thought into it. The most obvious meaning behind it is... well, Genesis... Exodus... get it? It's supposed to make people who grew up with a Sega Genesis think about that, about the good ol' days, as if this is the natural next step from that. At the same time, it means journey, as in "This is Sonic's journey across the land". Plus, I just think it sounds cool (certainly more inspired than all the "Sonic NEO"s or whatever. I'm gonna try coming up with an original name for the stage itself, as well. Since the island's most defining trait will be the mountain at the far end of it, I want to call it something like "Aurora Column Zone" or something like that... Yeah, I know, needs work. The same "Sonic Exodus" will stick, though.