Discussion in 'Engineering & Reverse Engineering' started by Selbi, Jun 10, 2011.
I'm glad this is out, but the second GHZ boss has a lot of slowdown. Do you plan on improving this?
Hah, talk about timing!
As I said, I am aware of its many problems, but I just can't be bothered to fix them all. So here's a playable version – not perfect, but not terribly broken either.
Well that sucks. We all love the work you put into it so that's all that matters, Selbi.
Sonic ERaZor – Fulfilled Edition (Sixth Public Release)
Technically speaking, Sonic ERaZor has been finished over two years ago. However, after watching many Let's Players suffer at the wrong parts (as in, despite me being a sadistic bastard, they had problems in sections where there weren't supposed to be any), I realized just how many things were left unpolished.
I've decided to dig it out ERaZor for one final instance (hopefully for real this time) to fix these issues, and also go back and change a few other things that have always bothered me. One thing is that I finally got rid of the superfluous Life system! There always were infinite Continues by default anyway, so it served no purpose at all. Instead, it's now displaying how many times you've died already, so you always know just how bad you are!
Listing all the new features would be boring, as these are mostly bugs most people wouldn't even notice.
However, there is one specific feature I wanted to have added years ago...
Now also on Steam:
I have just been torturing myself for the last few hours (Oh, the joy) and can officially say that the newly added last challenge has broken me. I can't do it, and I don't want to. I just don't see any benefit in doing it, and I have come to the conclusion that, even if it offered me everything I ever wanted for completing it, I'd tell it where to go. Well done, Selbi!
Also, I have come across a few issues that may either be as a result of newly added fixes, or may have been there from the start and no-one has noted them:
If you spam the air dash when breaking the three 10 ring monitors and the invincibility in Green Hill Place (Act 2?), it will create a permanent white palette for objects.
You can make game lag really badly due to too many explosions graphics loading. Take the lower path in Green Hill Place and keep spamming air dash. The game will begin to lag horribly, and won't go back to normal, even during the boss fight.
If you hold right at the start of the first special stage and keep pressing jump at the right time, you will complete the stage without actually playing it.
You can drown at the end of Labyrinth Place after the signpost, but it doesn't count as a death if the end-of-level text still shows up. It's just glitchy if it does. Only graphical issues.
Same as Special Stage 1, you can jump repeatedly left at the start of the second special stage and it will eventually think you've cleared it, throwing up the completion text and letting you continue.
You can spam the air dash in the walls in Scar Agony and get stuck with a full while palette again.
Also, spoiler for an issue with the new challenge:
You probably guessed it, but the new, final challenge can also be skipped by pressing jump at the right time when hitting blocks or goal spheres at the start, although it just gives you the same text and screen as finishing the second special stage.
Oh my! This hack is as difficult as Dark Souls
I just discovered this hack so I tried it today.
If there ever would be a hack that makes me love and hate it at the same time, then this one is it.
That opening cutscene made me smile. I could almost hear that bug bomber scream hadoken every time he fired one. :D
I love what you did to the game. You invented new gameplay mechanics and totally changed the experience.
The ruined place is like a whole different game with that S monitor. And the bloody spikes are a nice touch. :p
Wet pit of death changes the rules by limiting the scrolling. I even had to find out you couldn't touch a small piece of scenery to stay alive and had to jump over it. These neat little touches makes it all so much better.
You turned a stage of the game into 'don't touch the wire' and how you implemented that concept into the special stage is epic.
Your partially new tile art makes the stages feel somewhat different but retaining their familiar appearance.
The hate part is the difficulty level obviously. It's mentally insane. lol
I absolutely cannot beat this game without savestates. The final boss is a nightmare.
To get through I used a savestate for every succesful hit. :p
And then you offer a surprise with the hidden special stage. Disorientation can be a problem here, causing you to go back the wrong way if you don't keep track of where you need to go from each save point.
I was persistent though and made it.
"You have beaten the black challenge. Here is a secret for you. ..."
Overall this hack oozes brilliance, professionalism but also a whole bag of frustration.
Selbi you are a genius bastard!
I didn't play it yet, but I shall record a full playthrough of it. My beloved most preferred hack from all the times deserves this. <3
With Selbi giving the green light, I made a video on my first 20 minute play though (with commentary, obviously).
Welp, this is curious. Truly curious. I got interviewed. And yet, I wasn't. It was, as the article clearly states, an interview for my evil arch nemesis!
CURSE YOU, SELDI! COURSE YOUUUUUUUUUU!!!
What's with these writers and their name misspelling theme?
EDIT: quoting the post for the page
It's because they're lazy as fuck and don't do their homework, obviously.
I think I found a bug. After dying twice to the first boss I ended up respawning under the level just to die again. This goes on indefinitely.
Also, in Star Agony, you can stand on the P monitor without breaking it. I'm not sure how this happened and I can't reproduce it, but once you get into this state, you're not allowed to jump. (I guess you could walk off it and then break it, but I died immediately after this happened)
I've heard of the infinite death problem since the latest release as well, but I've not changed anything with the lamp post features, so I'm confused as hell where that came from. Mostly though, I REALLY cannot be bothered to make yet another hotfix. I've first said to be done with ERaZor in 2012 and yet something still pops up to this day. Think of it as: "Essay - Finished", "Essay - Really finished", "Copy of Essay - Really finished", "Copy of Essay - Really finished (2)". :v:
Same goes for the monitor problem. That one had been known for years already, but I never managed to find the cause. In total, I classified it as a non-gamebreaking bug, so I never really decided to tackle it either.
Man, I feel like a horrible person now...
Don't. ERZ is genuinely the best Sonic hack I've ever played.
Though I'd say what it really wants is a sequel rather than yet another hotfix. :v:
Also why are you not Tech Member yet?
I hadn't noticed till you mentioned, but yes WHY? I dislike the insane difficulty of the hack but technically it's a masterpiece.
You mean the very same thing that I've teased at as a hoax three years ago? :v:
Dunno, to me it feels like a sequel would be milking the cow to the max. Plus, most of what made the original so special was thought up back in 2009, back when I still was a 14-years-old moron with horrible English. Don't think I can replicate that same spirit for anything to come.
(As for techie, dunno, life will probably dance on my grave once I'm done for.)
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