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Sonic Delta 40Mb

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Mar 9, 2020.

  1. Spanner

    Spanner

    The Tool Member
    The cutscene itself is still slow with all the flying going on, can you speed it up? It should at least try and be at the speed of the Angel Island Zone cutscene, or at least close to it.

    Also when the plane lands, if you go left from EHZ1 the plane looks different even though it just landed.
     
  2. Dracula

    Dracula

    Oldbie
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    I'm watching you!
    Converting NES Mappers to MMC5
    I had fun playing this hack!
     
  3. Esrael

    Esrael

    Neto Tech Member
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.76 ) / Hardware. (Reloaded Edition).

    Sonic Delta discord

    - Fixed Everdrive X series / V1 hardware detection that was broken on previous "Reloaded" versions;
    -Fixed water level after returning from Special Stage on Hidden Palace (S2);
    -Fixed water level after returning from Special Stage or from a Start Post on Labyrinth Act 1;
    -Fixed water level on Labyrinth Act 3, if you take lower route on Labyrinth Act 1;
    -Removed Death Egg from LRz2 Bg when playing as Knuckles and Miles;
    -Restored Egg Robo when playing as Knuckles for Flying Battery Boss.
    -Redrawed Genocide City using "The Machine" art from Sonic Spinball;
    -Added boss to Genocide City inspired by the boss of Studiopolis from Sonic Mania.


    Best regards:
    ----------------
    Neto.
     
  4. GHNeko

    GHNeko

    sega stockholm syndrome Member
    Actually godlike man. Can't believe how long you've been working on this at this point.
     
  5. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    Winnipeg, MB
    making cool music no one gives a shit about
    Aw shoot, I've finally been doing a playthrough of this and just beat the old Genocide City. Guess I'll just need to play it again, won't I? Thanks for your hard work Esrael.

    Do you plan on making any more stage transitions for the Sonic 1 and 2 levels? I really enjoy the ones you have in there already and would love to see more. And maybe some different palettes between acts?
     
  6. Esrael

    Esrael

    Neto Tech Member
    306
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.77 ) / Hardware. (Reloaded Edition).

    Sonic Delta discord

    -Fixed SRAM Header Size (This info is used by some emulators);
    -Changed the pos of octopus enemy at starting of OOz 2;
    -Fixed wrong sliding effect in some elevator in OOz 2;
    -Fixed flipped tile in Cyber City Bg;
    -Fixed under water colour of bricks at first section of Hydrocity;
    -Restored the crash Death Egg sprite of cutscene from S2 DEz to AIZ.

    Best regards:
    ----------------
    Neto.
     
  7. Esrael

    Esrael

    Neto Tech Member
    306
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.78 ) / Hardware. (Reloaded Edition).

    Sonic Delta discord
    • Fixed Lava Reef 2 Boss platforms mappings;
    • Fixed Lava Reef 2 Palette Cycle;
    • Fixed Sky Sanctuary Egg Wrecker Boss Chain Palette;
    • Fixed HUD Debug Sprite On Screen Counter;
    • Fixed Marble Background corruption;
    • Fixed soft lock in Winter Hill Boss, if you defeat the boss and stay in lower area of boss arena when screen lock;
    • Level transistion for most of Sonic 1 and Sonic 2 Levels;
    • Improved Hidden Palace boss behaviour to be more like mobile version (bouncing on floor, fire boost now hurt the player and fast intro);
    • Sand Shower fully redrawn, new music (selectable through options menu) , new boss added and new cutscene;
    • Experimental Interlaced mode using Sonic & knucles fast draw routines, hold B while selecting any level to enable Interlaced mode;
    • Improved optons menu;
    • You can enable /disable Smooth rotation through option "Bonus Stage Rotation" (Gameplay Options) for Maze and Slot Machine Bonus Stages.
    • Yuu can enable Miles Assist through options Menu (Gameplay Options). In game press "B" to call Miles. Note the assist is disable when edit mode is on.
    • You can select the Monitor behaviour (Gameplay Options) between Classic (falls when hit from bottom) and Sonic 3K (destroyed when hit from bottom).
    • Additional Music selection for Death Egg, Oil Ocean and Sand Shower.
    • Level select now uses the same font as Options Menu and now the levels name reflects the change from Options Menu (Level Title Options).
    • Now all player uses correct colours on Maze Bonus Stage (Knuckles now have his green socks and Sonic uses the correct shades of blue);
    • Now Casino Night 2 uses Horizontal Interrupts in one of the Slot Machines to avoid the crawton enemy having wrong colours.;
    • The original behaviour of Maze bonus stage to reward a continue was restored. Now you need to collect 50 Rings inside to get a continue.. The Remaining Rings counter will shown the required Rings and an Icon of the Player is displayed when the counter arrive 0.
    • You can play as Miles in "Blue Spheres Mini Game".
    • Restored lost Launch Base Robotnik animation after BIg Arm is defeated and used Sonic & Knuckles Title Screen as cutscene for S3 To SK transition.
    • Fixed Knuckles shift when waiting and looking up;
    • Fixed Super/Hyper Sonic balancing head alignment;
    • Fixed grayscale icons in competition selection using wrong shades of gray;
    • Fixed camera X wrap, allowing level skip in some conditions;
    • Fixed camera Y scroll, if you duck and jump;
    • Fixed 45 degree to 0 degree collision not working.

    Best regards:
    ----------------
    Neto.
     
  8. Brainulator

    Brainulator

    Regular garden-variety member Member
    Is this the same build that was submitted to the Sonic Hacking Contest?
     
  9. Esrael

    Esrael

    Neto Tech Member
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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Yes, this year I waited for SHC ends before releasing on official page.
     
  10. Esrael

    Esrael

    Neto Tech Member
    306
    262
    63
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    New Build released ( Sonic Delta v0.79 ) / Hardware. (Origins Edition).

    Sonic Delta discord

    • Fixed Star Light seesaw max impulse that was incorrect in previous versions;
    • Fixed End Panel behaviour in levels that have more than one in the same Act;
    • Extra upper path based on Sonic the Hedgehog 2013 to Spring Yard Act 2;
    • Level transistion for Emerald Hill to Winter Hill and Winter Hill to Wood;
    • Winter Hill redrawn based on Winter mockup;
    • Interlaced mode fully functional using custom object/ring manager;
    • Hill Top can be played in versus mode with full bg animation except earthquake sections;
    • Genocide City / Ciber City now is based on Hez recreation;
    • Now you can select the button to call Miles Assist;
    • All Sonic 2 levels where reverted to final version with some extras as they are considered better by some people;
    • Fixed Slot Machine Bonus Stage VRAM corruption (Random pixels on HUD);
    • All characters sprites rearranged to work on double interlaced mode;
    • Seven levels available to play in double interlaced mode;
    • Custom routines to manage double interlaced mode instead of S2 ported routines for better performance;
    • Fixed Results of Mini Game "Get Blue Spheres" when Miles is Selected;
    • Now you can exit from Mini Game "Get Blue Spheres" using "B" button;
    • Now "B" button be used to return to main menu in options and exit from options and can be used to exit from versus menu too.

    Best regards:
    ----------------
    Neto.
     
    Last edited: Oct 2, 2024
  11. Esrael

    Esrael

    Neto Tech Member
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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
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  12. sayonararobocop

    sayonararobocop

    Member
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    Looks like it's time to play Sonic Delta again
     
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  13. penBorefield

    penBorefield

    Living in my best life Member
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    Basement
    Patching things up
    It's still doesn't work on BlastEm. Did you released it correctly?

    Also, bug report: The badnik from Genocide City crashes the game on real hardware when interacting it.
     
    Last edited: Oct 9, 2024
  14. TDRR

    TDRR

    Member
    No issues on my end. Are you using a nightly build? If not, you should be.

    Screenshot_20241010_215447.png
     
  15. penBorefield

    penBorefield

    Living in my best life Member
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    Patching things up
    Which version?
     
  16. TDRR

    TDRR

    Member
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  17. penBorefield

    penBorefield

    Living in my best life Member
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    Basement
    Patching things up
    Thank you so much.