It's an intro sequence. Shows the theme song and a few pointless clips with no correlation to the actual story. No different than Sonic popping out of the emblem in the Mega Drive games. Imagine Super Mario Galaxy without this: Why is Mario suddenly in space? What's with the bunnies? What happened to Peach's Castle? Was she captured by Darth Vader or something? And because I know someone's going to say it, no, this doesn't count, as it's an interactive cutscene. Colors literally starts you out in the first level of the game with no prologue of any sort or backstory, which doesn't come until two levels in. What? They may as well have not even made a Disc Channel screen. They didn't ruin the game. They're just misleading advertising that takes advantage of people who wanted a completely different product. Colors wasn't even designed as a Sonic game or for Sonic fans, especially not older ones. If the generic level design is anything to go by, it rides on the success of the Mario franchise and the Wii's other popular platformers. It wasn't multiplatform because it isn't up to par with other current-gen games and would've gotten a horrible reception without the crowd of other similar games on its platform to blend into- I mean "compete" with. Instead of marketing it honestly, Sonic Team tried to make it look like Unleashed 2, Sonic 4, and the best thing since sliced bread at the same time to ensure sales, even if the game plays like neither of those. The game itself is more of a sloppy copy-and-paste job of Sonic 1, Sonic Unleashed, and Super Mario Bros haphazardly thrown together to make a bland SNES-era platformer with no flow or life to it. I don't even know how anyone could call it a Sonic game if it weren't for the fact that every inch of it is plastered with pointless and overexaggerated "SONIC!!!" memorabilia. Sonic 4 may not be the best representation of a classic Sonic game, but we can at least agree that it doesn't go the completely opposite direction and pretend to be a complete different type of game. I can live with not enjoying a game that gives me the details outright, but don't sell me a can of beans with chicken soup inside. So pray tell, why should a Wii game that's smaller than a Dreamcast game warrant full retail price and receive critical acclaim across the board? Next you're going to tell me that Ocarina of Time should've been re-released physically on as a Wii disc. The main game in DKCR is over 100 levels, each of which are much longer than Colors's puny acts that try to impress with vast-looking aesthetic appeal that you can never actually explore. There is way more to collect in comparison and unlocking Mirror Mode is a feat in and of itself. The average player could get almost half of the Red Rings on his or her first run through if it weren't for the nonsensical restrictions on the Wisps made to make the game seem longer. At least Sun and Moon medals required some effort, and even without them Unleashed game is still longer than Colors. The night levels are part of the game, so I would hope they have some sort of length to them. And to answer your question about Lost World, Retro didn't do it because unlike Sonic Team, they're actually confident enough to come up with new ideas to resurrect a franchise, and it worked smoothly. I really wanted to enjoy this game, but I knew from the start that something was off. As the months went by, excitement built, but there were those odd spikes like when Game Land was revealed that gave me a very "wtf" feeling inside. The more I played the game, the more I realized exactly what had happened. This isn't a Sonic game and it isn't even a mainstream-quality platformer. It's just Sonic Team's way of giving up on getting a good critical reception the fair way and the hard way. Let's just hope they never do it again.