Well, the figurine in question looks ugly as sin, anyway, so it'd be hard for me to care even if my pre-order were affected by this. I, however, will hopefully be getting the Sonic hat, which will probably be worn by Sonic doll, just because I mistakenly believe that to be a witty thing to do with a Sonic hat.
Yes I am, in fact recording the first few right now. Some of the more difficult stages. Sweet Mountain Act 3, Planet Wisp Act 6, Aquarium Park Act 4, Aquarium Park act 6, and Asteroid Coaster act 6 my immediate goals.
I cannot find Act 2 of Tropical Resort. It's the only I need for that area. Sweet Mountain Act 3 and 6 is all I need for that area. Asteroid Bet, Act 1 and Act 6 I think.
So I got the (Wii version) game a day early because GAME likes to send out preorders early enough to make sure they arrive by release day. My thoughts? I'm not surprised, it's just as bad as Unleashed, except worse because in Unleashed I could actually see where the fuck Sonic was and what the other objects on the screen were. In this game I'm having to use my memory a lot more than my eyes because I simply cannot tell what anything is until I touch it (and inevitably die from it). The Starlight boss is a perfect example, because I can hardly tell the rings and bullets apart, since they both just look like yellow blurs, and I have to go by memory of what order they appear in (it being a running boss and therefore not allowing you to get your rings back doesn't help). The other ironic thing is that for the first time in a while they introduced some new gimmicks that I actually like. For example the yellow bouncy platform thing in the starlight zone. The problem is they don't put them to good use. They just string all the gimmicks they have together with no real pattern and then make up an excuse of a level design to glue them all together. There's no choice, no exploration, and of course, because everything is one long line you get no second chances if you fall. These levels have more bottomless pits than fucking Final Rush. The exception to all the above is the minigame levels. Although I've only played five out of seven of them levels so far, I have to admit I actually enjoyed them! They're designed with a very basic graphic style so you can actually see what stuff is. Not only that, but the level design is also far more compact and even a bit less linear. I have no idea why they can't design the real levels in the same way - perhaps because it'd be harder to do with all their ridiculous pretty eyecandy?
You couldn't tell the big glowing thing from the small not-glowing thing? Given that they were moving in completely different ways at completely different speeds, even? ... Yeeeeaaaah... I don't wish to be a dick, but seriously, get your eyes checked.
Throw me in that crowd as well, except I have to wait til the first. You know, since I'm one of the few souls who actually BOUGHT Kinect/Free Riders and all. Also ITT: hayate needs glasses
Playing the devil's advocate here for a moment, however, there are certainly times where the camera pulls WAY WAY WAY AWAY from Sonic to take in a massive area, and keeping track of where Sonic is in that circumstance COULD potentially be problematic depending on how hectic the situation happens to be and what the color schemes are like. But for the most part Colors overuses stock-object-placement in its level designs, so telling what any given object is shouldn't normally be an issue.
I don't even know, man, it's pretty ambiguous. Like Solaris said, it just seems like he fell out of a plothole and is just sort of there. They're both in Sweet Mountain, but the game doesn't act like they know each other, though it could be inferred that they do since the rest of the game partners characters together based on their relation to one another. Big with Amy, Team Chaotix together, Shadow and Omega, etc.
This. If I can keep my eye on Sonic I know where he is. But if I lose track of him for half a second I am wandering aimlessly for the next minute, if I don't die before I find him again. Well yeah, I can generally tell what stuff is, and the homing attack indicator is a big help. But the real issue is that it's not at all obvious what something is in the first place.
Wait wait wait, slow the fuck up. Colours DS has loadsandloadsofcharacters? I thought it was just Sonic, Tails, Blaze, and Marine Silver! This game just got interesting.
Can we get a mirror of that Sonic Colors soundtrack rip posted a page or so ago in here? Rapidshare's being a Rapid-dick.
Someone recorded a bit of footage for the final boss on the DS: + - Basically, this game took the "fight a giant monster" approach. It's supposedly the "Queen Wisp" or whatever, corrupted or enraged or who the fuck knows (the original looks like ). The fight itself appears to be a mix of SRA's Deep Core and the first Super Sonic phase of the HD Perfect Dark Gaia fight.
Yeah thats me too, just couldent wait to try it, looks so awsome and is so awsome, I havent preordered it anywhere because I just don't preorder games. but I'll be getting it ASAP (hopefully they will be selling it where I work), its a game that deserves shelf space, not a sleeve in a slipcase Really hope I can get my hands on it for realreal tommrow XD
So, how long do you think it'll take till pieces of these gorgeous 2 soundtracks will end up ported for a Mega Drive hack? :B On that note, has anyone got a glimpse at who composed the soundtracks, according to either games' credits?
When somebody makes decent MIDIs for a few songs, I'll import them. Of course, that might take a few months or so. =P