Yeah, it's pretty civil here. I mean, there are some negative comments but that's typical when you see what some might see as a review site "trying to be a rebel". In other sites I went to, there were several people complaining that no one will buy the game now because of Game Trailers. I'd like to give people more credit than that.
So out of the 9 or so reviews that SC got, there going to listen to the 1 review thats bad? (so far, lets hope there isn't anymore) I knew this would happen...people are predictable idiots.
Okay, so GamesRadar seems to strike a more harmonious middle ground between GT's "this game's too cheap and I hate the voices" and most everyone else's "this is a tremendous game" verdicts. It clearly explains a situation where the game seems to be telling you one thing to progress when you should really do something different. Was surprised to hear that there's a "Navigator" option that tells you what to do if you die too much. That's nice, but apparently it didn't work against the crab-robot in Aquarium Park. Other than that, they loved how the Wisps open up a game where you can go back and explore levels instead of just speeding through it. Sounds pretty good. I think I'm in for an enjoyable weekend ahead. Or weeks; I could be (re)playing this game over an extended period.
You seem to be forgetting how modern gamers function. One bad review out of x good ones = do not purchase. Even more so with a colorful character.
The game honestly is a bit cheap in a lot of places. It just loves to throw a ton of bottomless pits around for no reason. Some have a warning, but there's tons of them that don't have a warning. It's an enjoyable game, but it still needs work.
Kind of an odd request, but can anyone get me a screenshot of one of the giant-donut loops in Sweet Mountain? I'd like a new Wallpaper.
Aquarium Park act... 3 is it? The one that begins with you running down the tentacles with the robot chasing you. If you notice, when you enter the roofed area immediately following this short chase, there's a lazer pole you can hit if you have the lazer power up. However, the lazer power up for this section is during the chase, at a spot where you cannot jump to get it. I see it every time I do this segment but I can't figure out how to make sonic get the lazer power up. Anybody been able to get this power up?
Gametrailers is the same site that gave every GOTY award of 2009 to Modern Warfare 2, and has a user base whose comments boil down to either poorly worded bitching, fanboyism, or spam bots encouraging you to buy Canadian Viagra. I wouldn't take too much stock in what they say. If someone decides not to buy Colors because GT says so, I'd say nothing of value was lost.
Another stream's going on. http://nl.justin.tv/kutancoon#/w/538177536/4 He's already beaten the game, and is going back to get get the red rings.
Hey, Sonic Colors website updated! Asteroid Coaster and the remaining Wisps have been unlocked! Question: Could someone get .gif images of the Wisps as they float around? Would be good for the Wiki page. That and I feel we need a section on the Color Powers with their pics as well...
I'm getting this vibe from most of the reviews that "cheap deaths" are just when the game gets difficult. You know, when it requires skill? I can't make that judgment for sure until I've played the game, but man, these reviews are kind of being Debbie Downers. :v:
You know, F-Zero GX got the same treatment too. So did Killer Instinct, Ninja Gaiden, Gunstar Super Heroes, so on. Difficulty =/= cheapness.