I've never tried the Rush series, and I just tried to Colors DS demo yesterday. The controls and interface took a few minutes to get used to (the view is 2 screens!?!?!? That was a bit confusing). Sonic's model looks really ugly; it actually looked better when it zoomed in on him right before the glider section at the end. The graphics are kinda bland, hardly anything is animated. In fact, I think it's a downgrade from the Advance games where everything is animated and backgrounds have unique parallax scrolling, while in Colors DS it's a single scrolling image. Gameplay seemed solid, though I can't really comment much on it since I only played through it twice.
Here's a modification I did. I didn't really bother to make it sound good, necessarily, but I figured it would help research the music. The first three appear to be drum tracks. I moved channel 1 up an octave and placed it in channel 10. If you move some of the pitches the notes are assigned on in channel three and turn it toward channel 10, it's easier to comprehend, so that's also presented here. Not certain about channel 2, so I left it as piano. 16 might be yet another effect, so I turned it into a timpani. Channel 6 is a misc thing as well, I just guessed on it and modified the octave and instrument patch. I can only assume that channel 4 is assigning different guitar samples to various keys. With a general midi instrument patch, it doesn't seem to follow any melodic sense. Fuck it, it's a series of guitar frets now. The other tracks appear to be playing at different pitch offsets, probably due to the pitches of the ingame samples. I changed the offset, so now they're all playing on the same key. Some instruments were changed as well to sound more closely to the original.
That actually a pretty common system in Germany. It's used to grade school efforts as - 1 is, as has been said, A and 6 is F. 1.98 is basically a B(+). Also, the mag totally sucks. I haven't read it in years, but it's still a subdivision of the Bild magazine, which is a shitty tabloid. The target audience is basically the same, and it shows when it comes to the writing style of reviews and their criterias determining the quality of games, so I'd take everything they say and criticize with a grain of salt.
They complained because it's too colorful? Fucking seriously? What the hell kinda shit is that. Oh wait, I forgot we live in a time where most games lack any amount of color whatsoever. They should boot up a Sega Genesis, they'll be blasted with so much color they'll go into either cardiac arrest. Anyway, I'm glad it got a good score.
You're not supposed to use it with GM instruments. Use the included DLS file with it. If you really want a labelled MIDI, though, here you go.
Goddamn the Aquarium Park music (Wii) is relaxing. And the screens - yes, please. With a side salad. This game is going to be incredible. 9 days away from release, and not a hint of any Sonic Cycle shenanigans. Can the game make it the 9 days without Sega announcing a previously unknown game breaking feature? It's looking likely. I've gone form being quite sceptical about this to being sure that it'll be the best Sonic game in a decade.
The silly thing about it: it's even called Sonic Colors! So what did they expect? A gray/brown/sub-grey/sub-brown game, like most newly released shooters lookalike? I want Sonic colorful! It's about fun, so it should be fun to look at it, too.!
If you live in New York: http://kotaku.com/5680852/sonic-colors-get...n-new-york-city Go. Give us an overview of what happend.
Garman GamePro gives Sonic Colors a perfect score. Here's there video review of it, includes new cutscene footage: <a href="http://www.youtube.com/v/30ecHD-DeBY?fs=1&hl=en_US" target="_blank">http://www.youtube.com/v/30ecHD-DeBY?fs=1&hl=en_US</a>
Asteroid Coaster looks amazingly fun, and I'm glad there's underwater exploration. Just 12 more days... EDIT: I meant Starlight Carnival, sorry
Question, would that shitty google subtitle feature work on this video? EDIT: Aww damn I wanted this guy to be captain of the candy pirate ship:
The OT of this game on NeoGAF has an awesome header: http://www.neogaf.com/forum/showthread.php?t=412098 Also:
I think that review just confirmed the game has an English and Japanese voice track option for the game. The video review from GamePro shows several cutscenes but I just noticed something. In most of the cutscenes the game has English dialog, but in the last one with the Candy Pirate the voices are speaking in Japanese. English and Japanese vocal tracks confirmed?