Sonic Colours out for Wii/DS

Discussion in 'General Sonic Discussion' started by TimmiT, May 26, 2010.

  1. Tichmall

    Tichmall

    Member Member
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    J.League PK Party, a "penalty kick" minigame.
    You're welcome. It's true that I don't do any hack game like others, but I'm doing a game with TGF which got some Sonic references even if Sonic is not present in it. But that's a secret. :ssh:

    Also, I've done Metal Sonic and Eggrobo for trackmania if you're interested. But that's not the subject at all. :)
     
  2. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    Remember when Iizuka said that this game will be as good as the classic Sonic games?
    I'm beginning to get convinced that it actually will.
     
  3. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    <a href="http://www.meristation.com/v3/des_avances.php?pic=WII&id=cw4c9152d29820f&idj=cw4bfd40dde1f1f&idp=&tipo=art&c=1&pos=0#" target="_blank">http://www.meristation.com/v3/des_avances....;c=1&pos=0#</a>

    Another preview from a couple days ago. Another language but Shadzter from Stadium posted a good (*cough*) translation of an interesting part on story.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>New faces and old acquaintances</b>
    After a million and a half of failure, our dear enemy Dr. Eggman decides that his new work is a giant interstellar amusement park. However, obviously, not everything was going to be easy and enjoyable when the mad scientist is involved, as it is using a special beam that is attracting a number of planets around so that, together, make up the part of attractions and with them, creatures called Wisps. One of these beings, who possess a special energy and Eggman intends to use to provide free life to its creation, does slip away and escape from his prison to get Sonic and inform him of the situation. Yack, as it is called the Wisp, and will join Sonic and Tails to stop Eggman and free the captured Wisp.<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  4. Cooljerk

    Cooljerk

    NotEqual Tech, Inc - VR & Game Dev Oldbie
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    <!--quoteo(post=508465:date=Sep 20 2010, 01:25 PM:name=Tichmall)--><div class='quotetop'>QUOTE (Tichmall @ Sep 20 2010, 01:25 PM) <a href="index.php?act=findpost&pid=508465"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->You're welcome. It's true that I don't do any hack game like others, but I'm doing a game with TGF which got some Sonic references even if Sonic is not present in it. But that's a secret. :ssh:

    Also, I've done Metal Sonic and Eggrobo for trackmania if you're interested. But that's not the subject at all. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice! Good luck with the approval process!
     
  5. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    Another Eggman quote!
    "Next stop, the Sweet Mountain. Enjoying our candy paradise is the perfect way to celebrate your next birthday. Or to avoid reaching it."

    Also Dreadknux says Orbot's voice actor sounded the same to him as it did in Unleashed.
     
  6. Sonic Warrior TJ

    Sonic Warrior TJ

    Chopped Liver Champion Member
    Hey, have you guys seen this one?
    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/QEJcuDUXAAI&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QEJcuDUXAAI&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->

    I seem to be one of the few who actually follows threads, and I haven't seen anyone post this yet. This game looks better every day. This person can actually drift too, which makes me feel better about it looking sluggish and cumbersome in past videos.

    Also, it's nice to see Sonic underwater again. It's not incredibly imperative, but it's nice to see him not instantly die the second he touches it. After all, whether or not he can swim, he should still be able to hold his breath for a bit, right?
     
  7. Cooljerk

    Cooljerk

    NotEqual Tech, Inc - VR & Game Dev Oldbie
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    <!--quoteo(post=508475:date=Sep 20 2010, 12:51 PM:name=Sonic Warrior TJ)--><div class='quotetop'>QUOTE (Sonic Warrior TJ @ Sep 20 2010, 12:51 PM) <a href="index.php?act=findpost&pid=508475"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also, it's nice to see Sonic underwater again. It's not incredibly imperative, but it's nice to see him not instantly die the second he touches it. After all, whether or not he can swim, he should still be able to hold his breath for a bit, right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm almost willing to bet, however, that in this shot:

    <img src="http://img841.imageshack.us/img841/6163/21370wiiqua41.jpg" border="0" class="linked-image" />

    Water is still instant death. It looks so much different than, say, this shot:

    <img src="http://img201.imageshack.us/img201/5011/21371wiiqua45.jpg" border="0" class="linked-image" />
     
  8. Shakidna

    Shakidna

    Rehash Rampage Member
    <!--quoteo(post=508476:date=Sep 20 2010, 04:57 PM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 04:57 PM) <a href="index.php?act=findpost&pid=508476"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img201.imageshack.us/img201/5011/21371wiiqua45.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Placing my bets on water-skimming as seen in Sonic Unleashed
     
  9. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    <!--quoteo(post=508476:date=Sep 20 2010, 03:57 PM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 03:57 PM) <a href="index.php?act=findpost&pid=508476"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508475:date=Sep 20 2010, 12:51 PM:name=Sonic Warrior TJ)--><div class='quotetop'>QUOTE (Sonic Warrior TJ @ Sep 20 2010, 12:51 PM) <a href="index.php?act=findpost&pid=508475"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also, it's nice to see Sonic underwater again. It's not incredibly imperative, but it's nice to see him not instantly die the second he touches it. After all, whether or not he can swim, he should still be able to hold his breath for a bit, right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm almost willing to bet, however, that in this shot:

    <img src="http://img841.imageshack.us/img841/6163/21370wiiqua41.jpg" border="0" class="linked-image" />

    Water is still instant death. It looks so much different than, say, this shot:

    <img src="http://img201.imageshack.us/img201/5011/21371wiiqua45.jpg" border="0" class="linked-image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah, the current probably pulls you into a bottomless lake or something. That first screen shot reminds me of something....

    <img src="http://i802.photobucket.com/albums/yy302/TheKazeblade/1757-3.jpg" border="0" class="linked-image" />

    One nostalgic gaming memory begots another, I suppose.
     
  10. HarrisonJ

    HarrisonJ

    Member Member
    <!--quoteo(post=508446:date=Sep 20 2010, 02:42 PM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Sep 20 2010, 02:42 PM) <a href="index.php?act=findpost&pid=508446"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Another Eggman Quote!
    "Attention - the anti-gravity toilets on this level are out of order. We are sorry for this inconvenience, and hope that you can hold it for the next 20,000 light years."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Light years? Those are a measure of distance, not time. This must mean they are traveling somewhere at high speeds. I still have no idea how an "anti-gravity toilet" would function.


    Man, with every update I'm just happier I preordered this.
     
  11. Sonic Warrior TJ

    Sonic Warrior TJ

    Chopped Liver Champion Member
    <!--quoteo(post=508482:date=Sep 20 2010, 05:09 PM:name=HarrisonJ)--><div class='quotetop'>QUOTE (HarrisonJ @ Sep 20 2010, 05:09 PM) <a href="index.php?act=findpost&pid=508482"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508446:date=Sep 20 2010, 02:42 PM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Sep 20 2010, 02:42 PM) <a href="index.php?act=findpost&pid=508446"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Another Eggman Quote!
    "Attention - the anti-gravity toilets on this level are out of order. We are sorry for this inconvenience, and hope that you can hold it for the next 20,000 light years."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Light years? Those are a measure of distance, not time. This must mean they are traveling somewhere at high speeds. I still have no idea how an "anti-gravity toilet" would function.


    Man, with every update I'm just happier I preordered this.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It obviously means you can take a shit on the ceiling.

    After today's updates, Sonic Colo(u)rs = GOTY, all years.
     
  12. trakker

    trakker

    The guy that's been warned! Member
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    <!--quoteo(post=508407:date=Sep 20 2010, 07:38 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Sep 20 2010, 07:38 PM) <a href="index.php?act=findpost&pid=508407"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Could it finally be? Could it be a 3D Sonic game that is actually good? All the signs are pointing to yes.

    FINALLY<!--QuoteEnd--></div><!--QuoteEEnd-->

    DON'T FU*KING SAY THAT OUT LOUD! GEEZ!
     
  13. Quarterman

    Quarterman

    Just another day in paradise. Member
    Why do all these updates happen while I'm asleep? I'm loving everything about this game, and the presence of a water zone just makes it all the better. Best Sonic game in a decade, I'm calling it now. About bloody time we get a truly great one, I still have a bad taste in my mouth from 06.
     
  14. glem3

    glem3

    Member Member
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    Well fuck me, I was completely wrong. They totally did make an underwater zone and I am shocked and amazed. GREAT work sonic team. Still, I haven't seen it in 3D, and I'm willing to bet only CERTAIN areas will let you go underwater... but for now, fucking amazing. Best 3D sonic game, definitely.
     
  15. OSM

    OSM

    retro is for losers! Member
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    Doing absolutely nothing
    <!--quoteo(post=508479:date=Sep 20 2010, 05:03 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Sep 20 2010, 05:03 PM) <a href="index.php?act=findpost&pid=508479"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508476:date=Sep 20 2010, 03:57 PM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 03:57 PM) <a href="index.php?act=findpost&pid=508476"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->
    Water is still instant death. It looks so much different than, say, this shot:

    <img src="http://img201.imageshack.us/img201/5011/21371wiiqua45.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah, the current probably pulls you into a bottomless lake or something. That first screen shot reminds me of something....

    <img src="http://i802.photobucket.com/albums/yy302/TheKazeblade/1757-3.jpg" border="0" class="linked-image" />

    One nostalgic gaming memory begots another, I suppose.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    HOLY SHIT. GET OUT OF MY HEAD, I WAS JUST TALKING ABOUT THIS WITH A FRIEND AND WE CAME TO THE SAME CONCLUSION.
     
  16. glem3

    glem3

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    Looks like the interceptor from unleashed is back, just with a new look:

    <img src="http://www.tssznews.com/wp-content/uploads/2010/09/5008352462_0eaccd3fa8_o.jpg" border="0" class="linked-image" />

    (Sorry for using pics from you, TSSZ)
     
  17. Shakidna

    Shakidna

    Rehash Rampage Member
    Each new level I see looks less technically impressive. Not like it's a big deal, but check out those rocks. Look familiar?
    <img src="http://i56.tinypic.com/2e1gjm1.jpg" border="0" class="linked-image" />
     
  18. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    <!--quoteo(post=508510:date=Sep 20 2010, 03:25 PM:name=Shakidna)--><div class='quotetop'>QUOTE (Shakidna @ Sep 20 2010, 03:25 PM) <a href="index.php?act=findpost&pid=508510"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Each new level I see looks less technically impressive. Not like it's a big deal, but check out those rocks. Look familiar?
    <img src="http://i56.tinypic.com/2e1gjm1.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    The Res is too small to compare to these huge-res Colors screens, having played Sonic Adventure very recently on Xbox Live I can tell you the rocks here look better than they look in Adventure.

    They're not the pinnacle of the game, but they look fine. If I know anything about the Wii is that everything looks better in motion than they do in still shots. Also I have to say the art direction for this level wins me over. That and I have seen some interesting level design in some of the shots, underwater sections, returning badniks, and I am slightly biased since I love underwater sea labs and this is close to that.
     
  19. Sparks

    Sparks

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    Kyle and Lucy: Wonderworld
    If there's only 5 zones in the game, then this is the final zone...?

    Or one of the levels we already saw is.
     
  20. Solaris Paradox

    Solaris Paradox

    Member Member
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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    <!--quoteo(post=508473:date=Sep 20 2010, 04:42 PM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Sep 20 2010, 04:42 PM) <a href="index.php?act=findpost&pid=508473"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also Dreadknux says Orbot's voice actor sounded the same to him as it did in Unleashed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Might actually be the same guy. Not that it matters. Anyone could to Ergo's voice, it's plain old stereotypical synthesized robot.