Sonic Colours out for Wii/DS

Discussion in 'General Sonic Discussion' started by TimmiT, May 26, 2010.

  1. OSM

    OSM

    retro is for losers! Member
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    Doing absolutely nothing
    <!--quoteo(post=508352:date=Sep 20 2010, 11:17 AM:name=Felik)--><div class='quotetop'>QUOTE (Felik @ Sep 20 2010, 11:17 AM) <a href="index.php?act=findpost&pid=508352"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Oh, hello Super Mario 3!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Beat me to it.
     
  2. 0r4ng3

    0r4ng3

    Member Member
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    <!--quoteo(post=508331:date=Sep 20 2010, 02:52 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Sep 20 2010, 02:52 PM) <a href="index.php?act=findpost&pid=508331"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->omg. Did I just see what I think I saw?

    <img src="http://sega-press.com/Sega/Screenshots/21368wii_qua_27.jpg" border="0" class="linked-image" />

    SONIC IS UNDERWATER IN A 3D GAME AND IS NOT DEAD<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's one giant moray. I never liked these. :( Looks somewhat cute though.

    The level is beautiful. And water? Instant win.
     
  3. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    To note, Dreadknux (Svend) the creator of Sonic Stadium has had a near-final build to play for a few weeks now and he has been a tease since later today he gets to post his lengthy preview and possibly some new videos. What he has teased us though is something about over 20 hours of gameplay (story?) and he loved every second of it. Also the Blue wisp is one of his favorites because it creates some ingenious platforming sections. Guess we got more to see.

    Also he revealed the 4th wall breaker Sonic makes in Colors.

    <span style='color:#000000;background:#000000'>Tails uses a translator to understand a Wisp character that follows them around [shall not mention his name yet]

    Tails: He's from a race called Wisps.

    Sonic: Lisps?

    Tails: No, Wisps. With a 'W'.

    Sonic: (Looks to screen) Yeah, I'll just stick with 'aliens,' if that's okay with everybody.</span>
     
  4. Cooljerk

    Cooljerk

    NotEqual Tech, Inc - VR & Game Dev Oldbie
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    <!--quoteo(post=508356:date=Sep 20 2010, 07:28 AM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Sep 20 2010, 07:28 AM) <a href="index.php?act=findpost&pid=508356"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->To note, Dreadknux (Svend) the creator of Sonic Stadium has had a near-final build to play for a few weeks now and he has been a tease since later today he gets to post his lengthy preview and possibly some new videos. <b>What he has teased us though is something about over 20 hours of gameplay</b> (story?) and he loved every second of it. Also the Blue wisp is one of his favorites because it creates some ingenious platforming sections. Guess we got more to see.

    Also he revealed the 4th wall breaker Sonic makes in Colors.

    <span style='color:#000000;background:#000000'>Tails uses a translator to understand a Wisp character that follows them around [shall not mention his name yet]

    Tails: He's from a race called Wisps.

    Sonic: Lisps?

    Tails: No, Wisps. With a 'W'.

    Sonic: (Looks to screen) Yeah, I'll just stick with 'aliens,' if that's okay with everybody.</span><!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome if even half true

    EDIT: Wonder why he doesn't reveal the name. We know it already, it's Yacker.
     
  5. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    Also to add 2 things, he says the following:

    <img src="http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Wii-screenshots-6.jpg" border="0" class="linked-image" />

    This screenshot is of a new move Sonic can do where he can kick crates to slide them into enemies and other objects.

    <img src="http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Wii-screenshots-9.jpg" border="0" class="linked-image" />

    Crabmeat enemies in the background.

    <img src="http://sega-press.com/Sega/Screenshots/21383screenshot_00000841.jpg" border="0" class="linked-image" />

    Apparently the Z's by the Wisp icons signify the Wisps are sleeping and you can't use them. You can't use Drill Wisp in 3D at all, for an example.


    He also says the underwater sections in Aquarium Park are HUGE. Like amazingly huge, full of stuff to explore underwater if you can survive. And he says every act has them in the stage... An above City area and underwater area. He also says some stages are so huge it's surprising. One example he gives.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Speaking of which, there are several stages that are very impressive in terms of level depth. You try using the Drill move in Tropical Resort Act... 3 (?). You just go down.... and down.... and down... and down...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also 2 new screens:
    <img src="http://www.sega.com/games/uploaded/screenshot_uploads/wii_qua_52_med.jpg" border="0" class="linked-image" />
    <img src="http://www.sega.com/games/uploaded/screenshot_uploads/wii_qua_56_med.jpg" border="0" class="linked-image" />

    Also as Dread wrote on the Blue Cube Power:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Here's how it works - you shake the Wii Remote, some dude yells "KYOOOOOB!" If Sonic's in the air, he'll fall down and whomp the floor as that blue cube. Any blue coins turn into solid blue platforms. Any solid blue platforms turn into blue rings. Sonic turns back into Sonic immediately after this 'cube ground pound' to take advantage of this change before the charge meter runs down. You can continue to use the power for as long as there is charge still in the meter (in later levels this becomes necessary as you will need to keep flipping blue coins and blocks around to traverse through a particular route). Once the meter runs down, blocks and rings go back to what they were - unless you collected the rings, in which case those platforms won't return.<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  6. Cooljerk

    Cooljerk

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    I love Crabmeat. I really think he's probably the most iconic Sonic Badnik in the series. It makes me happy to see him back.
     
  7. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
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    Sonic 1 Color Contrast
    <!--quoteo(post=508354:date=Sep 20 2010, 11:23 AM:name=0r4ng3)--><div class='quotetop'>QUOTE (0r4ng3 @ Sep 20 2010, 11:23 AM) <a href="index.php?act=findpost&pid=508354"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508331:date=Sep 20 2010, 02:52 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Sep 20 2010, 02:52 PM) <a href="index.php?act=findpost&pid=508331"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->omg. Did I just see what I think I saw?

    <img src="http://sega-press.com/Sega/Screenshots/21368wii_qua_27.jpg" border="0" class="linked-image" />

    SONIC IS UNDERWATER IN A 3D GAME AND IS NOT DEAD<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's one giant moray. I never liked these. :( Looks somewhat cute though.

    The level is beautiful. And water? Instant win.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    I love the watery distortion effect. Also, I wonder if the Eel chases you? That would be epic.

    <!--quoteo(post=508356:date=Sep 20 2010, 11:28 AM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Sep 20 2010, 11:28 AM) <a href="index.php?act=findpost&pid=508356"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->To note, Dreadknux (Svend) the creator of Sonic Stadium has had a near-final build to play for a few weeks now and he has been a tease since later today he gets to post his lengthy preview and possibly some new videos. What he has teased us though is something about over 20 hours of gameplay (story?) and he loved every second of it. Also the Blue wisp is one of his favorites because it creates some ingenious platforming sections. Guess we got more to see.

    Also he revealed the 4th wall breaker Sonic makes in Colors.

    <span style='color:#000000;background:#000000'>Tails uses a translator to understand a Wisp character that follows them around [shall not mention his name yet]

    Tails: He's from a race called Wisps.

    Sonic: Lisps?

    Tails: No, Wisps. With a 'W'.

    Sonic: (Looks to screen) Yeah, I'll just stick with 'aliens,' if that's okay with everybody.</span><!--QuoteEnd--></div><!--QuoteEEnd-->


    Wait, so there no "I'm outta here"? Oh well.

    Does Sonic impatiently tap his foot and look back at the screen if you don't do anything though? That would be a cool touch.

    Seriously though, I love 4th Wall Breakage in video games, and I can't wait for this game to come out. (I might even preorder it, which I rarely do!)
     
  8. Cooljerk

    Cooljerk

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    alright, so counting chopper and crabmeat, these are the following classic badniks in Sonic Colors:

    Crabmeat (Sonic 1)
    Chopper (Sonic 1)
    Orbinaut (Sonic 1)
    Buzz-Bomber (Sonic 2)
    Pata-bata (Sonic CD)
    E-06 (Sonic Adventure)

    am I missing any?
     
  9. I am LOVING this game.

    Water stage? in 3D? New crate-smashing move?

    Power-up like the switches in Mario Bros 3 to find new paths?!

    Graphics that push the Wii to its limit?!

    BADNIKS IN 3D?!

    ...I can safely say now I am PROUD to be a Sonic fan right now. Thank you Sega. :)
     
  10. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    I edited my last post to include this, but I will post it here too.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><img src="http://sega-press.com/Sega/Screenshots/21383screenshot_00000841.jpg" border="0" class="linked-image" />

    Apparently the Z's by the Wisp icons signify the Wisps are sleeping and you can't use them. You can't use Drill Wisp in 3D at all, for an example.


    He also says the underwater sections in Aquarium Park are HUGE. Like amazingly huge, full of stuff to explore underwater if you can survive. And he says every act has them in the stage... An above City area and underwater area. He also says some stages are so huge it's surprising. One example he gives.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Speaking of which, there are several stages that are very impressive in terms of level depth. You try using the Drill move in Tropical Resort Act... 3 (?). You just go down.... and down.... and down... and down...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also 2 new screens:
    <img src="http://www.sega.com/games/uploaded/screenshot_uploads/wii_qua_52_med.jpg" border="0" class="linked-image" />
    <img src="http://www.sega.com/games/uploaded/screenshot_uploads/wii_qua_56_med.jpg" border="0" class="linked-image" />

    Also as Dread wrote on the Blue Cube Power:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Here's how it works - you shake the Wii Remote, some dude yells "KYOOOOOB!" If Sonic's in the air, he'll fall down and whomp the floor as that blue cube. Any blue coins turn into solid blue platforms. Any solid blue platforms turn into blue rings. Sonic turns back into Sonic immediately after this 'cube ground pound' to take advantage of this change before the charge meter runs down. You can continue to use the power for as long as there is charge still in the meter (in later levels this becomes necessary as you will need to keep flipping blue coins and blocks around to traverse through a particular route). Once the meter runs down, blocks and rings go back to what they were - unless you collected the rings, in which case those platforms won't return.<!--QuoteEnd--></div><!--QuoteEEnd--><!--QuoteEnd--></div><!--QuoteEEnd-->
     
  11. Cooljerk

    Cooljerk

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    so I wonder why we haven't seen any blue coins in any other level.
     
  12. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    <!--quoteo(post=508368:date=Sep 20 2010, 09:19 AM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 09:19 AM) <a href="index.php?act=findpost&pid=508368"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->so I wonder why we haven't seen any blue coins in any other level.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Likely we just haven't seen any stages with it, remember each stage has something like 6 acts each and we've only seen 2-3 acts for Tropical Resort, Sweet Mountain, and Planet Wisp.

    ANOTHER SEVEN SONIC COLORS FACTS WE DIDN'T KNOW.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->• Cubot's voice processor is broken – and stuck on “cowboy mode”.
    • If you run out of Wisp power when underground in Drill mode you WILL die.
    • FOXY FACT: Tails isn't as keen on high speeds as you might think…
    • Pits of death DO exist, however when you approach a section where this isn't immediately obvious a hazard warning triangle will appear at the bottom of your screen so you do get some warning.
    • FOXY FACT II: Tails’ toolbox is painted like the blue Tornado paint scheme, and even has his two-tail logo on it.
    • Destroying all enemies in a built up area using a Wisp power or dash will get you a “SLAM” bonus.
    • Starlight, star bright – is that a Motobug? Alright!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://blogs.sega.com/sonic/2010/09/20/sonic-colours-%E2%80%93-manic-monday-update-iv-%E2%80%93-7-things-pt-3/" target="_blank">http://blogs.sega.com/sonic/2010/09/20/son...-7-things-pt-3/</a>

    Also they tease a quote Sonic says on their sonicGames twitter account.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->“Experience has taught me to investigate anything that glows.” - Sonic, Sonic Colours<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  13. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->“Experience has taught me to investigate anything that glows.” - Sonic, Sonic Colours<!--QuoteEnd--></div><!--QuoteEEnd-->
    So much win in this sentence.

    I absolutely love the direction they're going with this game. They're finally figuring out what they tried to do with Unleashed, except this time around it seems to be much better written. For the first time in quite a while, I can't wait to start seeing glimpses into the cutscenes/ story.
     
  14. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    From the Sonic the Hedgehog twitter account:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->“Experience has taught me to investigate anything that glows.” - Sonic, Sonic Colours<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://twitter.com/sonicgames" target="_blank">http://twitter.com/sonicgames</a>

    I approve of this game's sense of humor.
     
  15. Roybertito

    Roybertito

    Still alive, apparently. Member
    <!--quoteo(post=508331:date=Sep 20 2010, 06:52 AM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Sep 20 2010, 06:52 AM) <a href="index.php?act=findpost&pid=508331"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->omg. Did I just see what I think I saw?

    <img src="http://sega-press.com/Sega/Screenshots/21368wii_qua_27.jpg" border="0" class="linked-image" />

    SONIC IS UNDERWATER IN A 3D GAME AND IS NOT DEAD<!--QuoteEnd--></div><!--QuoteEEnd-->

    <I>Oh shit</I>.

    Preordered.
     
  16. SomeSortOfRobot

    SomeSortOfRobot

    Member Member
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    <!--quoteo(post=508362:date=Sep 20 2010, 10:56 AM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 10:56 AM) <a href="index.php?act=findpost&pid=508362"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I love Crabmeat. I really think he's probably the most iconic Sonic Badnik in the series. It makes me happy to see him back.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh, I think you misspelled <b>Motobug</b> :v:
     
  17. Columind

    Columind

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    Looks like we won't be getting the beefy preview until tomorrow according to Dread due to editorial issues. Dammit. Oh well. Won't hurt to wait another day.

    Blue Wisp sounds fucking awesome.
     
  18. Polygon Jim

    Polygon Jim

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    All the bitches.
    <!--quoteo(post=508365:date=Sep 20 2010, 12:03 PM:name=RGamer2009)--><div class='quotetop'>QUOTE (RGamer2009 @ Sep 20 2010, 12:03 PM) <a href="index.php?act=findpost&pid=508365"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Graphics that push the Wii to its limit?!<!--QuoteEnd--></div><!--QuoteEEnd-->


    %50 of the Wii library can take a shit all over this game in terms of visuals. It is not even close to what pushing the Wii..


    That said, the game looks to be fun, I love that the Badniks are in the game, and also underwater stages fuck yes. As long as the game actually controls well it seems like it will be the best Sonic game we've gotten in a long time.
     
  19. ArchangelUK

    ArchangelUK

    Used to do things. No one quite recalls what. Member
    <!--quoteo(post=508379:date=Sep 20 2010, 06:15 PM:name=SomeSortOfRobot)--><div class='quotetop'>QUOTE (SomeSortOfRobot @ Sep 20 2010, 06:15 PM) <a href="index.php?act=findpost&pid=508379"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508362:date=Sep 20 2010, 10:56 AM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 10:56 AM) <a href="index.php?act=findpost&pid=508362"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I love Crabmeat. I really think he's probably the most iconic Sonic Badnik in the series. It makes me happy to see him back.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh, I think you misspelled <b>Motobug</b> :v:
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It was spotted earlier that there was also what appeared at least to be a Crabmeat.

    Speaking of Motobug, you remember that Sonic Short with the Motobug kid wth stabilisers? Colours has what could be termed a Daddy Motobug............. Retro exclusive factoid~!

    And now its late and I want to go home, lol. I'm all Colours'd out for today. Keep an eye on the SonicGames Twitter tomorrow for another Colours quote, will try and do one every day this week..
     
  20. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    <!--quoteo(post=508389:date=Sep 20 2010, 10:42 AM:name=ArchangelUK)--><div class='quotetop'>QUOTE (ArchangelUK @ Sep 20 2010, 10:42 AM) <a href="index.php?act=findpost&pid=508389"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508379:date=Sep 20 2010, 06:15 PM:name=SomeSortOfRobot)--><div class='quotetop'>QUOTE (SomeSortOfRobot @ Sep 20 2010, 06:15 PM) <a href="index.php?act=findpost&pid=508379"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=508362:date=Sep 20 2010, 10:56 AM:name=Cooljerk)--><div class='quotetop'>QUOTE (Cooljerk @ Sep 20 2010, 10:56 AM) <a href="index.php?act=findpost&pid=508362"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I love Crabmeat. I really think he's probably the most iconic Sonic Badnik in the series. It makes me happy to see him back.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh, I think you misspelled <b>Motobug</b> :v:
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It was spotted earlier that there was also what appeared at least to be a Crabmeat.

    Speaking of Motobug, you remember that Sonic Short with the Motobug kid wth stabilisers? Colours has what could be termed a Daddy Motobug............. Retro exclusive factoid~!

    And now its late and I want to go home, lol. I'm all Colours'd out for today. Keep an eye on the SonicGames Twitter tomorrow.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    So like... A Big Motobug? Cause what I remember of that short was a talking Motobug who was a bit bigger than a normal Motobug but since I'm guessing it doesn't talk I am just guessing bigger Motobug.

    EDIT: Back-and-forth I go! AAUK has posted higher-res screens of the two Screens on SoA site of Blue Wisp.

    <img src="http://farm5.static.flickr.com/4108/5009071054_537baeb1f7_o.jpg" border="0" class="linked-image" />
    <img src="http://farm5.static.flickr.com/4104/5009070860_2d52b54024_b.jpg" border="0" class="linked-image" />