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Sonic Colors Files

Discussion in 'Engineering & Reverse Engineering' started by Azu, Nov 13, 2010.

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  1. Azu

    Azu

    I must be stupid. Member
    I'm actually in the process of submitting them to Model Resource. Just need to convert them to OBJ/DAE.

    @ Herm the Germ: I've had minimal success at converting them in Gold Wave. I could hear the faint sound effects over the static use RAW import on GoldWave.
     
  2. Lugana

    Lugana

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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Well the way id id it was long and drawn out

    MLD0>PSK(Unreal)>OBJ(With Milk-shape) or then >DAE(Blender)


    so, you go a head then xD, Less work for me

    I Needs to figure out more about (Free)Riders 3 any Way
     
  3. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Eh. Whatever.

    EDIT: Where are the _aif files located on the disk? I only found *_wav.aax files when I unpacked the .cpk.
     
  4. Chimera

    Chimera

    I'm not a furry. Tech Member
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    Castlevania prettyness
    Pardon me if I misunderstood, but I'm thinking that the .brres files for the models are in the .ARC files- is this correct? (either they're .brres or they're .MDL0, I don't know).
     
  5. MasterMind

    MasterMind

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    Reading up on SADX hacking.
    Think you could post them here first?
     
  6. Azu

    Azu

    I must be stupid. Member
    Yea. I was gonna post them sometime tomorrow.

    The models are in the .arc files. The _aif are in the .csb files.
     
  7. Chimera

    Chimera

    I'm not a furry. Tech Member
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    Castlevania prettyness
    Thanks for the info Azu :)

    Hm, I wonder if Sonic's bone setup is the same as the one in Brawl. If it is, I guess I can make Robo Sonic playable :P
     
  8. Aerosol

    Aerosol

    Not here. Moderator
    11,200
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I don't think it is.
     
  9. Azu

    Azu

    I must be stupid. Member
    [​IMG]

    I wouldn't think so either.
     
  10. Chimera

    Chimera

    I'm not a furry. Tech Member
    1,272
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    Castlevania prettyness
    Wtf, those are bones?

    Heh, well I guess I can ignore some bones... maybe... but dang, that's a lot of bones o_o
     
  11. Azu

    Azu

    I must be stupid. Member
    Yeah, excuse, me for not upload them yet, I had a rather long nap, like I just got up like an hour ago.

    http://www.mediafire.com/?wczvovtyz99pk4i


    Here's the tools. The u8 Extractor can be used on files with a U8 header, like the .arc files.

    u8extr
    Click the first button, look for your arc file.
    Afterwards, just hit the button left button and your done.

    CPK_Unpack

    This is a command-line tool.

    I suggest installing this.
    http://www.microsoft.com/windowsxp/downloa...ppowertoys.mspx

    You can use the "Open Command Window Here" option.

    usage cpk_unpack file.cpk

    Samething for the csb_extract

    csb_extract file.csb
     
  12. Lugana

    Lugana

    20
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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    How would I go about splitting the English Audio from the SFD's? I seem to only get the Japanese Audio with SFD2MPG >:
     
  13. Azu

    Azu

    I must be stupid. Member
    Anyone found out where the SE in the DS rom is? I been through like all the sdats files can can't seem to fin but a few of them.
     
  14. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    HoleNet!
    Sonic Worlds Next
    There's also some BAC files that should be present, but are not. What the heck?! :argh:
    They have to be hidden in the binary itself.
     
  15. Azu

    Azu

    I must be stupid. Member
    The bac files? There in the narc files.
     
  16. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    HoleNet!
    Sonic Worlds Next
    I know that. Except that the file that contains the rest of the HUD elements (like the counter glyphs and the ring/time icons) does not seem to be present. All I can find is the one with the lives icon and boost meter.
     
  17. Azu

    Azu

    I must be stupid. Member
    Ah. How are you read the bac files? GGD/Tiled GGD?
     
  18. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
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    HoleNet!
    Sonic Worlds Next
    I'm too lazy to write a tool that does all the work for me, soo... I use a terrible tile editor I won't name with knoledge of the BAC spec and a hex editor.
    Also, Engrish.
     
  19. Azu

    Azu

    I must be stupid. Member
    So, the files extract from the .csb can be played using GoldWave, sort of.
    [​IMG]
    [​IMG]
    Both these work, but the VOX has more static and is louder.

    "Super Sonic!"
    <a href="http://&lt;a%20href=&quot;http://www.fileden.com/files/2007/5/6/1052218//SYS03_E07_NA_wav.wav&quot;%20target=&quot;_blank&quot;&gt;http://www.fileden.com/files/2007/5/6/1052..._E07_NA_wav.wav&lt;/a&gt;" target="_blank">"Hover!"</a>
    Charging SoundFX
    Sound FX for ???

    A few of the extracted files.
    Maybe we can break this....
     
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