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Sonic Classic

Discussion in 'Fangaming Discussion' started by Hez, Apr 9, 2008.

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  1. jman2050

    jman2050

    Teh Sonik Haker Tech Member
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    I'd suggest you lend proper attention to making sure your engine is good, otherwise all the graphical know-how in the world won't save it. Don't be lumped in with all the other Sonic fangame rejects.
     
  2. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    Oh, and a "Turn off" option really IS needed, IMO. The remaining-rings counter annoys me as all hell, plz to be adding an option for removing it.
     
  3. Biofrost

    Biofrost

    Environment artist at Sony Bend Member
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    Env artist on Days Gone for ps4
  4. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    I think if you made the camera not move more than 16 pixels per frame it'd feel closer to the real thing, rather than always having sonic on the center no matter what.
     
  5. Biofrost

    Biofrost

    Environment artist at Sony Bend Member
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    Env artist on Days Gone for ps4
  6. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    What's with the ridiculously obvious background swap?
     
  7. Biofrost

    Biofrost

    Environment artist at Sony Bend Member
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    Well it is a WIP, but it is the underground section of the level. If you follow the lower path in the level you enter through a loop so it is not as obvious.
     
  8. Hez, this is looking stupidly awesome. I love the look you've gave and where the project is heading.
    A small review:
    Hazel Hills. Classic, still nice art

    Ice Caverns. Amongst the best on your bunch, I specially like the underground parts

    Luster Lake is FUCKING GREAT. I thought I'd never be able to see good water level hacks again.

    Dusty Hills. Not bad, yet not appealing. Perhaps kicking something new might make it better, or some custom art, like in most of your other levels

    Mystic Mines. Looking cool so far. No comments.

    Music Mania. I'm really up to see what can you come up with! Try it not to be a Sonata bloody clone =P

    Robot Rave. Wow, finally that fat ass bald dude built a cool fortress! :shocked:

    And about the questions, if you still need opinions

    - HUD: Make it like this <if possible> number of rings on hand/number of rings collected/total rings (includes superring boxes) AND at the end of score tally, give 25000 if all rings were picked or 50000 if all of them are in your hands :D

    - Mystic Mines art: Try doing what drex suggested you

    And about bosses, maybe later. Perhaps something comes to my burnt mind tomorrow.
    One more thing: DOWNLOAD LINK PLZ
     
  9. muteKi

    muteKi

    Fuck it Member
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    Sonic seems a bit heavy in those videos.
     
  10. Hez

    Hez

    Oldbie
    He happened to go through the part of the level that isn't finished. If you go through the proper places (the actual finished part of the level) theres a background before it (kind of like EHZ's brown glowy background part) so its not noticeable.

    also...OMG BETA FOOTAGE
     
  11. Chimpo

    Chimpo

    Horny Poster Member
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    Banana
    Game has the style, but it plays like shit from the videos.
     
  12. Cinossu

    Cinossu

    Administrator
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    Sonic the Hedgehog Extended Edition
    Right, lots of split about engine drama, I apologise if I split too much, but I am new to split lol :U

    Remember, it's just a fangame. Don't expect miracles.
     
  13. Soselocke

    Soselocke

    MEEP MEEP MEEP Banned
    I'm a little confused... are all the levels going to have new bosses or is it going to be a mix-up of old and new? I mean, I'd be all up for some new, intriguing boss fights instead of the tired, predictable ones... perhaps I could contribute some ideas if permitted? I don't really have any hacking skills or anything but I'd at least like to take a shot at helping a project somehow, despite how little the part may be.
     
  14. Sorry for digging an old thread up but.. any news on this? Just wondering, you haven't posted anything about it for half a year now.
     
  15. Hez

    Hez

    Oldbie
    I had to quit for a while for school, but I'm working on it again now. I am redrawing a lot of graphics to make it look better now. I suppose I could release screen shots of it since its mostly reworked, but I was planning on waiting until it was near 90% done. Now that I've decided to rework the graphics its only near 40%.
     
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