<!--quoteo(post=527219:date=Nov 8 2010, 11:06 AM:name=flamewing)--><div class='quotetop'>QUOTE (flamewing @ Nov 8 2010, 11:06 AM) <a href="index.php?act=findpost&pid=527219"></a></div><div class='quotemain'><!--quotec-->The reason why I am not releasing a new revision yet that there are still some remaining palette issues (monitors, shields), but most of all, Casino Night zone. Or rather, the boss at CNZ. That boss uses every single color in line 1, and turns all but the ring colors and grays into rotating colors. Moreover, the level art uses every single other color from lines 2 and 3. So the boss and arena use every single color from lines 1-3. Moreover, there are some colors in different lines which need to remain in the same relative position or the level looks ugly. I have already edited the level art thrice over now trying to find a combination that leaves one color free for use, but the level is simply too colorful. I have one final thing I am trying, which is to merge the two dark blues of line 2 into position 8 (can't be to position 2 -- that blue is needed), edit the blue on $F of line 3 to match this merged blue, move the dark red from $F to $2 in line 2 and use $F for the green.<!--QuoteEnd--></div><!--QuoteEEnd--> What I suggested for this level -- merge colors $5 and $9 in line 2 -- should work for this boss too. Since you're using $F, the glowing red in that slot on line 2 can be moved into slot $5. All of the level art can stay as it originally was if you do that.