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Sonic Classic Heroes

Discussion in 'Engineering & Reverse Engineering' started by flamewing, Nov 2, 2010.

  1. The Shad

    The Shad

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    Same palette as Super Knuckles?
     
  2. Dark Sonic

    Dark Sonic

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    It's the same palette as those little nebula things right? or it's part of the levels palette since it uses little colors
     
  3. flamewing

    flamewing

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    Amy uses another palette line, yeah; and what palette line changes depending on whether it is SCZ (and where on SCZ it is) or WFZ. The real question is really about the Tornado -- it (without Amy) plus the players (and discounting the green eyes/shoes and transparency) add up to a total of 17 colors; and the Tornado uses a single palette line. That is the real question.
     
  4. Fred

    Fred

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    [​IMG]

    You bore me, kind sir.
     
  5. flamewing

    flamewing

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    You missed the other half of the clue :-)

    (but you caught the easy part)

    Although I have an idea that I am working on that may render even that line overly simplistic if it works.

    Edit: as it seems, emulators don't emulate what I was intending, so no need to bother with it...
    Edit 2: Scratch that, they do, or S3&K would look wrong.
    Edit 3: I was right, it won't work.
     
  6. Fred

    Fred

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    FFFffffine

    [​IMG]

    It's hard to look for something if you don't even know what it looks like or if it exists at all!
     
  7. flamewing

    flamewing

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    So, I have been having some second thoughts about the huge life icons. I still like the round icons, and I will use them anyway for other things -- such as the save screen -- I am just reconsidering them for the game itself -- they take up too much space, and interfere with the game on some locations (such as Death Egg). And I still like the round icons.

    I am thinking of going one of the following routes:
    1: [​IMG] 2: [​IMG]

    3: [​IMG] 4: [​IMG]
    4 is the status quo; 3 shows which character is being controlled at a glance. In terms of difficulty to implement, 1, 2 and 4 are identical in code (small changes in graphics and mappings, and new portrait orbit data, which is generated by spreadsheet anyway), while 3 requires a few extra DMA transfers whenever the leader is swapped (and more work on the orbits.

    Your thoughts?
     
  8. FeliciaVal

    FeliciaVal

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    I say number 4, they aren't as big as the other ones, they are in a size that fits with the screen and they're really cute too xD
     
  9. Namo

    Namo

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    While I rather like 3, I think having the icons shaped in a triangle is more fitting for the "Heroes" theme. I'd go with 2 if you absolutely must resize the icons, but otherwise 4 works fine.
     
  10. Selbi

    Selbi

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    Definitely 4. Since this life icon is actually more than just adding some aesthetic effects, it's necessary to have them in an eye catching size.

    However, I like the idea of 3, being a pseudo-3D design like it was in the real Sonic Heroes. Combining 3 and 4 would be the most awesome solution.
     
  11. Fred

    Fred

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    3, definitely. However, I would also suggest moving both it and the top part of the HUD 8 pixels to the right, because it's a bit too close to the edge right now. I would also consider making the HUD numbers flat white, maybe with a consistent outline.

    EDIT: Something like this (I'd need your raw screenshot to make a decent mockup):

    [​IMG]
     
  12. BlackHole

    BlackHole

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    Why not a mix of 1 and 3? HAve the selected character use a larger icon sat upon the pyramid
     
  13. ICEknight

    ICEknight

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    That's exactly what I was going to suggest.

    5: [​IMG]
     
  14. Runner

    Runner

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    I'm with ICEKnight suggestion. 5 for sure. :)
     
  15. flamewing

    flamewing

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    I will definitely be using your font for the lives counter, and will definitely move the ring count to the position you suggest; as for the other numbers, I will try it out and see how they look in-game.


    That one fixes the problem in most bosses, and mitigates it on the remaining bosses. I like it; definitely consider it on the run.
     
  16. RetroKoH

    RetroKoH

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    I actually like 3 the way it is. As for the flat white font, not my preference, but what do I know?
     
  17. null1024

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    3, so much. Looks better, although if you had it set up where the the 2 small portraits were above the big one, that would also work pretty well.
     
  18. flamewing

    flamewing

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    I have been trying to come up with some good options-screen icons for the four different game modes (Sonic 1 only, Sonic 2 only, Sonic 1 & 2, emerald run). For Sonic 1 only and Sonic 2 only, I have been thinking of basing them on those from the Sonic Compilation (but smaller); for the emeralds run, an icon made up of emeralds would be easy to make. That would leave the Sonic 1 & 2 icon. Ideally, the icons would not be too big; 24, 32 or 40 pixels in height would be best, with the width being more variable (maybe more horizontal than vertical, with the text beside the icon instead of below).

    I thought of following the progression and having an icon with all 3 characters for the Sonic 1 & 2 icon.

    Any suggestions?

    Here is the icons from the Sonic Compilation for reference:
    [​IMG]
     
  19. Emerl

    Emerl

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    Way back over here:

    Pink Knuckles?
    Although I might be derping and missing something obvious, or just missing the point completely..

    As for the symbols, perhaps change the "SONIC / the hedgehog" and "SONIC 2 / the hedgehog" to "SONIC 1 / heroes" and "SONIC 2 / heroes," if you get what I mean by that.
    As for 1 and 2, maybe just have "1&2" really close to each other on the side? (Where the 2 is in "SONIC 2 / the hedgehog," I mean)
     
  20. Endgame

    Endgame

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    I think the pink Knuckles is actually just Super Knuckles (as he flashes between red and pink when he's Super), that's all; he'll not be permanently pink, lol!