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Sonic Classic Heroes

Discussion in 'Engineering & Reverse Engineering' started by flamewing, Nov 2, 2010.

  1. flamewing

    flamewing

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    Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
    That is funny, just after I released the new version I had the idea of upping the Special Stage AI reaction speed. I have already made the changes so that it is twice as fast now (meaning the third player will react at the same rate as Tails did in plain S2).
     
  2. Xodras

    Xodras

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    No emeralds. All three characters. The flickies at the end sequence with the tornado leading into credits, they were using an explosion sprite. Don't know if it was a one-off, but a brilliant improvement from crashing semi-frequently, it doesn't take away from the game's feel. (I'm also very much a fan of each character's legs being pulled when flown by Tails)
     
  3. JcFerggy

    JcFerggy

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    Small bug to report, though not sure if already mentioned. After finishing a stage as being Super, you retain your super jump height. Nothing game breaking, just something.
     
  4. flamewing

    flamewing

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    That is a bug I (accidentally) introduced to fix another bug that caused Sonic to disappear (which I introduced when I added the peel-out). It will probably also happen if you wait until the rings are over and the transformation ends. I have fixed them both now in the right way.
     
  5. LordOfSquad

    LordOfSquad

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    Ahh, too bad. Jumping around using the bubble shield with super stats is pretty amusing, haha.

    By the way, I wanted to mention that Casino Night goes from being one of my least favorite Sonic levels to one of my favorites in this hack. Dragging Sonic and Knuckles into slot machines as Tails is a blast.
     
  6. Chimera

    Chimera

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    Hm. Super Sonic without the insta-shield and shield abilities seems kinda... Empty. Maybe you can give Super Sonic something extra to make up for lack of a jump ability? Like, maybe now he has permanent homing attack (until he powers down), or what Megamix did and he has his hyper form's multi-directional air dash only as super. Just a thought.
     
  7. flamewing

    flamewing

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    This sort of collision-related bugs I will not address until after I set up S2LVL to work with my modified disassembly. I have no intentions of doing that in time for the hacking contest.

    Well, Super Sonic is already faster, accelerates faster and jumps higher than either of the other players when super (except with Sonic in the lead). I probably won't add the homing attack to Super Sonic. The multi-directional air dash is a possibility, but I would rather avoid it for now -- when I do S3&K: Heroes, it would either have to get added to the Super form for consistency (making Super and Hyper equal) or I would have to throw consistency away and leave it to Hyper only.

    Another thing I thought was to allow Sonic to keep using his normal shield-based moves (and insta-shield, but it is almost useless in this case) as Super.
     
  8. RetroKoH

    RetroKoH

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    S1Fixed: A successor to ReadySonic
    I'm testing your newest release now.
    A couple bugs I found through a playthrough:
    (Playing as Sonic & Knuckles)

    NOTE - I cant put pics up, as I don't have anywhere to upload them... I wish you could upload them here in the post...

    - Played the first special stage (the first starpost on the floating island). Going in, I had standard shields. When I came out... the shield stayed there at the starpost, and now Sonic and Knuckles are shieldless. Getting hit also took away rings.

    - I later played the last Act 1 starpost (with lightning shields). Two things happened. One, the lightning shield graphic was sitting at the starpost, BUT I had my lightning shields with full effect this time.
    The other bug though... I had 143 rings coming back into the zone, and the lightning shield picked up the surrounding rings. For some reason, I got another extra life... Kinda strange.

    I should say I did not notice the bug with background becoming solid... So, I dunno.

    I'll look for more bugs for you. I love testing. ^_^
     
  9. RetroKoH

    RetroKoH

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    If I may request....

    I'd give Supers the breathing underwater and magnetic ring ability... and give Sonic, Tails, and Knuckles their Super/Hyper abilities.... BUT Please don't bring the Hyper forms themselves...
    I hated Hyper Sonic and Hyper Knuckles... I thought it was overkill.
    Just my opinion.
     
  10. Deef

    Deef

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    +1 for not putting the homing attack on SuperSonic.

    The peel-out animation is strange in that it makes the player feel more like they're not running fast enough until the animation kicks in. An hour ago someone said to me "I think I'm going to wear out the D key."

    On the topic of that animation though, earlier you were thinking of ideas for using the Knuckles figure-8 animation. Why not simply let him use that animation without needing to give him (or Tails or Supers) the actual peel-out move? I figure if I can get used to seeing the animation on Sonic, it would be nice to see it on the others as well.

    Anyhoo, keep working on those bugs. Hope this one wins.

    Bug report:
    · I got a time over and the 3rd last digit was a pixelated mess. The last 2 digits were numbers, but were not 99.
    · Tails' sprite when carrying someone has an opaque white section under his chin, where it should be transparent (in case you missed that mention before).
    · I did get a bug where the alt characters seemed to be stuck with permanent power sneakers, but sorry I haven't tested it more.
     
  11. Chimera

    Chimera

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    That would make them waaaay overpowered. That's basically Hyper Sonic with ring shield, which isn't really needed.
     
  12. RetroKoH

    RetroKoH

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    Dunno if you got this bug the last time I reported it...
    BUT ONCE AGAIN, the Aquatic Ruin zone boss is not appearing.

    Last time, it happened when I had all 3 characters, and I flew in as Tails.... So I thought it was caused by the height I had... This was false.

    I have Sonic and Knuckles... and it happened again.

    My new theory is that if not all playable characters are present, it causes this bug.
    I don't know if this is it either, maybe it is my emulator if others are not reporting it or seeing it. I use the Gens version that came with Sonic SAGE 2010 Edition.

    Fair enough... then nix shield powerups for Supers... but I don't wanna see that damn rainbow colored Hyper sonic. The only gripe I have about S3&K.
     
  13. Chimera

    Chimera

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    I honestly don't know what's so bad about Hyper Sonic...

    Speaking of S3&K though, I assume you have no plans to give Super Tails any super flickies?
     
  14. flamewing

    flamewing

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    What were you doing exactly to get it? And what emulator? I have tried in Gens, Regen and Kega, and I just can't leave the shields behind like that.

    Ah, thanks; I had forgotten about that.

    I like that idea, yeah.

    Emulator? Level and act?
    If it is when pulling up, it is there in S3&K too; if it is qhen carrying Knuckles, it is actually his mitts; if it is something else, it is a buggy emulator :-)

    This is probably the super transformation ending bug above.

    That boss will not appear for as long as anyone is standing at either edge of the screen, above the pillars. If you can reproduce it again, try moving everyone to the middle of the arena and see if it brings him in.

    I will only have Hyper forms in S3&K: Heroes, due to the lack of a master emerald before then.

    Me neither.

    What, and make the team Super even more overpowered?
     
  15. Chimera

    Chimera

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    That's why I said I assume you have no plans, sir. :P

    EDIT: Also, the white spot below Tails' head is when pulling up. Looks out of place though, so if I were you I'd just fix that. If not, there's no problem.
     
  16. RetroKoH

    RetroKoH

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    The emulator I use is the version of Gens that came with Sonic SAGE 2010 Edition... the one that can access Retro Channel. I will try it on Kega Fusion to see what happens... but give that a shot... maybe it is the emulator. But as for what I do... I simply enter the special stage, all of my characters had shields (I had Sonic and Knuckles in this play through). Getting the emerald or not is irrelevant. It still happens to me every time... NOTE: With regular shields, I lose the shield. With elementals, I still have the shield.

    I am aware of that... but my problem is that he is not appearing at all... I've tried moving, switching, waiting... everything. It doesn't happen all the time, but it has happened to me frequently.

    Me neither.

    I simply find the multi colors to be aggravating.
     
  17. Deef

    Deef

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    Doh, it really is just Knuckles' mits. It was the first thing I thought but then believed it to not be the case. :v:

    Regarding the weird time over, it was Fusion, EHZ, not sure which act. I've only had it one of four times. Sorry; I really wish I had more time to explore this hack.

    The let's-do-spin-dash-while-Sonic-does-peel-out is a perfect idea, but it allows for a few tricks. Since PC players can switch between up and down without release either of them, Sonic can release his peel-out without breaking the spin-dash of the others. He can then switch back to pressing up and is free to walk around as he wishes while the other two keep spin-dashing. That's one thing, but then sometimes the other characters will start sliding around mid-spin-dash, trying to reach Sonic again. You can then drag the spin-dashers through the level this way.

    This can also be done from the other direction: start with Tails or Knuckles, release Sonic's peel-out/spin-dash in the same way, then switch to the free Sonic while still holding up.

    Even when it behaves as expected, I can't work out what defines when sliding does and doesn't occur either. It's a good idea for getting them all to power up in the same direction, but then direction changing alone is temperamental too; it happens when the game feels like it. Sometimes the characters will change direction during a spin-dash as you switch characters around them, sometimes they will slide up and over hills during the spin-dash just to get to you, and sometimes... nothing. Sonic also slides during a peel-out just the same.


    Direction changing:

    Looks correct, I think...
    [​IMG]

    Or is this how it should be?
    [​IMG]

    They've changed direction again.
    [​IMG]

    Now they don't know what they're doing.
    [​IMG]


    When it happens how it should, the sliding and direction changing look good. It's just that they are both temperamental, and the sliding can be odd on the times it wants to work.



    Edit - It's not a problematic bug at all however. It's actually a bit of fun to mess with.
     
  18. Miles3298

    Miles3298

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    Are Sonic, Tails and Knuckles supposed to fall to their deaths in a dramatic way at the end if they get no emeralds? I completed the game without trying to get any emeralds and at the ending cutscene, Amy gets in the plane and starts to fly but never shows up to save the heroes. :v:

    I also recorded it - here's the clip.
     
  19. flamewing

    flamewing

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    No, they are supposed to be saved. I have gotten this error myself a couple of times, but I can't for the life of me figure out what is happening. Sometimes it happens when they have all emeralds, sometimes it happens when they don't. At least the game doesn't hang in that cutscene, and moves on to the credits afterwards...
     
  20. Namo

    Namo

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    Why not? It's an absolute pain in the ass getting those emeralds - I'd like something more than super speed as a reward. Super speed that is more of a burden than it is a gift in later, less linear, more dangerous and hazard filled levels. :v: