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Sonic Classic Heroes

Discussion in 'Engineering & Reverse Engineering' started by flamewing, Nov 2, 2010.

  1. DigitalDuck

    DigitalDuck

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    I'm pretty sure the issue flamewing is referring to is the logic behind having fire in a zone full of oil.
     
  2. Brainulator

    Brainulator

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    I see where you're coming from, but I was wondering if the code could be removed. Not that it matters if the shield won't appear anyway.
     
  3. DigitalDuck

    DigitalDuck

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    I'm trying to say that the code probably never existed.
     
  4. Jeffery Mewtamer

    Jeffery Mewtamer

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    Why would the zone having flame shields or playable Blaze necessitate making the oil in Oil Ocean react to fire? Would non-flammable oil be any more unrealistic than Marble and Hilltop zone having lava that only burns you on contact, multiple zones having apparently natural rock formations that form into loops and corkscrews Sonic can traverse, or any of the other fantastical elements that go into Sonic level design? Sure, fire turning a relatively minor level hazard into something far more dangerous sounds cool, and is appropriate for what is essentially the last "normal" level in the game, but how many people would even notice if fire was in the level, but the oil wasn't flammable?
     
  5. rata

    rata

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    Trying to be useful somehow.

    Dude, you're getting it all wrong. There's not such thing as code that turns oil into flames on Sonic. It was an idea that to develop, it would require to do basically a whole new tileset, palettes and the actual code to activate the stage transition when flames touch some oil. The issue would be making it all happen, not getting rid of it because it doesn't actually exist.

    Which can be a reason why flamewing considers it too little benefit too. There are some thing that nobody pay attention to... until they happen. For example I would never have that idea, but now that he mentioned it, I'm dying for it.
     
  6. Brainulator

    Brainulator

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    Thanks for the info. Ah well, I'd blame it on a lack of clarification as to whether the code existed or not... but that would imply that we weren't talking about something that manifested as merely a concept not put from pen to paper.

    + - Can I respond to the whole "other unnatural events won't pop up in our minds until someone else does something" by saying something about Thunder and Flame Shields being destroyed in water?  
     
  7. Zeoinx

    Zeoinx

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    Hey, I remember people wanting Team Dark implemented, found this Rogue Sprite sheet, looks like it might have a good portion of the needed animations, all in Good S3K Quality.

    [​IMG]

    I cant remember though, Does the game need preanimated "Slope" animations, or does it just angle the sprite in game?
     
  8. Devon

    Devon

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    All angled sprites are prerendered.
     
  9. Just use RotSprite and fix it up after, it should be easy to do. Since I'm sure that Shadow has sprites out there finished all that would be needed is to find out how to get Omega in.
     
  10. Zeoinx

    Zeoinx

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    Don't use ROTSprite, it makes it ugly and you still need to do manual fix up. Download the free version of Graphic's Gale or buy the full version for added features. Its a program that was recommended to me by one of the lead sprite artists for Starbound at Chucklefish. Forgot her name, but its a great sprite creating program, requires less clean up on the sprite rotation and allows you to use "layers" to create animations easier with preview windows and everything. It has a bunch of other features too, but Check it out for yourselves.

    https://graphicsgale.com/us/
     
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  11. So about that burning Oil Ocean Zone idea... ;)
     
  12. flamewing

    flamewing

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    Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
    I am not surprised in the least; it is kind of an obvious idea when you start adding elemental shields to Sonic 2 levels, as long as you are thinking about why you are placing each shield where it is. Still going to be able to play Mania at some point in the future; hopefully it works on Linux under Wine...
     
  13. Thomu

    Thomu

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    Converting team chaotix to sonic 3 style
    Hello there,

    I'll be providing flamewing with much need sprites for team chaotix. I'll be posting regularly with updates on them as i finish more sprites and animations.
    [​IMG] MotoroRoach and i have made these and at the moment I'm working on espio. [​IMG]
     
  14. I must say. Your Espio is much better than the version I made years ago.
    [​IMG]
     
  15. Thomu

    Thomu

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    Converting team chaotix to sonic 3 style
    just a quick update [​IMG][​IMG]
     
  16. Blue Spikeball

    Blue Spikeball

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    They're looking pretty good so far. Keep up the good work!
     
  17. Okamikurainya

    Okamikurainya

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    Very nice looking! This may be going out of your way but... Perhaps you could use a slightly different design for Charmy's swarm companions when he goes Super? Though the same effect could probably work through a palette change as well.

    Seeing these actually got me to go through a Charmy solo run. A very different way to play the game, for sure!

    @Flamewing:
    You probably know already but... The game soft-locks after the Wing Fortress Zone boss since it disables special abilities, trapping Charmy in the boss arena. :(/>
     
  18. Yuski

    Yuski

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    Those Chaotix sprites are the best I saw so far. Keep it up.

    I want to report a bug, but this one will be a bit problematic to solve I think... I got the new Tectoy Mega Drive and the game freezes in the transition from Sonic 1 to 2. I've been using Esrael's updated BIOS on it and still freezes. With Team Sonic, it stops on a black screen with Emerald Hill music playing and with Team Chaotix, Emerald Hill is loaded, but totally frozen.

    Esrael's BIOS can be found here: http://www.neto-games.com.br/rom_hack/novo_mega_drive.php
     
  19. Out of curiosity, are those Chaotix sprites using the new shared palette that was being discussed?
     
  20. Drex

    Drex

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    This is my very first time seeing any of these new Chaotix sprites. They look amazing. Keep up the great work!

    I don't think the unified color palette was definitely going to be a "thing" but from what I see, the characters each have their own palette. I'm counting at least 17 20 colors between three of them. Of course the colors can be adjusted to fit one palette line after the fully colored sprites are finished. That's the way I'm doing it, anyway.

    [​IMG]

    Attempted to reduce color for the Chaotix to see how well it'd work

    [​IMG]