Discussion in 'General Sonic Discussion' started by TimmiT, Aug 22, 2011.
Maybe I'm slow, but would someone care to explain this bit to me?
The game uses the Retro engine, which alters the system of SCD to match the system of Sonic 2 and 3. Most importantly is the fact that the spindash doesn't suck balls.
And we're certain Sonic CD's original physics are nowhere to be found, here?
Well, I don't want to be a liar so I guess I'm buying 10 copies.
My money. All of it.
So since we're getting Tails in Sonic CD, and Sonic 4 Episode 2 is supposed to be tied into the story of Sonic CD, does this open the possibility of Tails in Episode 2? I wonder..
You can choose which control scheme you want to play with.
Can't wait to get this on my Android AND Xbox 360, woot.
Also, Tails blue eyes in classic ZOMG?!?
Sure Knuckles was in Sonic 2 as an add on. But it felt "Sega-y". This is feeling more like something of a rom hack being sold now, and personally, it just feels uncomfortable.
Have the stars always faded away in this way. And Sonic 2 Tails' pallete is so definitely a good choice.
What if KiS2 hadn't been done at the time, and was only just now offered by Sega in the same vein as this? It'd most certainly give you the same feeling of an 'official rom hack' that this apparently is. It's all about perspective.
I'm mildly interested in it.
This doesn't make a whole lot of sense to me. 'Sega-y'? How is this any different? O_o
See, this is how ports/re-releases should be done. Significant updates like widescreen, fixing of a few bugs and other oddities, general updates and maybe a bonus or two. The only time they did this in the past was with Jam, and then they did it half-heartedly with SADX and SA2B. It's so brilliant to see SCD getting a proper port, even better because it's something that someone from the community is responsible for.
This is absolutely nothing like a rom hack.
Unlockable bonus after the first playthrough? How on earth is that like a rom hack? Where are the palette swaps, the homing attack, the replacing all the music with stuff from Chaotix for no discernible reason, the dust hill with a horrible layout and switch puzzles, and all the other stuff that exists more for showing off technical prowess than for making a good game?
This decision is very SEGA-y, in that it seems to be focused on creating for the sake of creating and pleasing fans, rather than for the sake of showing off.
Copy/pasted sprite awkwardly thrown into another game? It is exactly like a rom hack.
Seriously, if this were given care, they would have thrown in the characters that were actually part of what made this game great like Amy/Metal Sonic as playables instead of cheap fanservice. (Edit: Or at very least attempted to make a Tails sprite that better suits the enhanced Sonic 1 look of the game.)
I just read about this on the front page. Having some major nerd rage on this one. They have defiled my beautiful Sonic CD and thrown in crappy art from another game. X_x
I just puked a little bit.
This is enough to make me stop complaining about Sonic Generations every 2 hours daily.
Glad to see others here can keep up my legacy, though. You have my blessings Narstyle and Aesculapius. Never give up.
You know you've made it when the game you're working on gets official complaints!
You should listen to him. Amy saving Amy is a cool idea, and Metal Sonic should race Metal Sonic.
It is like Sonic Generations except they went back in time 20 minutes ago.
Unless you've experienced SCD on real hardware, you haven't experienced it at all. Sat in a dark room, staring wide eyed at a CRT, while Sonic rips through time, tightly clutching a MD controller, can't be beaten.
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