Discussion in 'General Sonic Discussion' started by TimmiT, Aug 22, 2011.
US soundtrack and PC FMV please
If it is the MCD version of SCD, does that mean that Sega have finally managed to emulate a peice of their own hardware other than the MD and we can then expect the entire MCD games library to be rerereleased.
Most likely it'll be $10. Maybe $5, I'm pretty sure S&k alone was $5.
I predict much disappointment in this topic when this releases.
What else is there to say? It's... Sonic CD. Okay.
Time to play Devil's Advocate or what ever it should be called:
Wonder if this has anything to do with a certain Someone's Music Project he's doing that he's under contract/NDA to keep shut about it. Though I seriously doubt it.
First on TZZS: "TAXMAN CONFIRMED TO BE DOING SONIC CD PORT"
Personally the only filter I like in Fusion is the CVBS blur -- which is absolutely wonderful for games like Ristar.
It wouldn't be a port if that were the case, since the last time we heard anything about it he was using his own engine which seemed to work fine.
If he is involved, I trust that this will be worth buying without question.
Such a filter is also necessary - the genesis is built for CRT screens, and the imperfections of RF modulation or component input. Simply put, the sega genesis image is wrong on a modern TV. It literally doesn't work.
I've been playing my Genesis and Sega CD all week on this big-ass CRT tv I finally hooked up, and you'd be shocked at how convincing the transparency effects caused by stipple shading are. Simply put, it LOOKS transparent. Stipple shading, with a CRT TV, essentially let the Sega Genesis do transparency. Such effects, as well as the smoothness of gradients, are flat out broken with a modern tv. The genesis used a lot of neat tricks that modern tvs can't replicate. The result is an ugly mess - look at something like Earthworm Jim. The game is absolutely full of wicked transparency effects, which, when viewed on a CRT TV, actually work and look unbelievable for the hardware. On a modern tv, however, it looks like a harsh mesh of blocks which is far less impressive.
The filter you listed above actually fixes all these effects, and lets modern monitors and tvs view genesis games CORRECTLY, without blurring the screen. There is another filter which is slightly more accurate, in that it attempts to simulate the rainbow banding you got from old CRT tvs when you used stipple transparency, but it doesn't look right (the tint of the transparency changes between red, blue, and green as you move, where as on real hardware you get static bands of rainbows within the transparency at all times).
tl;dr: If you don't use this filter, sega genesis games don't work correctly visually.
Of course, another solution is to just flat out replace the mesh effects with true blending.
SSF, the full speed sega saturn emulator, does this. I agree this is the best solution.
I don't even like Sonic CD but I'll get it.
Also it will have the US music. Just to troll JP and EU. =P
A buddy I went to high school with is going to be at PAX, and was asking people on facebook if there was anything they wanted him to check out. I asked him to at least stroll by Sonic CD and see about the ugly SEGA Vintage Collection title screen.
Give me the JP soundtrack and it's a buy.
Given Sega's history, I have this feeling that they'll disappoint enthusiasts of the JP soundtrack.
Interesting stuff about the CRT filters/TV! Tried it out for a bit and was pretty surprised with the unique difference in look.
I'm going to be honest...I've never played a Sonic game on a TV that didn't have at least composite or higher (although technically the old computer I played Sonic 3, 3&K, CD, R on might count). Heck...I've never played a Genesis. Blasphemous? Perhaps...but I've always wanted one, and in fact, there's a really nice game store in town that sells old game consoles and controllers...perhaps I shall see what they got soon. I started classics before modern games, but it was always through the PC ports (I hunted down the SEGA Smash Pack 2 for PC just because I REALLY wanted to play Sonic 2, took ages to finally find it.), or Gems/Mega Collection.
Anyways, really interesting seeing some of the quotes in this topic...
Not sure if serious...*glare*
SonicRetro, I am suspicious.
Hopefully it'll be a decent port.
If there's no option for the JP OST then I'll be hard-pressed to buy it, though.
SEGA of America is in charge of digital downloads by the way.
This is really good news! Except I'm not very excited for this...
unless this means sonic cd gets a facelift and hd visuals for us to drool over, then that would be really awesome!
Man, I was right smack thick into Sega just at their peak. From the Sega Master System all the way to the dreamcast, I had every single sega system, portable, add-on, you name it. I got them all in order, as they were released, usually the christmas they were released. I played thousands of hours of Sega Channel on my old 27" CRT TV.
I have a massive video game collection, and I've kept this CRT in storage in pristine condition because I knew one day I'd set up a game room. I've been finally setting it up here the last few weeks and finally brought the TV out last weekend. I hadn't played classic Sega Genesis on a CRT TV in about 6 years at that point, and I remember, when I was young, looking at the waterfalls in Sonic 1, wondering how they were done since I knew the Genesis couldn't do transparency, yet there was clearly a transparent texture on my screen. I had chalked it up to fuzzy memory exaggerating the effect, until I began to play games which heavily utilized the stipple effect. Games like Earthworm Jim and Eternal Champions CD look phenomenal on a classic TV. Back in the days when everybody had a CRT tv, the reported difference in graphics between the SNES and Genesis wasn't nearly as large as people believe it is now. These stipple effects would drastically boost the number of colors a Genesis could produce, and smarter developers would go overboard with these tricks to give the Genesis transparency effects that rivaled the SNES. Terminator on the Sega CD used Transparency all over the place, including some big screen filling areas. It's very impressive. Contra Hard Corps also used it.
The thing is, these effects don't work on modern screens and I think that's where the general perception of the Genesis being far, far behind the SNES has come from. I suspect that, by now, most of the people who have played Genesis games have done so on improper TVs or monitors and thus know nothing but the harsh checkered-box genesis visuals that such screens provide. Back in my day, the genesis produced smooth gradients and easy on the eyes slightly-fuzzy pictures. It was much less harsh overall.
I'm fan of the original Japanese soundtrack, it fits the game better. The only real stick out theme for the American soundtrack was Sonic Boom and the rest of is out of place.
But, I'm not holding my breathe. I'll just stick to original hardware and emulators like KEGA, so I'm not forced to listen to American soundtrack when I'm playing the game.
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