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Sonic CD & Comix Zone PC demos

Discussion in 'General Sega Discussion' started by Overlord, May 23, 2011.

  1. Overlord

    Overlord

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    So Dad got home from work this evening with a box of Sega stuff - where he works there's a "recycle bay" I believe I've mentioned in the past, and all kinds of stuff turn up in it - I've had 3 Guitar Hero controllers out of it in the past, amongst other things. Anyway, today it was a box with 2 Master System IIs in, a load of Master System games, a couple of MD ones (oddly), and a pile of magazine CDs.

    Now, these mag CDs are usually piles of tat ([email protected]@K $BAZILLION OF SHAREWARE INSTALLERS), but there's usually one or two of interest - I picked out 3 this time, one with a copy of VB4 on (just for the amusement factor), and one each caught my eye from the rest of the pile - under the list of games on the discs, one says "Sonic the Hedgehog", the other Comix Zone.

    Naturally, I threw them into my PC to see what they were - and naturally, being discs from 1996 they're bloody 16 bit applications so my x64 box can't run them. However, from all appearances they appear to be demos of Sonic CD and Comix Zone, both for the PC - I figure someone here has the means to easily run them without faffing about with virtual Windows 95 installs. Take a look, see what you find!

    <a href="http://overlord.digibase.ca/SONIC_CD.EXE" target="_blank">http://overlord.digibase.ca/SONIC_CD.EXE</a>
    <a href="http://overlord.digibase.ca/COMIX.zip" target="_blank">http://overlord.digibase.ca/COMIX.zip</a>

    I did some VERY quick string extraction from a file from the latter:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->CONGRÿATULATIOÿNS! YOU ÿHAVE SUCÿCESSFULLÿY COMPLEÿTED THE ÿFIRST PAßGE OF?ñIXï ZONÉðOR ÿWINDOWS! SINCE?òÿOBVIOUSLÿY ENJOY ÿA CHALLEÿNGE, WHYÿ STOP NOïW? ÇðRE ÿIS MUCH,î0 MO+ WAIŸTING äñ?ñIéNÆó?ð ?ðMERÿCIAL VERáS?ðÕðÆð. GAMÿE:- NEWüÐòîðWHOLE ~?EPISOD?Þ?NEMI?PU?ZZL?SUPEÕR) O; V? ... AND;?THAN FºRïPRISÊC'Múm -;TUS DÿOESN'T LÿIKE TO B?E [email protected]ÏŽ0 GET\ÜõÔOþ( HOT TIýT? BY SEGA PC ADÞÈñOLLOèðG ÿRETAIL OÝUHTS:& OYÿS 'R' US SOFTWA+ ÿETC. BABíBÒð'S?òUSAú?T?CITY ?óðREDIBŽ UûNIhE ELECTRONICK<!--QuoteEnd--></div><!--QuoteEEnd-->

    So yeah, you get the idea. =P
     
  2. MathUser

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    It would be nice if it was early enough to have prototype stuff in it.
     
  3. GerbilSoft

    GerbilSoft

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    <!--quoteo(post=589001:date=May 23 2011, 05:04 PM:name=MathUser)--><div class='quotetop'>QUOTE (MathUser @ May 23 2011, 05:04 PM) <a href="index.php?act=findpost&pid=589001">[​IMG]</a></div><div class='quotemain'><!--quotec-->It would be nice if it was early enough to have prototype stuff in it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Considering the fact that this is the PC version of Sonic CD, there's very little possibility of any "prototype stuff" being found in it. (The PC version was based off of the final MCD build.)
     
  4. MathUser

    MathUser

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    <a href="http://sonic-cult.org/dispart.php?catid=1&gameid=5&subid=1&artid=6" target="_blank">http://sonic-cult.org/dispart.php?catid=1&...d=1&artid=6</a>

    This patch might help for XP users.

    The Sonic CD demo can also be found on download.com

    <a href="http://download.cnet.com/Sonic-CD/3000-2099_4-10004176.html" target="_blank">http://download.cnet.com/Sonic-CD/3000-2099_4-10004176.html</a>
     
  5. Overlord

    Overlord

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    Doubt it'll be that useful. It patches the final version, so the offsets will be all wrong.
     
  6. JaxTH

    JaxTH

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    Jack shit.
    Speaking of stuff like this...

    Anyone remember those RealOne SEGA games?
     
  7. Vangar

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    Tried to run. But alas, 64bit. Has anyone loaded the game and seen anything interesting?
     
  8. OKei

    OKei

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    <!--quoteo(post=589186:date=May 24 2011, 08:11 AM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ May 24 2011, 08:11 AM) <a href="index.php?act=findpost&pid=589186">[​IMG]</a></div><div class='quotemain'><!--quotec-->Speaking of stuff like this...

    Anyone remember those RealOne SEGA games?<!--QuoteEnd--></div><!--QuoteEEnd-->
    OOOOH I did!

    I played Sonic 1 on it before. I can't remember if I payed for it or not...
     
  9. Ch1pper

    Ch1pper

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    So, here's a short list of differences between the demo and retail versions of Comix Zone:

    The demo features the Sega startup screen, playing the "tuning instruments" - without Drossin's "Test, one, two... *clears throat* Se-ga..."
    The retail version does play his voice on top of the "tuning instruments."

    Demo: The C-A-M-E-R-O-N cheat code to access the drop-down stage select menu doesn't seem to work. Retail does.
    Demo only contains the first stage-- er, the first page.

    Completing the first stage/page brings you to a credits style screen with both the credits music as well as the following message:

    <a href="http://imageshack.us/photo/my-images/854/cozodemo1.png/" target="_blank">[​IMG]</a>
    <a href="http://imageshack.us/photo/my-images/42/cozodemo2.png/" target="_blank">[​IMG]</a>

    Maybe at some point I'll make a list of differences between the Genesis/PC versions. Heck, the PC version bypasses the Start/Options and goes straight into the game. The title screen has a bit of a makeover - makes use of the PC's palette with a different background. The PC version has all the collective languages available from each regional console version -- English (US/EU/JP), French, Spanish, German (all EU-only) and Japanese (JP-only).

    Running it on my WinXP system: After clicking its icon, the window's outline appears, and it takes almost a full minute to boot up, when it then rushes through the intro/title screen/to the demo (obviously a delay). Sound effects and speech bits are much clearer than the Genesis version. Music are the Genesis tunes converted to straight MIDI. Overall the game seems to play ever-so-slightly faster, though nothing like the timing problems encountered with S&K Collection.

    Oh, almost forgot -- the PC version featured a few members of the console version's staff. Adrian Stephens was Technical Director and Programmer of the console version, while he handled the Code Conversion for the PC port. I don't know why took notice to this. I guess I was just surprised considering how often Sega's Console-to-PC games have seemed to been done by outside jobs, with a loose producer/director of the original game having a similar spot in the PC credits. On that note: Dean Lester was originally an AI Scripter and Executive Producer for the console version and was Director of the PC version.


    ...So, yeah, take all that for what it's worth.
     
  10. Meat Miracle

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    <!--quoteo(post=590865:date=May 31 2011, 06:25 PM:name=Ch1pper)--><div class='quotetop'>QUOTE (Ch1pper @ May 31 2011, 06:25 PM) <a href="index.php?act=findpost&pid=590865">[​IMG]</a></div><div class='quotemain'><!--quotec-->Music are the Genesis tunes converted to straight MIDI.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Rips, now.
     
  11. Ch1pper

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    I did once eons ago for myself, but never saved 'em and don't remember how I did it. Some generic DOS program that auto-ripped out MIDI files from programs. They all came out with a tempo of 120. Looking around now to see if I stumble across it again.
     
  12. evilhamwizard

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    No need, I extracted the XMIDs from this demo. There were 8 that I found, I'm not sure if that's how many you have though. I converted them to MID for everyone's enjoyment.

    <a href="http://dl.dropbox.com/u/38216/comix%20pc%20demo%20mid.zip" target="_blank">http://dl.dropbox.com/u/38216/comix%20pc%20demo%20mid.zip</a>

    Here's how I did it. First I 'expanded' the SEQS.95_ file (it was in SZDD) and then ran Jaeder Naub for MID files and it got 8 XMID files out. I didn't really find any Windows apps that could convert XMID2MID, but I did find a XMI2MID app for MSDOS. So I opened the conversion program in DOS and converted all 8 XMID files to MIDI, and from the looks of it it did it very well, with correct instruments and tempo and everything.

    I could do this to the full retail version of the game but I don't have it (does it even use MID?). If you can supply me with the SEQs file I can probably get them out.
     
  13. MarkeyJester

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    <!--quoteo(post=590886:date=Jun 1 2011, 04:40 AM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jun 1 2011, 04:40 AM) <a href="index.php?act=findpost&pid=590886">[​IMG]</a></div><div class='quotemain'><!--quotec-->I could do this to the full retail version of the game but I don't have it (does it even use MID?). If you can supply me with the SEQs file I can probably get them out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://mrjester.hapisan.com/SEQS.BIN" target="_blank">http://mrjester.hapisan.com/SEQS.BIN</a>

    It's quite interesting how well the music sounds so close to the Mega Drive vesion (I'm talking instruments here, heck not even S&K Collection came this close, at least not in my opinion =%).
     
  14. evilhamwizard

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    <!--quoteo(post=590920:date=Jun 1 2011, 01:50 AM:name=MarkeyJester)--><div class='quotetop'>QUOTE (MarkeyJester @ Jun 1 2011, 01:50 AM) <a href="index.php?act=findpost&pid=590920">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=590886:date=Jun 1 2011, 04:40 AM:name=evilhamwizard)--><div class='quotetop'>QUOTE (evilhamwizard @ Jun 1 2011, 04:40 AM) <a href="index.php?act=findpost&pid=590886">[​IMG]</a></div><div class='quotemain'><!--quotec-->I could do this to the full retail version of the game but I don't have it (does it even use MID?). If you can supply me with the SEQs file I can probably get them out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://mrjester.hapisan.com/SEQS.BIN" target="_blank">http://mrjester.hapisan.com/SEQS.BIN</a>

    It's quite interesting how well the music sounds so close to the Mega Drive vesion (I'm talking instruments here, heck not even S&K Collection came this close, at least not in my opinion =%).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Got it thanks.

    In the full retail version it seems they included both FM and GM versions of the 25 tracks. Not sure which is which though. The problem with these MIDIs is that if you're looking at them from an editor, all the instruments and notes are on one channel. Most if not all editors that handle MIDI files will ask if you want to create separate tracks. I have something that could batch convert everything automatically, but it's shareware and wont do it. But if you plan on just listening to the MIDIs, you should be fine with anything marked 91 (the drum channel actually plays drums). But if you're interested in getting the original XMI files, I included those as well.

    <a href="http://dl.dropbox.com/u/38216/comix%20zone%20midis.zip" target="_blank">http://dl.dropbox.com/u/38216/comix%20zone%20midis.zip</a>

    I even threw in the the demo MIDIs again, just cuz.
     
  15. Lapper

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    So it doesn't work on x64?

    Damn, I'd liked to have seen this...
     
  16. Meat Miracle

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    Just a heads up, foo_midi can play xmi files in itself.
    The first demo conversion has sped up the pitch in the mid files, but the second archive has them correct.

    These midis sound like SHIT on Edirol Virtual Sound Canvas, and all other Sound Canvas related anything. They sound pretty cool if you have a Gravis soundfont set, though.
     
  17. ICEknight

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    Is there any way to make these sound as they were originally intended? I mean, they must have been optimized to sound like the Mega Drive version under some kind of soundfont, right?


    The music I get by playing them with Windows Media Player in a moderately new computer is a bit of a mess.
     
  18. Andlabs

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    Writing my own MD/Genesis sound driver :D
    Wasn't this done during the days of SoundBlaster-16 and all sound chips coming with some Yamaha family FM chip?
     
  19. ICEknight

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    I think so, and I distinctly remember being able to change between the (more MD-sounding) Yamaha soundfont and the standard soundfont from the Windows control panel, back when I was using Windows 95.

    I guess that, so many years after that, it must be possible to emulate such a thing... is it?
     
  20. ValleyBell

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    <!--quoteo(post=590984:date=Jun 1 2011, 04:50 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Jun 1 2011, 04:50 PM) <a href="index.php?act=findpost&pid=590984">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think so, and I distinctly remember being able to change between the (more MD-sounding) Yamaha soundfont and the standard soundfont from the Windows control panel, back when I was using Windows 95.

    I guess that, so many years after that, it must be possible to emulate such a thing... is it?<!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.mediafire.com/?414i1594btalo33" target="_blank">It is</a>, although MAME's OPL emulation is not perfect.
    Btw: It plays the 31_*.mid files correctly if you open the ini-file and set DrumChannel16 = True.