Sonic CD canned Special Stage

Discussion in 'General Sonic Discussion' started by Lobotomy, Dec 20, 2009.

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  1. Lobotomy

    Lobotomy

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    <a href="http://info.sonicretro.org/Bonus_Stage" target="_blank">http://info.sonicretro.org/Bonus_Stage</a>

    Is there anything about this still on the disc? It's an extremely interesting variation of Sonic 1's Special Stage.
     
  2. I kinda doubt it, assuming Sonic CD has already been picked at with a fine-toothed comb.

    My most reasonable guess would be that the special stages would be S1 Special Stages + slot machine + The stages would transgress in "layers". (Since I doubt "U" would be a replacement for "Up" for the sole reason of it being weird to have such a minor graphic replacement amongst a lot of reused material, I'd believe it to be for progressing through layers.)
     
  3. Roxie Mika

    Roxie Mika

    It's TECHNOSTASY, SINCE 1987 Oldbie
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The tilted angle of the level indicates the level probably rotated like the Sonic 1 Special Stage and 3 reels can be seen meaning there were also slot machine elements. An object with the letter "R" can be seen, possibly a reverse panel like the Sonic 1 special stage.<!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.youtube.com/watch?v=57jo4YBGM0Q#t=0m30s" target="_blank">Hmm, why does that sound familiar?</a>
     
  4. MathUser

    MathUser

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    I guess Sega was just throwing around ideas on a special stage. It's probably for the better that we didn't get another variation of the Sonic 1 special stage. The game might feel less original had that stayed in.
     
  5. Andlabs

    Andlabs

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    With Ohshima's recent confirmation that the Sonic 2 and Sonic CD teams were talking to each other, and seeing that Sonic 3 and Sonic CD were also in simultaneous development... yeah.
     
  6. kras

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    I don't know which special stage I disliked more, sonic 1 or sonic cd (I never really understood the premise behind the UFO's)

    Sonic 2 and S3K have the best IMO
     
  7. <!--quoteo(post=387057:date=Dec 20 2009, 12:19 PM:name=kras)--><div class='quotetop'>QUOTE (kras @ Dec 20 2009, 12:19 PM) <a href="index.php?act=findpost&pid=387057"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I don't know which special stage I disliked more, sonic 1 or sonic cd (I never really understood the premise behind the UFO's)

    Sonic 2 and S3K have the best IMO<!--QuoteEnd--></div><!--QuoteEEnd-->

    One thing S3K Special Stages have going for them is that they aren't recycled like crazy. I definitely know that Sonic 3D Blast Saturn and Sonic Rush use variations of the S2 Special Stages. Not exactly sure if Sonic Heroes uses a variation as well.
     
  8. Glisp

    Glisp

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    None at the moment I'm afraid.
    <!--quoteo(post=387090:date=Dec 20 2009, 02:40 PM:name=Chris Highwind)--><div class='quotetop'>QUOTE (Chris Highwind @ Dec 20 2009, 02:40 PM) <a href="index.php?act=findpost&pid=387090"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=387057:date=Dec 20 2009, 12:19 PM:name=kras)--><div class='quotetop'>QUOTE (kras @ Dec 20 2009, 12:19 PM) <a href="index.php?act=findpost&pid=387057"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I don't know which special stage I disliked more, sonic 1 or sonic cd (I never really understood the premise behind the UFO's)

    Sonic 2 and S3K have the best IMO<!--QuoteEnd--></div><!--QuoteEEnd-->

    One thing S3K Special Stages have going for them is that they aren't recycled like crazy. I definitely know that Sonic 3D Blast Saturn and Sonic Rush use variations of the S2 Special Stages. Not exactly sure if Sonic Heroes uses a variation as well.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Sonic Rush and Sonic Heroes use variations of the S2 special stage. In the Heroes version though, you chase after the Chaos Emerald until you catch it though. The bombs make a return though.

    Sonic Rush is a complete do over of the S2 Special Stage Rings and all. The only new elements are some enemies flying around and making you lose rings and a weird little gimmick that launches you in the air and wants you to press numbers on touch screen in a limited amount of time.
     
  9. Metal-Geo

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    <!--quoteo(post=387120:date=Dec 20 2009, 09:45 PM:name=Chris Highwind)--><div class='quotetop'>QUOTE (Chris Highwind @ Dec 20 2009, 09:45 PM) <a href="index.php?act=findpost&pid=387120"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Er, it seems Sonic-Cult doesn't like hotlinking. All I'm seeing is a pic of Knuckles taking it in the rear from Link :psyduck:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Tip for hotlinked images: Right Click > Copy image URL > Paste in browser address and voila.


    Anyway. Honestly, I'm glad they ditched the S1 bonus stage idea. Stupid stage became more frustrating by the minute.
    Makes ya wonder though, who and why did someone suddenly came up with the idea of Sonic destroying UFOs? Or a... balloon(?) for that matter.
     
  10. Chimpo

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    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=387120:date=Dec 20 2009, 09:45 PM:name=)--><div class='quotetop'>QUOTE ( @ Dec 20 2009, 09:45 PM) <a href="index.php?act=findpost&pid=387120"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Er, it seems Sonic-Cult doesn't like hotlinking. All I'm seeing is a pic of Knuckles taking it in the rear from Link :psyduck:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Tip for hotlinked images: Right Click > Copy image URL > Paste in browser address and voila.


    Anyway. Honestly, I'm glad they ditched the S1 bonus stage idea. Stupid stage became more frustrating by the minute.
    Makes ya wonder though, who and why did someone suddenly came up with the idea of Sonic destroying UFOs? Or a... balloon(?) for that matter.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ProTip when dealing with Sonic-Cult imagse: Stop hotlinking.

    This should have been obvious by now. :specialed:

    I'd love to see what the original SCD stage would have been about. It looked like it was layer shit wher eyou fall onto different levels.
     
  11. TheGreen1

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    I hated the Special Stages for Sonic CD much more than I hated the Special Stages in Sonic 1, and I really really hated the Sonic 1 special stages.
    Liked the Sonic 2 and Sonic 3 (and by extension Sonic and Knuckles) special stages the most.

    Then again, they were the most rewarding with the Super Sonic powerup.
     
  12. Andeh

    Andeh

    Derp herp. Oldbie
    <!--quoteo(post=387138:date=Dec 20 2009, 04:15 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Dec 20 2009, 04:15 PM) <a href="index.php?act=findpost&pid=387138"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=387120:date=Dec 20 2009, 09:45 PM:name=)--><div class='quotetop'>QUOTE ( @ Dec 20 2009, 09:45 PM) <a href="index.php?act=findpost&pid=387120"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Er, it seems Sonic-Cult doesn't like hotlinking. All I'm seeing is a pic of Knuckles taking it in the rear from Link :psyduck:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Tip for hotlinked images: Right Click > Copy image URL > Paste in browser address and voila.


    Anyway. Honestly, I'm glad they ditched the S1 bonus stage idea. Stupid stage became more frustrating by the minute.
    Makes ya wonder though, who and why did someone suddenly came up with the idea of Sonic destroying UFOs? Or a... balloon(?) for that matter.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ProTip when dealing with Sonic-Cult imagse: Stop hotlinking.

    This should have been obvious by now. :specialed:

    I'd love to see what the original SCD stage would have been about. It looked like it was layer shit wher eyou fall onto different levels.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I swear I learned this when we were still at sonic 2 beta on ezboard.
     
  13. Ravenfreak

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    I'm pretty sure that was just a mockup, because there isn't any data in Sonic CD that contains any tiles/objects, etc., nor is there in any beta. As stated before, SEGA was just creating ideas. Although it would be awesome to see it in that game, just for S and G's.
     
  14. Mercury

    Mercury

    His Name Is Sonic Tech Member
    I would have said it looked like a mock-up, too.

    But here's some (totally unfounded) speculation about the slot machine aspect.

    [bullshit theory]
    There might have been a type of bumper which locked the spinners into place. After hitting three of them, whatever the spinners ended up on would give you a different bonus item. Just like how getting 50 rings gives you a continue in Sonic 1, 3 & K, you'd be able to aquire bonus rewards while in the special stage, apart from (and before) getting the Time Stone. However, it would be risky - if you got three Robotniks, you'd leave the special stage automatically.
    [/bullshit theory]
     
  15. ICEknight

    ICEknight

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    That's not even a theory, that's a dream you just had. =P
     
  16. Jayenkai

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    [super bullshit theory]
    It'd be nice if the playfield was on 4/6 sides of a cube, so not only did it rotate like in Sonic1, it also did so in a cubic fashion.
    That would certainly explain the additional area at the back.

    Although the "U" probably kills that theory, but it'd be nice to see in action!
    [/super bullshit theory]
     
  17. nineko

    nineko

    I am the Holy Cat Tech Member
    <!--quoteo(post=387090:date=Dec 20 2009, 08:40 PM:name=Chris Highwind)--><div class='quotetop'>QUOTE (Chris Highwind @ Dec 20 2009, 08:40 PM) <a href="index.php?act=findpost&pid=387090"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->One thing S3K Special Stages have going for them is that they aren't recycled like crazy. I definitely know that Sonic 3D Blast Saturn and Sonic Rush use variations of the S2 Special Stages. Not exactly sure if Sonic Heroes uses a variation as well.<!--QuoteEnd--></div><!--QuoteEEnd-->Sonic Pocket Adventure reuses them too. It's almost a verbatim of Sonic 2's, except that there are flowers every now and then.
     
  18. Roxie Mika

    Roxie Mika

    It's TECHNOSTASY, SINCE 1987 Oldbie
    <!--quoteo(post=387138:date=Dec 20 2009, 04:15 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Dec 20 2009, 04:15 PM) <a href="index.php?act=findpost&pid=387138"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'd love to see what the original SCD stage would have been about. It looked like it was layer shit wher eyou fall onto different levels.<!--QuoteEnd--></div><!--QuoteEEnd-->Sort of like Chaotix's bonus stage?
     
  19. ICEknight

    ICEknight

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    Well, both of them have similar springs in it, even.
     
  20. BlueSatoshi

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    I'm guessing that the multiple layers meant that by completing certain criteria, Sonic would be moved to a corresponding layer. For example, hitting a certain block or collecting an assigned number of rings could catapult him to a layer above or below him.
     
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