This. iojnekns, There is a difference you seem to be missing between amping up the difficulty and creating broken enemies. Having an enemy that is hard to hit unless you use certain moves, shoots out enemies for you to fight, is fast/evasive, and/or has protection that needs to be broken first - those are great ideas, and combined into one uber boss can be quite fun. That's why I like the first boss in this hack, because you balanced that out quite well. Having an enemy who can push you off screen and make it so you can't move at all [as in boxing you in] despite your trying to escape through all means possible resulting in your players death, or enemies who home in and pommel you to death with no means to escape / defend yourself are - simply put - broken. I've always enjoyed good challenge. I have yet to find a Sonic game, or a Sonic hack that faced the boss issues that are seen in the 2nd boss of this hack. I've never enjoyed broken mechanics, whether it be in first person shooters, sidescrollers, puzzle games, or my speciality, Live Action RPGs... LARPs being especially prone to REALLY broken enemies as I have experienced over the last 3 years. It is not that I don't appreciate the work that goes into something like this, its that you put up this hack for public critique - and I'm giving you some... a lot of us are. We are the people you target with these hacks, so in a way yes, we do have a say. A limited say mind you, but still it is a bad idea to step on the toes of those who are trying to give you thoughts on how you can improve these hacks to make it more likely that they not only play, but continue to replay your hack. Feedback - and taking feedback into consideration - is important. All I'm saying is unbreak the boss and you got yourself another hooked player.