don't click here

SONIC BEYOND

Discussion in 'General Sonic Discussion' started by Thewoog, May 18, 2009.

Thread Status:
Not open for further replies.
  1. DM Ashura

    DM Ashura

    Oldbie
    31
    0
    0
    Atlanta, GA
    Sonic Gemini
    You know, you guys might want to contact the original creator of this whole thing and get his permission before you go off making it a game.

    [email protected]
     
  2. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--quoteo(post=310749:date=May 20 2009, 03:28 PM:name=DM Ashura)--><div class='quotetop'>QUOTE (DM Ashura @ May 20 2009, 03:28 PM) <a href="index.php?act=findpost&pid=310749">[​IMG]</a></div><div class='quotemain'><!--quotec-->You know, you guys might want to contact the original creator of this whole thing and get his permission before you go off making it a game.

    [email protected]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm fairly sure somebody did; such mention of contact with the guy who conceptualized the game was made earlier in this topic.
     
  3. Tarheeltim

    Tarheeltim

    Member
    127
    0
    16
    <!--quoteo(post=310098:date=May 17 2009, 11:47 PM:name=Hybrid Project Alpha)--><div class='quotetop'>QUOTE (Hybrid Project Alpha @ May 17 2009, 11:47 PM) <a href="index.php?act=findpost&pid=310098">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic Beyond, where Sonic is too old to save the world anymore so he must groom a successor who is secretly his clone<!--QuoteEnd--></div><!--QuoteEEnd-->
    [​IMG]

    Edit: also batman beyond
     
  4. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    Actually like the idea of this concept. I like it so much that I, myself, could even give it a try to make it an actual playable game. Of course, starting from the point that if I'd have asked the authors permission beforehand and discussed matters of the concept together.

    The only things that keeps me from doing this is that I first need to finish my own fangame first and that I don't enjoy 2D programming as much as I enjoy 3D coding, therefore I'm more confident making 3D games than 2D ones. This might make me desmotivated during the process of development of the project.
     
  5. Thewoog

    Thewoog

    Member
    23
    0
    0
    The creator of the pics said it is ok, but if anyone else wants to start, you should also ask.
     
  6. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    Wow.....this would make quite the cartoon series! XD


    Don't tell me I was the only one who thought "GENOCIDE CITY!!!!!" when seeing Danger Garden. But the Egg-Disco is the most hilarious thing I've ever seen!

    At least they left the Super Robotnik/Eggman thing a mystery. It's really nice to see some fresh ideas!
     
  7. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    I thought I'd throw out a simple starting storyline and some paths.

    Sonic's Path
    Tropical island (Robotnik attacks with a horde of Badniks. Tails picks him up in the Tornado.)
    Metropolis (Sonic gets dropped off by Tails. He shuts down Metropolis, sees the Tornado destroyed, watches Robotnik fly off with Tails, and gets blown away by an explosion.)
    Desert (Sonic rejoins Knuckles after plummeting into the sand. Sonic races through the desert to...)
    Pinball park (Sonic and Knuckles find Tails. They escape an angry Robotnik.)

    Tails' Path
    Jungle ruins (Metal Sonic ambushes Tails. He escapes in the Tornado to pick up Sonic and Knuckles.)
    Metropolis (Tails dodges Robotnik's fleet to get to Metropolis, drops off Sonic, and lands. Tails is captured by Metal Sonic.)
    Flying fortress (Tails breaks out of confinement and tears up the ship. He breaks through the hull and flies to the nearest city as fast as he can.)
    Pinball park (Tails reunites with Sonic and Knuckles. They escape an angry Robotnik.)

    Knuckles' Path
    Angel Island (The Death Egg Mk III has blasted the island and Master Emerald. Knuckles finds one of the shards, then escapes with Sonic and Tails on the Tornado.)
    Volcanic mine (Knuckles jumps off the Tornado halfway to its destination. He makes his way through the mine.)
    Desert (Knuckles exits the mine and watches Sonic crash into the sand. Knuckles makes his way through the desert to...)
    Pinball park (Sonic and Knuckles find Tails. They escape an angry Robotnik.)
     
  8. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
    54
    28
    Toronto, ON
    The O.I.C.
    To me Sonic Advance 1 was Sonic 4. It was actually platforming. Sadv2 is where they fucked up with the 'hold-right-until-you-win' mechanic. I actually played through that game once to about the fourth level using only the jump, down and right buttons, that's how pathetic it was >.> Good music, though. Music plant is bitchin'.
     
  9. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--quoteo(post=310995:date=May 21 2009, 11:32 AM:name=Lostgame)--><div class='quotetop'>QUOTE (Lostgame @ May 21 2009, 11:32 AM) <a href="index.php?act=findpost&pid=310995">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sadv2 is where they fucked up with the 'hold-right-until-you-win' mechanic. I actually played through that game once to about the fourth level using only the jump, down and right buttons, that's how pathetic it was >.><!--QuoteEnd--></div><!--QuoteEEnd-->
    I could probably use jump, down, and right to beat a majority of Sonic 2. People like bashing Sonic Advance 2 for having linear paths as the primary direction for level design in the game, but the fact of the matter is that those 3 buttons are pretty much what makes up a Sonic game at its core. It's that kind of simplicity that made the game so entertaining in the first place.

    Not only that, but Sonic Advance 2 also has several branching paths throughout several of the levels. Its emphasis was on speed, but its level design wasn't incompetent, and it wasn't dull—that much is for sure.

    <!--QuoteBegin-RedStripedShoes+--><div class='quotetop'>QUOTE (RedStripedShoes)</div><div class='quotemain'><!--QuoteEBegin-->:words:<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd leave the game planning to the actual game designer, champ—his organization, along with his clear, coherant plan for the game is the entire reason it appears so feasible to create in the first place; attempting to modify it in your own way will likely deviate from what the game should be like.
     
  10. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=311032:date=May 21 2009, 01:46 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ May 21 2009, 01:46 PM) <a href="index.php?act=findpost&pid=311032">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--QuoteBegin-RedStripedShoes+--><div class='quotetop'>QUOTE (RedStripedShoes)</div><div class='quotemain'><!--QuoteEBegin-->:words:<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd leave the game planning to the actual game designer, champ—his organization, along with his clear, coherant plan for the game is the entire reason it appears so feasible to create in the first place; attempting to modify it in your own way will likely deviate from what the game should be like.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Come on, man, game design is in my blood. I can't quit, man! I can't handle the withdrawl! You gotta hook me up, man! DON'T HOLD OUT ON ME!
     
  11. Wasphammer

    Wasphammer

    Member
    43
    0
    0
    <!--quoteo(post=310554:date=May 19 2009, 07:07 PM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ May 19 2009, 07:07 PM) <a href="index.php?act=findpost&pid=310554">[​IMG]</a></div><div class='quotemain'><!--quotec-->I know I said before that it probably wouldn't be a very good game, but I think it's mostly because I feel that the themes shown in the zones are lacking in variety, and in some cases very bland. Also, the fact that each character only has access to 1/3 of the game is pretty lame.

    So besides implementing a better graphics style, I also think the zone themes need to be rethought for more variety and immersiveness.

    At least half the zones must be playable by all three characters, providing branching and unique paths like Sonic 3&K did. Maybe their paths can start out separate, then merge after one zone, and then separate during the final showdown.

    The skill sets can still be kept separate.

    Zone themes:

    First some prerequisite cliches which must show up in every Sonic game.
    Tropical Island
    Casino-Themed City
    Volcanic Field
    Giant Airship
    Death Egg

    A few less important themes which should probably be included.
    Coastal City (Harbors, bridges, and water, but no orcas)
    Super-Industrial Mine
    Medieval Japanese Ruins

    And some ideas outside the box.
    Really Tall Cylindrical Tower (Very thin, tall level that loops horizontally. When inside, you can see the opposite side of the tower in the background.)
    Atlantis Partially Over Water (FUCK LAND, I'm ON A CITY MOTHERFUCKER)
    Biological Weapon Factory (kind of like Chemical Plant I guess, but it's a pretty uncommon theme)
    Forest with Rebel Hideout (maybe Knothole Village)

    Wow, coming up with zone ideas is tougher than it looks. I'll work on it some more later.

    EDIT: Oh, right, some zones showcased in the video which should NOT appear in the game.

    Downtown in a human city (Not enough room for creative level design.)
    Downtown in a human city that's burning (This only makes it worse.)
    Amusement Park (It's either a Casino level or an Amusement Park level. You can't have both.)
    Underwater Dome (How can you possibly make an exciting, high-speed level in that environment?)
    Space Level outside the Death Egg (The Death Egg has enough outer space for the entire game.)
    Botanical Gardens on Crack (Just... no.)
    Inside a Computer (Shadow the Hedgehog had two of these levels, and they were the worst parts of the game.)
    Haunted House/Castle (One of the corniest themes ever introduced to the Sonic franchise. While we're at it, no Wild West either.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I loved Mad Matrix. Thought it could have been done better, yes, but I loved the ambiance. Didn't like the Shadow Androids who could block the homing attack. Rather than a haunted castle, why not reuse SZ2? Downtown city seems like a two act showoff a la AIZ. Underwater Dome smacks of Ocean Base, but I could see some really awesome WDW (SM64) type gimmicks, or maybe some sort of treadmill that raised the water level. Act 2 could be a copy-paste of the Underwater City from Jak and Daxter and its escape the Dark Eco challenege. Tall Tall Tower, maybe some sort of Badnik that could attack from the Background.

    Needed a breather. Botanical Gardens (KC?) seems like a good idea, mayhaps with some of the ARZ and MHZ and some AIZ (namely the ramp) gimmicks splattered about. The Giant Airship, well, let's just hope it isn't a scrolling level. Mayhaps WFZ and FBZ finally becoming the giant Eggman Reese's Cup of World Domination? Bioweapon Factory, NO. RE1 was a bitch even on easy. Rebel Forest, I won't even gratify this with a Psyduck, just exclude Conveyor Belts and busted up collision. The guranteed themes, we all know and love these, so I am just going to comment on DEZ and Pyretic Plains: Seems like a good idea, just include a few fire shields for the love of whatever supreme deity holds true to you. Death Egg: Don't fuck with anything, just use S3K's Death Egg.

    Now then, Atlantis above water: Smacks of HCZ and SSZ. Super Industrial Mine: Combine CPZ with MCZ, mayhaps with the Metro Zone gears. Medieval ruins: See Haunted House for Act 1. Act 2 could be set outside the castle or whatever and have Sonic fighting against ghosts of his past victories. Give Sonic the S2 spindash, Super Peelout, and Insta-shield. Tails gets Flight and Hacking. Knuckles gets the usual complement of Glide and Climb.
     
  12. roxahris

    roxahris

    Everyone's a hypocrite. Take my word for it. Member
    1,224
    0
    0
    Doing anything at all
    <!--quoteo(post=310554:date=May 19 2009, 11:07 PM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ May 19 2009, 11:07 PM) <a href="index.php?act=findpost&pid=310554">[​IMG]</a></div><div class='quotemain'><!--quotec-->EDIT: Oh, right, some zones showcased in the video which should NOT appear in the game.

    Downtown in a human city (Not enough room for creative level design.)
    Downtown in a human city that's burning (This only makes it worse.)
    Amusement Park (It's either a Casino level or an Amusement Park level. You can't have both.)
    Underwater Dome (How can you possibly make an exciting, high-speed level in that environment?)
    Space Level outside the Death Egg (The Death Egg has enough outer space for the entire game.)
    Botanical Gardens on Crack (Just... no.)
    Inside a Computer (Shadow the Hedgehog had two of these levels, and they were the worst parts of the game.)
    Haunted House/Castle (One of the corniest themes ever introduced to the Sonic franchise. While we're at it, no Wild West either.)<!--QuoteEnd--></div><!--QuoteEEnd-->Your thoughts on these matters seem to be based on how SEGA does things.
    a) Have you ever tried making creative level designs? They don't need specific setups.
    b) Why not have an Amusemement Park and a Casino? The games seems to have heaps of levels as it is.
    c) See a. Underwater Domes don't need to be boring.
    d) Hahahahahahaha. The Death Egg, last I checked, is usually set in space... but there's no outer-space level.
    e) How so?
    f) "SEGA did it wrong, so it must be impossible to get right!" Yeah, sure, kiddo.
    g) A Wild West level would be fucking awesome and you know that.
    <span style="font-size:8pt;line-height:100%">
    I haven't seen the video yet, though...<!--sizec--></span><!--/sizec-->
     
  13. Phos

    Phos

    Going for the high score on whatever that little b Member
    3,318
    0
    0
    <!--quoteo(post=311032:date=May 21 2009, 01:46 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ May 21 2009, 01:46 PM) <a href="index.php?act=findpost&pid=311032">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310995:date=May 21 2009, 11:32 AM:name=Lostgame)--><div class='quotetop'>QUOTE (Lostgame @ May 21 2009, 11:32 AM) <a href="index.php?act=findpost&pid=310995">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sadv2 is where they fucked up with the 'hold-right-until-you-win' mechanic. I actually played through that game once to about the fourth level using only the jump, down and right buttons, that's how pathetic it was >.><!--QuoteEnd--></div><!--QuoteEEnd-->
    I could probably use jump, down, and right to beat a majority of Sonic 2. People like bashing Sonic Advance 2 for having linear paths as the primary direction for level design in the game, but the fact of the matter is that those 3 buttons are pretty much what makes up a Sonic game at its core. It's that kind of simplicity that made the game so entertaining in the first place.

    Not only that, but Sonic Advance 2 also has several branching paths throughout several of the levels. Its emphasis was on speed, but its level design wasn't incompetent, and it wasn't dull—that much is for sure.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://sonicjam.wikidot.com/nsssp:index" target="_blank">http://sonicjam.wikidot.com/nsssp:index</a>

    Have a read through that.
     
  14. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=311162:date=May 21 2009, 09:51 PM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ May 21 2009, 09:51 PM) <a href="index.php?act=findpost&pid=311162">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311032:date=May 21 2009, 01:46 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ May 21 2009, 01:46 PM) <a href="index.php?act=findpost&pid=311032">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310995:date=May 21 2009, 11:32 AM:name=Lostgame)--><div class='quotetop'>QUOTE (Lostgame @ May 21 2009, 11:32 AM) <a href="index.php?act=findpost&pid=310995">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sadv2 is where they fucked up with the 'hold-right-until-you-win' mechanic. I actually played through that game once to about the fourth level using only the jump, down and right buttons, that's how pathetic it was >.><!--QuoteEnd--></div><!--QuoteEEnd-->
    I could probably use jump, down, and right to beat a majority of Sonic 2. People like bashing Sonic Advance 2 for having linear paths as the primary direction for level design in the game, but the fact of the matter is that those 3 buttons are pretty much what makes up a Sonic game at its core. It's that kind of simplicity that made the game so entertaining in the first place.

    Not only that, but Sonic Advance 2 also has several branching paths throughout several of the levels. Its emphasis was on speed, but its level design wasn't incompetent, and it wasn't dull—that much is for sure.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://sonicjam.wikidot.com/nsssp:index" target="_blank">http://sonicjam.wikidot.com/nsssp:index</a>

    Have a read through that.
    <!--QuoteEnd--></div><!--QuoteEEnd-->Hmm... this sure was an entertaining reading. And I'll keep this article in mind, since right now I'm making the final touches for the demo of my fangame.

    I don't understand why people don't like Sonic Advance 2. I think that, at that time, it was presented as a freshy feel for the gameplay, since I was a little tired of Sonic game's classic gameplay. As a matter of fact, however, Sonic Advance 2 DID give the franchise a new direction. But it was inevitable, it had to happen at some point. It just happened to be with Sonic Advance 2. But I think it was an acceptable change. And, thanks to that, I can easily separate the Sonic games ages before AND after 2002.
     
  15. Thewoog

    Thewoog

    Member
    23
    0
    0
    The original game designer seems to be more interested in drawing, but was excited to hear the possibility of this game being made. If you want to ask questions, go ahead. I like the levels the way they are, but it would be nice to add some levels where all 3 or 2 characters play through (not at the same time).
     
  16. The Pulse

    The Pulse

    GLUTHAWK, KING OF THE HAWKS Member
    <!--quoteo(post=311332:date=May 22 2009, 02:18 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ May 22 2009, 02:18 PM) <a href="index.php?act=findpost&pid=311332">[​IMG]</a></div><div class='quotemain'><!--quotec-->The original game designer seems to be more interested in drawing, but was excited to hear the possibility of this game being made. If you want to ask questions, go ahead. I like the levels the way they are, but it would be nice to add some levels where all 3 or 2 characters play through (not at the same time).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better yet, have a mode where you can choose any level you beat and play that level as any of the 3 characters.
     
  17. Thewoog

    Thewoog

    Member
    23
    0
    0
    <!--quoteo(post=311752:date=May 23 2009, 11:39 PM:name=The Pulse)--><div class='quotetop'>QUOTE (The Pulse @ May 23 2009, 11:39 PM) <a href="index.php?act=findpost&pid=311752">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311332:date=May 22 2009, 02:18 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ May 22 2009, 02:18 PM) <a href="index.php?act=findpost&pid=311332">[​IMG]</a></div><div class='quotemain'><!--quotec-->The original game designer seems to be more interested in drawing, but was excited to hear the possibility of this game being made. If you want to ask questions, go ahead. I like the levels the way they are, but it would be nice to add some levels where all 3 or 2 characters play through (not at the same time).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better yet, have a mode where you can choose any level you beat and play that level as any of the 3 characters.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry I wasn't here in a while, I was waiting for approval, and I got it.

    That would be an OK mode, but a mode like that would be good for an end of the game reward. Also, some levels can't be played by all characters. Look at Danger Garden. The whole level is tails flying. Also, fun park. You need to be able to outrun a roller coaster when you are racing Amy. Only Sonic can do that.
     
  18. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=316508:date=Jun 7 2009, 11:36 AM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ Jun 7 2009, 11:36 AM) <a href="index.php?act=findpost&pid=316508">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311752:date=May 23 2009, 11:39 PM:name=The Pulse)--><div class='quotetop'>QUOTE (The Pulse @ May 23 2009, 11:39 PM) <a href="index.php?act=findpost&pid=311752">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311332:date=May 22 2009, 02:18 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ May 22 2009, 02:18 PM) <a href="index.php?act=findpost&pid=311332">[​IMG]</a></div><div class='quotemain'><!--quotec-->The original game designer seems to be more interested in drawing, but was excited to hear the possibility of this game being made. If you want to ask questions, go ahead. I like the levels the way they are, but it would be nice to add some levels where all 3 or 2 characters play through (not at the same time).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better yet, have a mode where you can choose any level you beat and play that level as any of the 3 characters.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry I wasn't here in a while, I was waiting for approval, and I got it.

    That would be an OK mode, but a mode like that would be good for an end of the game reward. Also, some levels can't be played by all characters. Look at Danger Garden. The whole level is tails flying. Also, fun park. You need to be able to outrun a roller coaster when you are racing Amy. Only Sonic can do that.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Two words: Alternate paths.
     
  19. <!--quoteo(post=316508:date=Jun 7 2009, 05:36 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ Jun 7 2009, 05:36 PM) <a href="index.php?act=findpost&pid=316508">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311752:date=May 23 2009, 11:39 PM:name=The Pulse)--><div class='quotetop'>QUOTE (The Pulse @ May 23 2009, 11:39 PM) <a href="index.php?act=findpost&pid=311752">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=311332:date=May 22 2009, 02:18 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ May 22 2009, 02:18 PM) <a href="index.php?act=findpost&pid=311332">[​IMG]</a></div><div class='quotemain'><!--quotec-->The original game designer seems to be more interested in drawing, but was excited to hear the possibility of this game being made. If you want to ask questions, go ahead. I like the levels the way they are, but it would be nice to add some levels where all 3 or 2 characters play through (not at the same time).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better yet, have a mode where you can choose any level you beat and play that level as any of the 3 characters.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry I wasn't here in a while, I was waiting for approval, and I got it.

    That would be an OK mode, but a mode like that would be good for an end of the game reward. Also, some levels can't be played by all characters. Look at Danger Garden. The whole level is tails flying. Also, fun park. You need to be able to outrun a roller coaster when you are racing Amy. Only Sonic can do that.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    make superflous bullshit to explain why they can instead.
     
  20. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=316518:date=Jun 7 2009, 11:58 AM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ Jun 7 2009, 11:58 AM) <a href="index.php?act=findpost&pid=316518">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=316508:date=Jun 7 2009, 05:36 PM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ Jun 7 2009, 05:36 PM) <a href="index.php?act=findpost&pid=316508">[​IMG]</a></div><div class='quotemain'><!--quotec-->
    That would be an OK mode, but a mode like that would be good for an end of the game reward. Also, some levels can't be played by all characters. Look at Danger Garden. The whole level is tails flying. Also, fun park. You need to be able to outrun a roller coaster when you are racing Amy. Only Sonic can do that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    make superflous bullshit to explain why they can instead.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No no no no no no NO. Don't do that.
     
Thread Status:
Not open for further replies.