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SONIC BEYOND

Discussion in 'General Sonic Discussion' started by Thewoog, May 18, 2009.

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  1. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=310073:date=May 17 2009, 10:28 PM:name=Blue Emerald)--><div class='quotetop'>QUOTE (Blue Emerald @ May 17 2009, 10:28 PM) <a href="index.php?act=findpost&pid=310073">[​IMG]</a></div><div class='quotemain'><!--quotec-->Nonetheless, I still think having Robotnik operate a mechanical palm tree is one of the coolest boss ideas I have ever seen.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What about Robotnik operating a 80's disco-dance globe? :v:
    The authors have some interesting concepts, to say the least.
     
  2. Jayenkai

    Jayenkai

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    Of course, it all boils down to whether or not the original artist bothered to create assets, or just drew the pictures.
    Having the assets available, along with the Sonic Retro (is that it's name? Just woke up, brain not awake yet!) engine, you could easily pop everything together, and have a half-a-game ready in a few hours. Then it's a case of level design. (eek)

    But, the way the images are, It looks as if he's built them up in photoshop as we went along. He'd temporarily have the elements, but .. would he have remembered to save 'em all?
     
  3. That was awesome. And LOL at everyones "super" forms.
     
  4. Really a think a degree of adaption and modification to the graphics would be needed to create a nice looking game from them. The graphics are terribly Flash - full of thick outlines and copious amounts of gradient fills. It's not suitable for a real game at all, and ends up looking like the bastard child of Sonic 2 HD
     
  5. RevFirst

    RevFirst

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    <!--quoteo(post=310234:date=May 18 2009, 08:32 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ May 18 2009, 08:32 PM) <a href="index.php?act=findpost&pid=310234">[​IMG]</a></div><div class='quotemain'><!--quotec-->Really a think a degree of adaption and modification to the graphics would be needed to create a nice looking game from them. The graphics are terribly Flash - full of thick outlines and copious amounts of gradient fills. It's not suitable for a real game at all, and ends up looking like the bastard child of Sonic 2 HD<!--QuoteEnd--></div><!--QuoteEEnd-->

    With the amount of images made, I can understand the lack of quality. It's recognisable enough.
    Anyways, I'm personally more impressed with the level themes and Robotnik's machines than anything else really.
     
  6. Thewoog

    Thewoog

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    Well, the artist said he was willing to help if it was to be made, but he is busy with college until the end of the year, and I will not take coding or game design until 10th grade (I'm in 8th grade). I would need help in order for this to be made.


    And yes, the artist still has the elements, at least last time I asked.


    And you know what, I kind of like the flash design of the game, but a better one without the flash look would be cool too.

    Also, don't forget that we need ideas on how something would work too, like the egg xpress? For example, you would be riding on it while Robotnik controls it and he is shooting projectiles at you to make you fall off (and lose rings) and you need to hit him at a certain vulnerability point.


    Sonic shouldn't attack Amy to get her power up. By the looks of the drawing, it seems like she rides on a roller coaster while you run and race her.
     
  7. Skaarg

    Skaarg

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    After watching the video I think the person had some good ideas for levels, I just really dislike the style they were drawn. The bosses however were pretty cool though. It'd be interesting to see how battles with them would be played.

    Thewoog, hate to burst your bubble though, but I'm doubting a high school level game development class will teach you the stuff to make a quality Sonic fangame. You'll have to do a lot more learning to get something of good quality made. Not to mention the artist, if you really want to use that style of artwork, may not even care to help with something this old in two to three years.
     
  8. Excessive use of the gradient tool is never a good technique for graphics.
     
  9. Thewoog

    Thewoog

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    You know what, even using a style with regular sprites that don't have a flashy look to them would be good. And I don't need to wait 2 years, as I have already made a few practice games with a pre-made engine and I designed some levels. That's all I know so far.
     
  10. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=310234:date=May 18 2009, 02:32 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ May 18 2009, 02:32 PM) <a href="index.php?act=findpost&pid=310234">[​IMG]</a></div><div class='quotemain'><!--quotec-->Really a think a degree of adaption and modification to the graphics would be needed to create a nice looking game from them. The graphics are terribly Flash - full of thick outlines and copious amounts of gradient fills. It's not suitable for a real game at all, and ends up looking like the bastard child of Sonic 2 HD<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm glad I'm not the only one who feels this way.
     
  11. Thewoog

    Thewoog

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    <!--quoteo(post=310338:date=May 19 2009, 01:15 AM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ May 19 2009, 01:15 AM) <a href="index.php?act=findpost&pid=310338">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310234:date=May 18 2009, 02:32 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ May 18 2009, 02:32 PM) <a href="index.php?act=findpost&pid=310234">[​IMG]</a></div><div class='quotemain'><!--quotec-->Really a think a degree of adaption and modification to the graphics would be needed to create a nice looking game from them. The graphics are terribly Flash - full of thick outlines and copious amounts of gradient fills. It's not suitable for a real game at all, and ends up looking like the bastard child of Sonic 2 HD<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm glad I'm not the only one who feels this way.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It would be possible to make it with regular Sonic Advance or Sonic Rush graphics.
     
  12. Retro_Stew

    Retro_Stew

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    <!--quoteo(post=310350:date=May 19 2009, 04:36 AM:name=Thewoog)--><div class='quotetop'>QUOTE (Thewoog @ May 19 2009, 04:36 AM) <a href="index.php?act=findpost&pid=310350">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310338:date=May 19 2009, 01:15 AM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ May 19 2009, 01:15 AM) <a href="index.php?act=findpost&pid=310338">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310234:date=May 18 2009, 02:32 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ May 18 2009, 02:32 PM) <a href="index.php?act=findpost&pid=310234">[​IMG]</a></div><div class='quotemain'><!--quotec-->Really a think a degree of adaption and modification to the graphics would be needed to create a nice looking game from them. The graphics are terribly Flash - full of thick outlines and copious amounts of gradient fills. It's not suitable for a real game at all, and ends up looking like the bastard child of Sonic 2 HD<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm glad I'm not the only one who feels this way.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It would be possible to make it with regular Sonic Advance or Sonic Rush graphics.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sonic advance graphics? Good lord, no. That's one of the main reasons the serie sucked
     
  13. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=310386:date=May 19 2009, 05:55 AM:name=Phoebius)--><div class='quotetop'>QUOTE (Phoebius @ May 19 2009, 05:55 AM) <a href="index.php?act=findpost&pid=310386">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic advance graphics? Good lord, no. That's one of the main reasons the serie sucked<!--QuoteEnd--></div><!--QuoteEEnd-->Umm... No.
     
  14. Phithpleis

    Phithpleis

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    IMO, it would be sweet if that game came to life, with graphics and other cartoony stuff that make it very similar to "Wario Land: Shake It!" It could have the simplicity in the controls like in the old Genesis games, plus with new one button controls and such. The Wii version would have exclusive motion sensitive controls and different designed levels to fit the use of the controls. Wouldn't that be sweet if the game ever existed! :thumbsup:
     
  15. Hybrid Project Alpha

    Hybrid Project Alpha

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    <!--quoteo(post=310427:date=May 19 2009, 11:34 AM:name=Phithpleis)--><div class='quotetop'>QUOTE (Phithpleis @ May 19 2009, 11:34 AM) <a href="index.php?act=findpost&pid=310427">[​IMG]</a></div><div class='quotemain'><!--quotec-->The Wii version would have exclusive motion sensitive controls and different designed levels to fit the use of the controls.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Groan.
     
  16. Thewoog

    Thewoog

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    <!--quoteo(post=310427:date=May 19 2009, 02:34 PM:name=Phithpleis)--><div class='quotetop'>QUOTE (Phithpleis @ May 19 2009, 02:34 PM) <a href="index.php?act=findpost&pid=310427">[​IMG]</a></div><div class='quotemain'><!--quotec-->The Wii version would have exclusive motion sensitive controls and different designed levels to fit the use of the controls. :thumbsup:<!--QuoteEnd--></div><!--QuoteEEnd-->

    DO NOT WANT

    Gamecube Controller = Win

    Or, a PC keyboard.

    Also, the Advance graphics were awesome, I loved how it had a 2d but fresh new feel to it.
     
  17. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    I know I said before that it probably wouldn't be a very good game, but I think it's mostly because I feel that the themes shown in the zones are lacking in variety, and in some cases very bland. Also, the fact that each character only has access to 1/3 of the game is pretty lame.

    So besides implementing a better graphics style, I also think the zone themes need to be rethought for more variety and immersiveness.

    At least half the zones must be playable by all three characters, providing branching and unique paths like Sonic 3&K did. Maybe their paths can start out separate, then merge after one zone, and then separate during the final showdown.

    The skill sets can still be kept separate.

    Zone themes:

    First some prerequisite cliches which must show up in every Sonic game.
    Tropical Island
    Casino-Themed City
    Volcanic Field
    Giant Airship
    Death Egg

    A few less important themes which should probably be included.
    Coastal City (Harbors, bridges, and water, but no orcas)
    Super-Industrial Mine
    Medieval Japanese Ruins

    And some ideas outside the box.
    Really Tall Cylindrical Tower (Very thin, tall level that loops horizontally. When inside, you can see the opposite side of the tower in the background.)
    Atlantis Partially Over Water (FUCK LAND, I'm ON A CITY MOTHERFUCKER)
    Biological Weapon Factory (kind of like Chemical Plant I guess, but it's a pretty uncommon theme)
    Forest with Rebel Hideout (maybe Knothole Village)

    Wow, coming up with zone ideas is tougher than it looks. I'll work on it some more later.

    EDIT: Oh, right, some zones showcased in the video which should NOT appear in the game.

    Downtown in a human city (Not enough room for creative level design.)
    Downtown in a human city that's burning (This only makes it worse.)
    Amusement Park (It's either a Casino level or an Amusement Park level. You can't have both.)
    Underwater Dome (How can you possibly make an exciting, high-speed level in that environment?)
    Space Level outside the Death Egg (The Death Egg has enough outer space for the entire game.)
    Botanical Gardens on Crack (Just... no.)
    Inside a Computer (Shadow the Hedgehog had two of these levels, and they were the worst parts of the game.)
    Haunted House/Castle (One of the corniest themes ever introduced to the Sonic franchise. While we're at it, no Wild West either.)
     
  18. Thewoog

    Thewoog

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    <!--quoteo(post=310554:date=May 19 2009, 11:07 PM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ May 19 2009, 11:07 PM) <a href="index.php?act=findpost&pid=310554">[​IMG]</a></div><div class='quotemain'><!--quotec-->I know I said before that it probably wouldn't be a very good game, but I think it's mostly because I feel that the themes shown in the zones are lacking in variety, and in some cases very bland. Also, the fact that each character only has access to 1/3 of the game is pretty lame.

    So besides implementing a better graphics style, I also think the zone themes need to be rethought for more variety and immersiveness.

    At least half the zones must be playable by all three characters, providing branching and unique paths like Sonic 3&K did. Maybe their paths can start out separate, then merge after one zone, and then separate during the final showdown.

    The skill sets can still be kept separate.

    Zone themes:

    First some prerequisite cliches which must show up in every Sonic game.
    Tropical Island
    Casino-Themed City
    Volcanic Field
    Giant Airship
    Death Egg

    A few less important themes which should probably be included.
    Coastal City (Harbors, bridges, and water, but no orcas)
    Super-Industrial Mine
    Medieval Japanese Ruins

    And some ideas outside the box.
    Really Tall Cylindrical Tower (Very thin, tall level that loops horizontally. When inside, you can see the opposite side of the tower in the background.)
    Atlantis Partially Over Water (FUCK LAND, I'm ON A CITY MOTHERFUCKER)
    Biological Weapon Factory (kind of like Chemical Plant I guess, but it's a pretty uncommon theme)
    Forest with Rebel Hideout (maybe Knothole Village)

    Wow, coming up with zone ideas is tougher than it looks. I'll work on it some more later.

    EDIT: Oh, right, some zones showcased in the video which should NOT appear in the game.

    Downtown in a human city (Not enough room for creative level design.)
    Downtown in a human city that's burning (This only makes it worse.)
    Amusement Park (It's either a Casino level or an Amusement Park level. You can't have both.)
    Underwater Dome (How can you possibly make an exciting, high-speed level in that environment?)
    Space Level outside the Death Egg (The Death Egg has enough outer space for the entire game.)
    Botanical Gardens on Crack (Just... no.)
    Inside a Computer (Shadow the Hedgehog had two of these levels, and they were the worst parts of the game.)
    Haunted House/Castle (One of the corniest themes ever introduced to the Sonic franchise. While we're at it, no Wild West either.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know, I like all the levels the way they are. Of course, I do agree with the binding, some levels should be shared in the game, but not too much. Each character is supposed to have their own storyline.

    Sonic adventure had an amusement park and a casino. Plus, Sonic has the amusement park, and tails has the casino.

    The underwater dome could be cool. Remember ocean base in Sonic Advance 3? That level was pure awesomeness.

    The Botanical level is awesome, the "on crack" feel to it makes it unique.

    The haunted house is one of my favorite levels in the video.

    Inside the computer could be cool if you don't do what was done with Shadow the Hedgehog.

    The space level outside the death egg is unique as it has never been done with the death egg before. Who knows, what if there is no landing base inside the death egg? Or what if Robotnik somehow blocks Chaos Control inside the death egg, so teleporting there would be useless? I like all the level designs, and who says you can't add new levels?

    Ooh, and I almost forgot. The city level would be fun. Look at starlight zone, stardust speedway, speed highway? Those levels were all fun! They were city based! And danger garden, the city on fire level would not involve much walking. Look in the bottom right corner. See the wing? Tails is supposed to fly most of the way and hit boxes to refill the fly gauge.
     
  19. Thewoog

    Thewoog

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    If this game were to be made by a fan on a computer, the Sonic Retro engine would be the easiest way to do it. Problem is nobody is really willing to make this game other than me and my group of buddies, and one of them is in 10th grade taking the game design classes. It is a possibility for this to be made. Another problem is this is a high quality game and making it within a small group of 6 friends would really be close to impossible.
     
  20. Thewoog

    Thewoog

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    My friend just showed me a class I could take next year for design! Me and my group could make this sooner.
     
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