Alright, beaten (on stream, too). Honestly, I really enjoyed this. It was very solidly done and it had alot of cool moments. I love the way your environment in most stages chance as you progress and the music change in the desert/winter level was fantastic! Your Death Egg scenery was also very well done, I love how the S2 death egg tiles become the death egg in construction while the S3&K death egg is the main level. The things I did have issue with are.. Well, I don't know. There are sections of art that come off as very bland and flat compared to the environment surrounding it. It's especially noticeable in the second and third levels. Also the rock levels. The music, while good, doesn't fit or have a sonic feel to it and the ones that do still don't fit. The brighter special stages hurt my eyes. The darker colored ones were fine, but the brighter the color combined with everything moving really caused me to strain. They're simple, though. If you had gone for emerald collecting, I would have loved to see what else you can do with it. Very cool, regardless. The dome level with the water sections was probably my least favorite zone in the game. The water sections are just very.. Well, bad. I didn't like them at all and the time you have under water is insanely small, air bubbles or no. Alot of the time, the levels didn't feel very Sonic like. The cloud level especially. But they were still enjoyable to play and aside from the one level mentioned before, I really liked what I experienced. If you plan to do another project in the future at some point, I'd love to see how your level design polishes up and what other awesome concepts you come up with. Thanks for the game, mate!