I was thinking of a stomp move. I dunno why, I just thought of it. The bubble shield isn't much of a 'stomp' as it more or less sets your speed when going down and then bounces you up. It's something that breaks the gameplay. I'm thinking of something that carries your momentum thus meaning that you don't go into a set speed, you gain speed, and would also allowed for more paths to be opened. As well as more badnick ideas. So something like this: The image fails, but it somewhat gets what I want across somewhat. So basically a move which allows you to go downwards, but it still maintains your motion. So if you're moving fast, you may overshoot your target, which will put you on the next path. What I'm finding a bit weird right now, is why people are going "WE NEED MORE SPEEDSPEEDSPEED" when they're complaining about Modern Sonic being about the EXACT same thing. I personally like the wall jump idea, as it allows for some creative ideas for some levels. I feel that most Classic Sonic levels are very open. Very few of them really had a "GOTTA GO FAST BRO" kind of attitude to me actually. Maybe it's because there's so much stuff to do in some levels. They just feel pretty big. But really, that's just me. It's all up to Sonica. My stomp idea isn't really original (I'm pretty sure it's been done before in fangames). But what we really need to think about is this: Does this move allow for more exploration or is it more about speed? And does it help Sonic/the Player in any way I mean, who actually USED the double tap move in Sonic Advance 2? Or even heard of it if they didn't read the manual?