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Sonic: Ascension Development Thread

Discussion in 'Fangaming Discussion' started by Zetaneko, Mar 18, 2014.

  1. Zetaneko

    Zetaneko

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    Sonic: Ascension
    Thanks for the info, I'll get that fixed in a patch update I'll release soon. As for the fix, I'm glad that works, I'll make a little registry key adder for those who doesn't have another UDK product.

    EDIT: Here's the fix! All you need to do is open the file from anywhere, and click 'yes'. After that the game is good to go. Mediafire
     
  2. Zetaneko

    Zetaneko

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    Sonic: Ascension
    I'm uploading the first patch tomorrow, and I'm working on a new Dusty Desert inspired stage, I'll also take some screenshots for that. And for those who haven't noticed and thought that music in the launcher was random, it's actually one of Crush 40's songs that isn't well known (before their Sonic-era I think). It's called Fire Woman.
     
  3. Zetaneko

    Zetaneko

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    Sorry it's been so long, life dramas and such kept me from progressing. But now I'm back in full motion :)/>/>/>

    There's some more soundtracks from the game I just uploaded on YouTube. Amy's Theme Lonely Listener Warm Night

    And heres a screenshot from the boss in the New Empire City zone.
    [​IMG]
     
  4. Zetaneko

    Zetaneko

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    UPDATE: Right now I'm working on a couple of open-world(ish) areas for the game. I got some screen shots below, now I need a couple of characters to be animated (Tails, Knuckles, Amy, Dr. Eggman, Princess Elise and Sally Acorn) the only thing is, is that I have models and imported them into UDK successfully, but I am horrible at animating, and I cant find any animated models for the characters. And when I mean horrible, I don't even know how to move an arm. So any help or volunteers would be amazingly appreciated :)/> They would only need simple animations, including a simple talking animation, walking, running and a few facial expressions, since it has a dialogue system similar to whats seen in Final Fantasy and Animal Crossing. Everyone in a while you will end up in one of these open-world places where you do some missions/quests to help others in need and such, these areas are around 1km^2, and have to be very detailed so it is taking a while.

    Anyway, here are some screenshots!

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  5. Infiniti

    Infiniti

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    I was getting about 10-15 FPS (I think) on extreme settings & 30-ish on Minimal on a mobile [email protected] + GeForce GT 635M(1GB).
    The game has great potential but why does the water on the beach kill sonic as soon as he touches it?
     
  6. Covarr

    Covarr

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    Sonic has been allergic to water for years. This is canon.
     
  7. winterhell

    winterhell

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    Blue hedgehogs do tend to have Aquagenic_urticaria
    Still immune to acid, vacuum and meltingly hot air inside volcanoes.
     
  8. Zetaneko

    Zetaneko

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    I'm uploading a 4 minute gameplay video of Calypso Bay. Things have been revamped since those screenshots, this includes a new day and night cycle similar to the one found in MineCraft, much better skies have been implemented throughout the game, and in Calypso Bay, it has a nice, crisp clean sky. I haven't shown any night time scenes yet since I'm still not happy with the transition to night, the day and night cycle features full dynamic shadows moving with the direction of the sun etc. Lens flare has been temporarily disabled in favor of this since I need to come up with a convenient measure to have the lens flare source move with the sun as the sun is being rendered as a material on a sky-sphere. The sky itself is non-textured so the light around the sun is slightly brighter than the rest, and the horizon color changes a bit as its all procedural generated. I have made some optimizations to the foliage tool by coming up with a method to switch them to static meshes in the scene when I have finished placing them, thus allowing much greater performance boost and collision. This method has also been used in the boss fight in New Empire City, with buildings locked to 90 degree rotations since the map is 10^2km. As for Calypso Bay, which I'm now considering to rename it Calypso Island for an obvious reason, is getting about 30fps average and 15fps in forests, so right now you probably need a GTX Titan to get a playable FPS until I make some more optimizations, including more LODs and shorter shadow render distances where foliage is dense.

    I'll be uploading gameplay of this tomorrow morning, so for the people who thought I wasn't speaking English before, you'll see what I mean in the video :v:
     
  9. Zetaneko

    Zetaneko

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    Here it is! You can obviously tell its nowhere near finished...

    [media]https://www.youtube.com/watch?v=nUGiQM2Pnqs[/media]
     
  10. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    I've been meaning to ask, and maybe this is the wrong thread but....

    Why does that Sonic model that everyone uses rock side to side like that all the time? Is it because that part of the animation is supposed to be for Sonic leans, and it somehow made it into the animation itself when it was ripped?
     
  11. Zetaneko

    Zetaneko

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    It's from Sonic Colours, and I think the person who ripped the model did the animations themselves since I've compared it to the games, the animation is terrible and I want them changed but since I'm not proficient at animating, that makes it tough.
     
  12. Aerosol

    Aerosol

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    He animated himself with that awful rocking? Wow that's irritating.
     
  13. Ell678

    Ell678

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    While I haven't really looked into it that much, wouldn't level streaming help a lot with the performance issues? I know it can be a pain with the levels being "split up" but surely the end result would be worth it?
     
  14. winterhell

    winterhell

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    Streaming only helps if you are running out of System memory/RAM.

    Maybe you mean reducing the view distance, that one helps with heavy scenes.
     
  15. Zetaneko

    Zetaneko

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    I am thinking of reducing the shadow distance dynamically, since there isn't much foliage around the village, the shadow render distance can be at its setting its at now, but when the player moves into foliage dense areas, I can just set a matinee to reduce the shadow distance. Since running the game in unlit mode gives 60fps with v-sync and shadows off, its definitely rendering the huge amount of shadows dynamically (due to moving light source) from all the foliage.
     
  16. Zetaneko

    Zetaneko

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    Okay, so I'm slowly adding all the soundtracks in my game onto YouTube, remember these are original compositions so some of them may be improved in the future, mainly Bonzamego. I'll be adding a list on the first post so you guys can see the full list there. So far I 7 on Youtube, and I'm adding them over time to keep subscribers interested rather than spamming everything I have in one shot and then no reason for them to keep subscribed.

    So check out the first post and listen to a bunch I just added :v:
     
  17. Falk

    Falk

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    Is this some kind of joke or is there something I'm missing? Bozamengo is literally Zankoku na Tenshi
     
  18. Zetaneko

    Zetaneko

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    Well, Bonzamego is just a made up word that is just the name of a stage set in a Mexican setting. Get it, Bonza and Amego, Spanish words. It must be a mere coincidence and I actually watched Evangelion 3.0 last night and that was a dissapointment.
     
  19. Falk

    Falk

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    No, listening to some of the other tracks I almost-recognize many of them (but I'd be happy to be proven wrong) and considering it goes beyond some similarities to exact instrumentation and arrangement across large swathes of it, I'm pretty sure you're essentially taking MIDIs off the internet and plugging them into whatever and rendering the output.

    I mean, it's your fan-game and you're free to do whatever you want (it's all in good fun etc after all) but calling them your "original compositions so some of them may be improved in the future, mainly Bonzamego" is quite the stretch.

    edit: "it must be a mere coincidence" holy shit lol.
     
  20. GeneHF

    GeneHF

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    ...the fuck kind of Spanish are you speaking?