Release 4.2 / Build 2228 / 2009-12-24 DOWNLOAD: http://info.sonicretro.org/images/8/8c/SATSEE-4.2.zip Known Bugs: * CZ has a fucked up background. * Other zones' backgrounds might not scroll properly. * SBZ redscreens after a few screens. * Lots of Big Sonic's frames are glitchy. * Caterkillers and orbinauts are glitchy. * Big Sonic can't yet break breakable walls just by running into them. * Mini Sonic doesn't have graphics yet so he appears as normal-sized Sonic clipped into the ground. * Knuckles can't glide or climb and turns into Sonic when you go big or mini. * Tails and Blaze still aren't implemented and give you Sonic when you select them. * Sonic turns into numbers on the title screen if you press Start too early. * The ticker on the character select screen starts jumping after waiting for a while. * Super Sonic becomes vulnerable if he is crushed by an MZ chandelier. * LZ gargoyle shooter things and SLZ walking bombs can't hurt you; instead they make you enter the dying animation but you still have control. * There are some issues with monitors respawning broken. * A few objects, such as a certain red spring in LZ1 and some rings in a loop in SLZ1, sometimes disappear for no reason while on-screen. * There are misaligned spikes EVERYWHERE in LZ. * LZ3's waterfall section is completely screwed up, and (AFAIK) you need to make use of clipping glitches to clear the act. * GHZ is missing a piece of ground under the capsule after the boss. To clear the act jump on the top right corner of the capsule, then jump on the button while running left. The terrain cuts off here because this is where the level reaches $8000 pixels horizontally and there isn't yet room for bigger levels (but there will be in release 4.3, hopefully). * LZ moving-platform-on-a-chain objects have been disabled for the moment. There are other objects placed so that you can get past those areas. Bug Fixes since release 4.1: * The score tally has been fixed. * The signpost has been replaced with the S3&K-based one. * Screen lock changes and autoscrolls work properly now. * The level object loader has been completely rewritten and now works with levels of up to $10000 pixels wide. This also fixes the "Sonic disappears and the camera flies to the top right hand corner of the level, but I can still pause and enter the level select" phenomenon and makes (most) "remember sprite state" objects spawn properly again. * The GHZ boss has been completely fixed and GHZ is now complete, bar the missing ground thing. * The MZ draining lava cutscene has been renovated. It now uses VScroll instead of sprites, and plays the S3&K earthquake sound effects. * The MZ boss has been fixed, but it still isn't complete yet. * MZ and SYZ are now completely playable again. LZ can be cleared, but only by abusing glitches in act 3 (AFAIK). I don't know about SLZ since I died from bottomless pits too much to bother finishing to test it, but it doesn't seem to redscreen any more and it certainly doesn't spew white pixels all over the screen any more. * You no longer retain high speed and sped up music if you clear an act before your speed shoes run out. * The zone entry elevator can no longer kill you. * Debug Mode has been fixed. * Lots of objects have been redone to use the new SST, which means (for platforms/blocks) you can stand on them properly now. * SYZ Searchlights are also breakable by Big Sonic now.