Sonic and the Rings of Order (RPG)

Discussion in 'Fangaming Discussion' started by Ranger, Apr 28, 2011.

  1. Ranger

    Ranger

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    Sonic and the Rings of Order RPG
    So here's a game I've been messing with for about a year and a half now. I was going to wait until I had a demo ready to post about it, but that's still a long ways off so I'll just post a little about it here.

    (This is going to be the worst intro post)

    A plot synopsis I wrote when I first started (the game's gone through a bunch of reboots since then but it still stands)
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->When coming up with the plot to this game, I decided I wanted to do something that hasn't been done before in Sonic games. They already used time travel, mythical beings, getting sucked into fairytales, paranormal creature transformations, and more unwittingly unleashed ancient evils then you can shake a TVTropes entry at. Taking all this into account, I went for another cliche plot that (I thought) hadn't ben used in the Sonic universe yet: the alternate mirror dimension.

    I then read about the Archie comics, which proceeded to dash my dreams of uniqueness. I HATE YOU SCOURGE. Regardless, I pressed on with the alternate world plot and made it as cliche as I could, while adding my own spin on it and completely pretending the comic never existed.

    So far, the basic plot involves Robotnik (no it isn't eggman) inventing a machine that enables interdimensional travel and traveling to the industrialized dystopia of Suibom ruled by the greedy, egotistical tyrant Sonic. Robotnik creates an alliance with this Anti-Sonic to find the alternate Chaos Emeralds, the Rings of Order (hehe sonic x-treme reference) to enable Anti-Sonic to gain enough power to rule not only Suibom, but all other worlds. The real Sonic somehow gains access to Robotnik's technology, and teams up with the mirror versions of all his friends to stop Anti-Sonic and Robotnik. Now that I've typed it out it sounds really lame, but I assure you I'm planning on adding a lot more to the story as this project progresses.

    This story does follow the BIFF/MSPC canon (lol I'm calling my pseudo-fanfic canon-if you haven't heard of these, check out the first blog post there's links there), which means it is set in the Mobius of the games, and pulls most of its locations and characters from there. I am also a major AoStH fanboy, so it includes all those guys (Scratch, Grounder, Coconuts, Wes Weasley, etc.). Even though I don't like SatAM, Underground, etc. I do plan on using those characters somewhat, so don't worry about that. More details on all this will be given later on.

    So yeah. Hopefully I didn't bore/confuse/ turn off people, I 'm really not very good at explaining things. :I<!--QuoteEnd--></div><!--QuoteEEnd-->

    Since many words does not a good game topic make, here are some pretty pictures to look at.

    <a href="http://I.imgur.com/vKjGS.png" target="_blank">Green Hill Zone, the obvious first little area. Home to everyone's favourite hedgehog (and Sonic) and the seaside village of Emerald Town</a>
    <a href="http://I.imgur.com/Cnzqm.png" target="_blank">Station Square, still pretty bare bones but these screens get the point across</a>
    <a href="http://I.imgur.com/sHz6d.png" target="_blank">Angel Island and such</a>
    <a href="http://I.imgur.com/SI5YA.png" target="_blank">Comparison between Mobius and the mirror world of Suibom</a>
    <a href="http://I.imgur.com/d3XLo.png" target="_blank">Overworld map</a>

    As you can tell, I'm pretty much ripping off the style of Mother 3 with this game, mostly because the reason I started it was to use some little sprites and such I made. Also I should mention that it's being made with RPG Maker XP, which might turn some people off, but I have seen some amazing things done with this program and I just might replicate them via stumbling about blindly.

    Guh, I probably should have waited until a demo to post this. I still have a LOT of work to do, but I wanted a place where I could post some progress and show things off. Hopefully this thing doesn't get ignored because of this :<

    And if for some strange reason you want more, here's a <a href="http://biffgame.blogspot.com/" target="_blank">super-old super-shitty blog</a> full of old character writeups and screens of the first bunch of maps and such that have since been revised.
     
  2. Roxie Mika

    Roxie Mika

    It's TECHNOSTASY, SINCE 1987 Oldbie
    I, uh
    what?
     
  3. Ranger

    Ranger

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    Sonic and the Rings of Order RPG
    <!--quoteo(post=582552:date=Apr 28 2011, 12:57 PM:name=Supakitsune)--><div class='quotetop'>QUOTE (Supakitsune @ Apr 28 2011, 12:57 PM) <a href="index.php?act=findpost&pid=582552"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I, uh
    what?<!--QuoteEnd--></div><!--QuoteEEnd-->

    shhh I messed up and clicked submit instead of preview
    Don't tell anyone it is our little secret, okay?
     
  4. Friend of Sonic

    Friend of Sonic

    ^ My only lasting impact to the Sonic community Oldbie
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    Love, love the look of it.
     
  5. Hopefully you'll do a better job than Bioware did with Chronicles. I always liked the Earthbound series, despite being unable to force myself to play Earthbound too far past the first town or Mother 3 past the first chapter anymore. But this looks like a good game so far, although the whole Suibom looking like a wasteland thing kinda irks me, as I never quite got the point of the land itself going to shit because of a tyrant. I mean, look at OoT, besides Hyrule Castle Town going to shit, Hyrule Castle being replaced with Ganon's castle, Zora's Domain freezing over and stuff that you eventually fix, Hyrule really wasn't all that different. Although it might be justified if Anti-Sonic focused more on ruling by scaring everyone shitless than he did keeping his land beautiful. But that's just a little nitpick. Looking forward to this :)
     
  6. Clutch

    Clutch

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    I'd recommend toning down the striped Green Hill grass in the residential shots. I know it's true to the original game, but high-contrast green vertical lines are a little grating to look at.
     
  7. Ranger

    Ranger

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    Sonic and the Rings of Order RPG
    <!--quoteo(post=582560:date=Apr 28 2011, 01:10 PM:name=Chris Highwind)--><div class='quotetop'>QUOTE (Chris Highwind @ Apr 28 2011, 01:10 PM) <a href="index.php?act=findpost&pid=582560"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->[...] the whole Suibom looking like a wasteland thing kinda irks me, as I never quite got the point of the land itself going to shit because of a tyrant. I mean, look at OoT, besides Hyrule Castle Town going to shit, Hyrule Castle being replaced with Ganon's castle, Zora's Domain freezing over and stuff that you eventually fix, Hyrule really wasn't all that different. Although it might be justified if Anti-Sonic focused more on ruling by scaring everyone shitless than he did keeping his land beautiful. But that's just a little nitpick. Looking forward to this :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's actually pretty much it. The evil Sonic cares more about making money than silly things like pollution controls or waste management services. That and I'm trying to go for being as cliché as possible with the mirror universe (so it's like sonic team really made it!), and they're always pretty filthy.

    <!--quoteo(post=582590:date=Apr 28 2011, 03:15 PM:name=Clutch)--><div class='quotetop'>QUOTE (Clutch @ Apr 28 2011, 03:15 PM) <a href="index.php?act=findpost&pid=582590"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'd recommend toning down the striped Green Hill grass in the residential shots. I know it's true to the original game, but high-contrast green vertical lines are a little grating to look at.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://I.imgur.com/4qxtg.png" border="0" class="linked-image" />
    It's amazing how much of a difference that made! It's so much brighter now :3
     
  8. Krigo

    Krigo

    Robotics;Notes shill Member
    The game definitely gives an Earthbound vibe to be, I'm loving the graphics of the game. Just wondering, have you decided how the battle system will be implemented?
     
  9. Ranger

    Ranger

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    Sonic and the Rings of Order RPG
    <!--quoteo(post=582833:date=Apr 29 2011, 11:04 AM:name=Krigo)--><div class='quotetop'>QUOTE (Krigo @ Apr 29 2011, 11:04 AM) <a href="index.php?act=findpost&pid=582833"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Just wondering, have you decided how the battle system will be implemented?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm hoping to do something similar to Mother 3's battle system, except with something more Sonic-y to replace the music-related timed combos, because those would be a bitch to program in RMXP. In a perfect world I'd make the battle system similar to Paper Mario, with pressing buttons at the right time to dodge or deal extra damage.

    Since the battle system has been brough up, here's a quick mockup of how the battle screen looks so far. The status windows and the default RMXP fighter guy are obviously just stand-ins until I figure out something for the real thing.
    <img src="http://I.imgur.com/cg0GD.png" border="0" class="linked-image" />
     
  10. MegaDash

    MegaDash

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    Interesting. Right off the bat, some recommendations on the visuals:

    1. Sonic looks sad. Give him a bit more attitude. Perhaps you could also play around with changing his expression throughout the game.
    2. Seeing those green stripes makes me wonder how it would look if they were all wavy lines instead. Also if the brighter green were a darker shade. 'Sup to you.

    So far, it's a modest and simple premise. For a game modeled off a very successful, simplistic SNES RPG, you couldn't have started better. Now I'm just curious as to how you'll approach the music and the character interactions.

    By the way, I totally wouldn't mind facing off against a scary Egg Giygas.
     
  11. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    It's the shape of his eyes, mostly, that make him look sad. May wish to at least tweak that.

    If I may, given the spritish Motobug look, it shouldn't be hard to make good sprite-like portraits for Sonic and other party members. As for the soundtrack, well... I'm not the best guy in the world to take advice on that from in the first place, so I'll let the "experts" advise you on that one. :v:
     
  12. Hez

    Hez

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    This looks pretty cool. I like the art style you have there!
     
  13. Namo

    Namo

    take a screenshot of your heart Member
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    <!--quoteo(post=582978:date=Apr 29 2011, 10:27 PM:name=Ranger)--><div class='quotetop'>QUOTE (Ranger @ Apr 29 2011, 10:27 PM) <a href="index.php?act=findpost&pid=582978"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582833:date=Apr 29 2011, 11:04 AM:name=Krigo)--><div class='quotetop'>QUOTE (Krigo @ Apr 29 2011, 11:04 AM) <a href="index.php?act=findpost&pid=582833"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Just wondering, have you decided how the battle system will be implemented?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm hoping to do something similar to Mother 3's battle system, except with something more Sonic-y to replace the music-related timed combos, because those would be a bitch to program in RMXP. In a perfect world I'd make the battle system similar to Paper Mario, with pressing buttons at the right time to dodge or deal extra damage.

    Since the battle system has been brough up, here's a quick mockup of how the battle screen looks so far. The status windows and the default RMXP fighter guy are obviously just stand-ins until I figure out something for the real thing.
    <img src="http://I.imgur.com/cg0GD.png" border="0" class="linked-image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I gotta say, I love that the battlefield doesn't consist of just plain ol' sprite rips from Sonic 1's background. You're keeping the style consistent - mad kudos there. If you could do the same for the background, you've got a winner.
     
  14. Emerl

    Emerl

    Member
    Suibom looks like it could be one of Sonic CD's Bad Futures. I love the style this makes, and more pictures would never go unappreciated (not that I'm saying you need to release more). I'll keep my eye on this one.
     
  15. Ranger

    Ranger

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    Sonic and the Rings of Order RPG
    quote name='MegaDash' date='May 2 2011, 02:08 PM' post='583784']
    So far, it's a modest and simple premise. For a game modeled off a very successful, simplistic SNES RPG, you couldn't have started better. Now I'm just curious as to how you'll approach the music and the character interactions.
    [/quote]

    Right now the music sounds like <a href="http://dl.dropbox.com/u/18647310/greenhill.mp3" target="_blank">this</a>. I don't really know what I want to do with the instrumentation(is that the right word?) right now, I can't decide between Genesis synths or real instruent samples ala Mother 3.

    <!--quoteo(post=583901:date=May 2 2011, 08:44 PM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ May 2 2011, 08:44 PM) <a href="index.php?act=findpost&pid=583901"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->If I may, given the spritish Motobug look, it shouldn't be hard to make good sprite-like portraits for Sonic and other party members.y<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am kind of doing that already, actually!
    <img src="http://dl.dropbox.com/u/18647310/sonicfacegraphics-redux2.PNG" border="0" class="linked-image" />
    I am planning on using these face shots for message box portraits for all the important characters; it shouldn't be too much to do a full-body version for the battle screens (although I may remove those entirely)
     
  16. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    Ahh, reminds me of Sonic Battle, but not as jagged-y.
     
  17. I'm liking pretty much everything except for Sonic himself, but that's just an echo of MegaDash said. Changing Sonic's eyes would be all it really needs, since it looks good otherwise. Hope to see a demo soon!
     
  18. This is looking really good, Mother is one of my favourite franchises so it's nice to see someone doing an attempt at a Sonic game in its style. However, as a person who have tried himself, RPG Maker XP is not the easiest thing to get working in a Mother-ish Battle System. But best of luck to you!
     
  19. Blackhearted Knight

    Blackhearted Knight

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    Artwork looks good, and the synopsis works nicely. Haven't taken a listen to the music yet, but I've managed to take a gander at all the character stuff. The "King Sonic" talk-boxes look unfinished and I'm curious as to what kind of look you'll use for them. I get the feeling, though, they'll just be modified versions of the normal Sonic talk-boxes. Other than that, I really can't say anything else what hasn't already been said. I look forward to more info/news.
     
  20. MegaDash

    MegaDash

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    Well, the Green Hill sample is already worlds better than Chronicles, but that's nothing to be proud of. I'd recommend going the way of Mother-style remakes. Slow the pace down and rethink the main melody to give it a nice "home base" feeling, since that's where you'll be starting the game. Don't make it sound boring or anything, but make it sound nice and welcoming.