Some Banjo-Kazooie data exists in the PC version of the original game, so the Team Fortress character data shouldn't come as a surprise. They said there was one character they cut out because the development team couldn't agree on a vehicle - I'm now sure it was Alex Kidd.
I got the Xbox 360 version, though Bartman is getting the PS3 version. Also no people playing online so far, obviously. :P
actually I would say Wii U is best version. Or so I think. But yeah...im getting Xbox version. Sorry y'all!
About TF2 in this game: + - it's going to be Heavy, Pyro and Spy in one vehicle. You control the Heavy while in a boat, Spy while in a plane and Pyro while in a car: http://www.sonicparadise.net/ There's also more stuff from the assets in there. Like + - Alex Kidd and Football Manager.
I'll be getting the 360 version since that's where all my other Sonic games (including ASR) are played.
I'm getting the Wii U version. According to S0L, it's superior than the other 2 versions save for lack of voice chat.
I'll be picking it up on 360; I doubt I'll be getting a Wii-U for a while and I've currently no access to a PS3 either. There shall definitely be some Retro games between the Xbros of the site. :v:
I've got both PS3 and 360. I just want to know which was the game's primary development system of choice, and then I'll choose.
Early demo units played off the PS3 rather than the 360. It seems like a good indicator of where they spent time developing. Also, sod it, I'm going for the Wii U version. Too many doubts on NSMBU holding my interest for long to really bother spending $60 on it, whereas I do love a good racer.
So according to the site everyone hates, the final character is "Sega Bot." No footage yet. They speculate it's a Megazoid like creature able to transform into different Sega characters.
DS's SASASR was excellent (far surpassing Mario Kart DS) and actually was about as competently tuned as the other versions, of which it has a decent representation of content included, with some very minor details omitted (mainly extra graphical effects on some tracks like the Samba ones). I forget what courses, if any, were not included, but I'd be damn surprised if the 3DS had issues with that. It's a pretty 3D-competent handheld overall.
I figure the 3DS version will have most everything the consoles have, maybe simpler water physics or less players online or some other random thing, but I hear that they simplified some of the missions due to the confusion kids who playtested it had, so take that into account. It probably plays pretty much the same otherwise I'd bet.