I played Sonic Adventure again after so long, on the Dreamcast. I have to say that yes, it's still a grand game, and that's without using nostalgia goggles. I played the PSN port of SADX just before playing the Dreamcast version, and I have to say that the PSN/XBLA ports are absolutely embarrassing and make the game look and feel much worse than it really is. It suffers not just from playing but looking worse than the original, which says alot considering Sega went through the trouble to retexture and remodel some stuff in the game only for it to not look as good. The bugs are more apparent in the nextgen port and happen more frequently, and the controls are wobbly and near uncontrollable. Going to the Dreamcast version I had no problems at all. As I've already said though, Sonic Adventure has aged better than the ports tend to make it look like (minus the pretty awful voice acting and cutscenes). However it still falls flat thanks to it's own glitches, the only areas I can say SA1 truly failed at was how Big's gameplay AND story was completely irrelevant to the game and stuck out like a sore thumb as an excuse to broaden the "variety" for people getting it as a Dreamcast launch title. Amy's gameplay was second worst, but that's not saying much since her gameplay was fairly decent yet a bit on the slow side. Gamma's gameplay was surprisingly very good and represented a good balance between a third person arcade-style shooter and a Sonic game (that maybe a certain game featuring a black hedgehog should've taken notes from). Knuckles' gameplay was sort of aimless and boring, but it was merely testing waters for potential gameplay that wasn't exactly the same as the remaining two characters. As for the semi-main character, our buddy Tails, he played well although flying was really easy to to take advantage of the level design with; and racing is a decent concept but I believe it would've best been left for a multiplayer title. After getting those out of the way I can finally focus on Sonic and I can say it right here and right now that this is probably the closest Sega has ever got to a real 3D Sonic experience. I really hate how true that is, but it is and I really love Sonic's stages just for that. The level design, while rather linear in the first couple of stages, later on branches to multitiered routes, and features a good mixture of platforming and speed segments. The fact that you can use the Spindash and the spin attack makes the gameplay all the better, although the Spindash is nerfed to a tool that can really break the game, and the questionable physics and collision makes Sonic's reactions to slopes rather awkward at times. But since this is the first complete outing for Sonic in 3D, I give it some leeway in design, since the entire game was one big experiment. In the end, Sonic Adventure has aged only a tad worse than Super Mario 64, and still remains to be a good game. Sonic Adventure DX and any other future ports of said game, however, have aged as well as leaving a loaf of bread in the open for 8+ years.