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Sonic Adventure Generations

Discussion in 'Engineering & Reverse Engineering' started by Dude, May 6, 2012.

  1. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    If only the narrator didn't try too hard. :v:
     
  2. Dude

    Dude

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    [​IMG]
    Finally! Just in time for this year's annual Hacking Contest, the second demo of SA: Gens!

    This is a 3 level demo and has:
    - Emerald Coast (Patched and updated!)
    - Mystic Ruins
    - Windy Valley
    - New boost drain
    - New Enemies

    A patch is planned to add GIA to Mystic Ruins / Windy Valley. I tried very hard to get advanced lighting in time for the demo but unfortunately it just couldn't happen in time. It should be out within a week or two of this demo release.

    Many of you will be glad to know that Modern Sonic's boost drain has been slowed down a little bit. It still isn't anywhere near the original game's level but you *can* boost for very long stretches if you keep one principle in mind: Get the rings! There are rings practically everywhere, and in large clusters. You can boost continuously as long as you get rings.

    We hope you'll continue to follow the development of this project and keep recording your playthroughs so we can patch and upgrade the levels to make them more engaging! Have fun!

    Downloads:
    - ModDB - (will need to authorize, so this won't work right away)
    http://www.moddb.com/mods/sonic-adventure-generations/downloads/sonic-adventure-generations-demo-2

    - Mega -
    https://mega.co.nz/#!Jw1xxKLT!eN24HQX-c3H0x75Fn-MninwVDolNOqI658PoxdBys_k

    - Gerbilsoft -
    http://gerbilsoft.soniccenter.org/Sonic/SAGenerations/SAGenerations.rar

    - Google Docs -
    https://docs.google.com/file/d/0B5a6c64DKFPbZWFrMWxINXRUM0k/edit?usp=sharing

    More links soon! Report outages ASAP please!
     
  3. synchronizer

    synchronizer

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    I am now awaiting the video playthroughs! :)/>
     
  4. Josh

    Josh

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    Downloading now! Will give it a play-through as soon as I get done eating, and I might make a YouTube play of it as well.

    EDIT: I'll do a full video playthrough of it later... you might say it'll be a critique (lololol)... but for now, I keep experiencing a crash. It's happened twice in the same spot. In Windy Valley, on the section with the big suspended ramps, I miss the orange ring, turn around to hit it anyway, and lock up when I get near it.
     
  5. JcFerggy

    JcFerggy

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    Just played through it. I must say that I died quite a few times during Mystic Ruins from awkward object placement and bad camera controls, but the vast amount of paths and options was amazing. I also had a lot of fun with Windy Valley. I can't say I like the shorter boost, as I felt like I couldn't do very much with it.

    Overall I had fun, but it still needs a lot of polish.
     
  6. Dude

    Dude

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    I'm really sorry the windy valley crash happens to you - I thought I had fixed it but I guess I was wrong. I guess just cut your losses if you miss the orange ring and keep plowing onwards.
     
  7. Blivsey

    Blivsey

    Charismatic Sonicaholic Member
    If you guys are excited to see some playtesting just wait till my video processes :v: Here's a little sample of my findings:

    [​IMG]
    (EMERALD COAST INTENSIFIES)
     
  8. Sappharad

    Sappharad

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    Thank you so much for the effort you put into Windy Valley. I must have played it at least 30 times. It took me quite a few tries to find the spring that leads to the upper path, I had gotten there with the boost a few times before I decided to backtrack and figure it out. The level design crowded and at times awkward, but considering the source material it's understandable. The alternate paths you managed to add there anyway are just great.

    Mystic Ruins was a surprise as well, I enjoyed playing that a few times to try the different paths. The level layout there was also very clever, and I thought it was well spaced and placed but agree with some previous comments as it is a bit rough when it comes to camera and some areas could use improvement. Overall it was really cool though.

    After playing the new levels, Emerald Coast feels a lot more linear than the others, which I guess isn't too bad for the first level.

    If we never get to play the early windy valley on DC hardware, I'd say your version is good enough to make up for it.
     
  9. Blivsey

    Blivsey

    Charismatic Sonicaholic Member
    [youtube]http://www.youtube.com/watch?v=r_r9P2j7eW0[/youtube]

    Still a good mod at the end of the day (I've been heavily influenced by Tumblr, so ignore the capslock), but some of these things are just glaring. Special note to the collapsing platform and spring that launch you straight into an invisible wall (1:42).
     
  10. Dude

    Dude

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    Thank you for the *very* useful playtest video Blisvey, and I'll definitely patch up Emerald Coast's collision significantly (remember Emerald Coast was made before I knew about 3ds max's vertex snap feature - so making collision match to terrain took hours) but I would recommend turning the Navigator back on, you're missing out on fall signs and on-screen control instructions that address some of the issues you ran into.

    Could you make videos for MR and WV too? please?
     
  11. Blivsey

    Blivsey

    Charismatic Sonicaholic Member
    Gladly! I found a rather amusing one in MR I'd like to show off...

    Also, how dare you even suggest I use navigator! I'm a big boy! :argh:

    EDIT: Already recorded them both, but something I didn't want to show off for the sake of not dying (which I do a lot of while experimenting anyway): there are a few dash pads in Windy Valley that send you careening off the map if you aren't careful.
    [​IMG]
    [​IMG]
    The first one isn't bad because you'd need to be boosting to fly off, but it's still pointing toward a cliff with nothing to stop you if you keep going. The second one, though, is really strong and sends you right into the pit if you don't react fast enough.
     
  12. evilhamwizard

    evilhamwizard

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    Love what you did with Windy Valley. The model viewers I used never did it justice. :)/>

    I'd like to know how faithful you were to getting the most detail out of the AutoDemo, if there's more that you can do with it. I understand that some objects can't be carried over to Generations though. But I'd love to see object placement that's more faithful to the original version's set file.

    Also the first part of that version's Windy Valley pls.
     
  13. synchronizer

    synchronizer

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    It would be great if both parts of Windy Valley Beta were put into Sonic Adventure DX. Isn't someone doing this?
     
  14. SF94

    SF94

    Tech Member
    Darkspines and co have tried off and on as well as me, and we just can't get it into SADX without it crashing, unfortunately. That's not to say it isn't possible, we just haven't gotten it working yet.
     
  15. synchronizer

    synchronizer

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    Ah okay. (You can't export and import the raw models as part of a test though)?

    Anyway, the Sonic Adventure Generations mod looks very good, except for odd object placement here and there. From what I've seen in videos, the 3d sections look very enjoyable to play, whereas the 2D sections are a little bland and clunky. Going from right to left is a little odd and it's difficult to see what's coming from off-screen.
     
  16. Dude

    Dude

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    The second set of dash panels you mentioned was something I knew about but forgot to fix due to rushing to get it out on wednesday. I've already added it to the patch. If you don't want to make the gameplay videos public because you don't want to be seen dying all over the place, I would like it very much if you could PM me with an unlisted video link.

    Thanks for your help! In the future I might send early copies to you for testing since you seem to be so good at finding things.
     
  17. ItsBrieDude

    ItsBrieDude

    my brain is the spinning seal gif Member
    I found a couple of collision bugs in Mystic Ruins. Once I get the vids on youtube, I'll edit the post.

    Bugs in text form:

    1. At the end of the level, the Master Emerald has no collision.


    VIDEO:




    2. In the section towards the beginning where you go into the water, the water terrain disappears. (Haven't seen it happen in vids though, might just be me)


    VIDEO:





    3. Collision bug causes sonic to walk in place, even with no controller input.


    Again, will edit in vids.

    EDIT: Third Video didn't process correctly I guess. Reuploading.
     
  18. Dude

    Dude

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    Hey everyone! For those of you who are curious about the development history of this mod, you can watch the youtube playlist I just made public of 42 videos recorded throughout the mod's development, sorted from beginning to now! Happy viewing!

    http://www.youtube.com/playlist?list=PLtD7qJD53MKrlEm3KNxd-2LY0QtWhjjle
     
  19. Josh

    Josh

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    Here's our playthrough! My friend, Kalin, played it totally blind... and entirely too sleep-deprived. If we're overly-critical, I apologize, but I hope our experience helps in development!

    That said, having just now played through it for the third time, I'm having a MUCH better time with it. I think my mastery of Sonic Generations ironically lead me to doing worse with this. Once you slow down and think of it MORE as Sonic Adventure, you start to have a much better time, and of course learning the ins and outs of the levels really makes a difference. I'm starting to love Mystic Ruins... so much variability and creativity in that one, and I feel like I find something new every time I go through it.

    She needs plenty more polish, but DUDE, does it ever shine in places. I'm thinking about recording another playthrough, just so Kalin sleepily dying over and over again isn't the first impression people get of the game.
     
  20. Dashtube

    Dashtube

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    Just got done recording and uploading playthroughs for those who don't have Generations for PC or just don't have the mod for some reason.

    Mystic Ruins:
    http://youtu.be/_pdNOyiC0Ro

    Windy Valley:
    http://youtu.be/EsAnxhu2u4M

    Simply lovin' the hell outta this mod despite the occasional cheap object placement.

    Edit: Ninja'd by Josh ;-;