Sonic Adventure DX: Fixed Edition

Discussion in 'Engineering & Reverse Engineering' started by SF94, May 19, 2011.

  1. SF94

    SF94

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    Does it by any chance work with regular SADX (if you have the original EXE, anyway)? Also, you have to set up your controls ingame via the pause menu, from my understanding, so try that (although the analogs, at least, should work right off the bat).

    And on the note of SADX:FE, this isn't totally dead. I've made a few changes over time, but they're not too significant, so I'd like to get some more things fixed before I release another update.
     
  2. muteKi

    muteKi

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    That's good to hear.

    I'll have to try with the original EXE, though I deleted the original data files earlier in order to save hdd space.
     
  3. SF94

    SF94

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    Using SADX:FE's resources shouldn't make a difference, it's just the executable I'm concerned about.
     
  4. muteKi

    muteKi

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    Same -- I got rid of the files originally because I didn't see any reason to keep 'em around.

    Turns out it's irrelevant to the .exe I'm using though. Odd. I guess I'll still be using my logitech dualstick setup for this one.
     
  5. SF94

    SF94

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    Um, wow. Hi. Turns out I made a lot more changes than I thought since the last time I released an update! And by the way, here's an update!

    Changelog:
    Also, I'm not even going to bother making a "patch", I'm just uploading the whole package. It's been too long, and I don't feel like going through which files have changed. It's only like 15MB17MB (when did that happen!?) anyway. I kinda screwed up my organization too, so if there's something in this that shouldn't be there, let me know. I think I'll start using an SVN for this so that this doesn't happen anymore ._.

    Full package:
    Download for SADX PC 2004
    Download for SADX PC 2010 (Dreamcast Collection edition)
     
  6. SF94

    SF94

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    Here's a quick patch because I'm special. :specialed:

    Download (10/15/2012->11/30/2012) patch for SADX PC 2004

    I accidentally replaced a word that was already correct a long time ago and didn't notice. This literally just restores one word, so you could probably live without it, but I figured since updates are slow that I might as well push it out.
     
  7. PizzaBoy

    PizzaBoy

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    I am getting "Unknown extraction method" errors with both 7zip and Winrar.

    Edit- Nevermind, updated 7zip and it worked. Leaving this proof of my idiocy up for anyone else who has the same problem.
     
  8. muteKi

    muteKi

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    I don't suppose that you know where the resolution information is, do you? I'd be quite pleased if I could get this to run at 1920x1080 again, and a quick hex runthrough doesn't seem to help.
     
  9. SF94

    SF94

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    I don't personally, but that's what SADXTweaker is great for =P
    You just have to modify one of the existing presets from the resolution editor, and make sure the executable version is set to US.
     
  10. muteKi

    muteKi

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    Well that'd explain where my issues were coming from, I had it set to Euro/No-CD. That works!
     
  11. Jogita

    Jogita

    Hacking Sonic games since 2011. Member
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    Sonic Adventure 2006.
    It appears that Motion Blur doesn't work correctly when using the fixed edition.
     
  12. SF94

    SF94

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    Just a small status update.

    As it turns out, I'll be migrating all the item layout related changes back to the default SADXPC set files, as they actually did have some improvements. I just need to find the time to sort out the changes I've made and backport them. It's rather tedius, so bear with me ._.

    + - That, and I've got some supar sekrit SA2 related things in the works... which I've also been working on very slowly. =D  

    In the meantime, here's an archive of all the default PC set files save for the stages I've made changes to already, so that way you can keep those for the time being.

    Download here.

    Edit: Oh and uh, extract to the "SADXFE" folder, of course.
     
  13. Elliot Gindi

    Elliot Gindi

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    Does this mod work with SADX Mod Manager?

    Like if I were to rename the SADXFE.exe - sonic.exe and backup the original one would I be able to get both the benefits of this mod and use the mod manager?
     
  14. MainMemory

    MainMemory

    Every day's the same old thing... Same place, diff Tech Member
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    It won't work as it is, because it renames the system folder, but if he changed it back to load files from system, it could be loaded as a mod with a custom EXE file, so none of the regular SADX files have to be changed.
     
  15. Clownacy

    Clownacy

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    Changing the EXE to load from system is as simple as running through it with a hex editor and changing the paths inside. That's how I did it at least.
     
  16. SF94

    SF94

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    Hey everyone, remember this?

    Turns out that I went about fixing it the wrong way. This made it unfixable in SADXPC 2010 (Steam, Dreamcast Collection; you should get the idea by now) because I had modified both the PVM (archive containing the textures) and the stage mesh. But it would appear that when I "fixed" the PVM, I didn't do it correctly, which is why they required mesh modifications ingame. The textures were still as invisible as they were before, it's just I disabled flags on the mesh which allowed them to render transparent. Now I've properly repaired the textures and repacked the PVM, which means those changes to the mesh were irrelevant, and that this fix now works in SADXPC 2010.

    You can download the patch here: SADXFE - Patch 7-18-2014 - Universal

    To apply it for SADXPC 2004:
    • Extract to the "SADXFE" folder (located in the SADX install directory)

    To apply it for SADXPC 2010:
    • Extract to the "System" folder (located in the SADX install directory)

    By now you're probably wondering why this just popped up out of the blue.
    I'm currently in the process of making a modloader compatible version of SADX:FE, which will bring about a lot of possibilities in terms of fixing and usability. It'll probably have certain things separated into other "mods" so that you can toggle them in the event that you don't like the changes I've made. I still have to fix those item layouts, and that will take a while, but there are plenty of other more interesting and less tedious things that I can work on before I get to those.

    Coming Eventually™

    And while I don't really intend to "support" this old version anymore (except for this; it's just one file after all!), I've gone ahead and repacked the main archives with this patch in the event that anybody downloads it for the first time, just to make things convenient.
     
  17. muteKi

    muteKi

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    Damn, man, thank you so much for this. I can't believe it's working in the 2010 version. Will be installing this later tonight!
     
  18. IndyTheGreat

    IndyTheGreat

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    Hey, I've got stuff you can bundle with this mod if you would like. There's my chao garden water fixes and I also fixed the water in the pond in the Mystic Ruins to look more like it does in the Gamecube version.

    Before:

    [​IMG]

    After:

    [​IMG]

    Here's a download for those of you who are interested.

    Now if only I could figure out how to at least animate that water so it doesn't look so stagnant. The Gamecube version used the ripple effect to make the water look like it's flowing. THAT would be cool to bring back.

    [media]https://www.youtube.com/watch?v=Juwc1yuUoM4[/media]
     
  19. Lanzer

    Lanzer

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    ^Definitely add these.

    Would it be possible to bring back all those ripple and wave effects from a technical standpoint?
     
  20. IndyTheGreat

    IndyTheGreat

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    Fixed Water (SADX PC)
    It's possoble, you just need knowledge of Direct3D and SADX's rendering code. It'd be amazing if someone here could figure out how to do that though.

    What's even more possible is restoring animations. For example, the water in the Egg Carrier chao garden is completely still for no reason in the PC version while it had an animation in the Gamecube version.