First real topic, hopefully I don't make too much of an ass of myself. I wanted to do a little project with Sonic Adventure DX using the original Sonic Adventure and the Dolphin Emulator. My idea was to port all of the DC textures to the DX port because I think they look a lot better, and if I managed to do it, I could play with all the benefits of the DX port. Getting the files was no problem, as the tools for exploring DC ISOs are very readily available. I dumped all of the files on the ISO without a hitch. The next step was finding out what format the textures are stored in, which was also a breeze thanks to this site's excellent documentation on the formats the game uses. It even linked me to the SA Tools pack, which contained the tool I needed to extract textures from the game, PVMEditSharp. The only problem is, it doesn't seem to work correctly. When I attempt to load a PRS file, one of three things happens. 1. The texture pack loads correctly. This is excellent and the program lets me extract all of the textures in the archive very conveniently. 2. The program gives me an error dialogue saying, "Could not open file XXX.PRS" (for example, this happens with a file called A_MOT.PRS). 3. The program gives me an unhandled exception error (for example, this happens with every ADVSS##.PRS file). It doesn't crash if I continue, but it doesn't load the texture either. Specifically, it's giving me an index out of range error, so I guess either my files are corrupt (I don't think they are), or the program is reading something incorrectly? I'm not really sure. Is anyone here familiar with this topic and could tell me if I'm either doing something wrong or need a different program (or if it's just not possible with what we have now)? I tried one other program I found, PVMEdit, but it didn't even let me open the files because it was looking for files in a different format.