Like any other game, Sonic Adventure had bug testers combing through the game. And those testers, way back in 1999, complained about things that will still be present in the ports released later this year. The <a href="http://info.sonicretro.org/Game_Development:Sonic_Adventure#Bug_Database" target="_blank">Sonic Adventure bug database</a> has been quietly hosted on Sonic Cult for the longest time in FileMaker Pro format, but here is an Excel spreadsheet and plain CSV of the database. I don't remember too much discussion on this database, but it's really interesting to read through some of these. This is most likely not a comprehensive record of all the bug testing this game ever received. These bugs are dated from 12/10/1998 to 8/12/1999, almost after the Japanese release of the game on 12/23/98. Many have to do with how the website worked (remember the built-in Sonic Adventure online rankings and Chao sharing?). Some of these bugs were fixed in time for the US version, and the database indicates which ones these are. <strike>Most of the fixes were only grammatical/spelling problems on the website end of the game, though.</strike> I was looking at the wrong column. Looks like they fixed a lot of show-stopping things. While I've been reading through these, I've said to myself a lot of times, "man I wish they had fixed that". A lot of other bugs would have been too tedious to fix, like a bug stating that Big's tail passes through the MR mine cart when he walks into it. Here's a few notable ones. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><ul><li>In Tikal's Past Valley, with any character except E-102 and Sonic, if the user's character runs up or down any stairs, the user's character's feet pass through the stairs. Characters' feet must not pass through solid objects.</li><li>No multi-player feature exists. To enhance gameplay, a two to four player split screen Twinkle Circuit Mode should be implemented. Note: Multi-player fishing, snowboarding, and sand hill boarding should also be implemented.</li><li>In Emerald Coast, with Sonic, if Sonic reaches the top of the level, and walks between any two bridges, Sonic floats or stands in midair. Sonic must only float if a gush of wind or a fan appears below him.</li><li>In Casinopolis, the level depicts gambling.</li><li>In Casinopolis, in the Shower Room, with Sonic, if Sonic takes a shower, Sonic appears to take a shower with Tails.</li><li>One of the stages in the game is called Lost World. </li><li>In Station Square, in the shop with the egg, the user's character replaces the egg with an egg-shaped rock to avoid the alarm. According to SEGA Standards, the game must be free of content that might incite misbehavior, crime and anti-social behavior in youth.</li><li>In the Sonic World, the NPC's are mostly human. To add variety, there should be more non human NPC's. Note: An example of different character's that would be nice to see would be characters from the arcade game "Sonic The Fighters" and the 32X game "Knuckles Chaotix".</li><li>In Casinopolis, in Nights Pinball, if Sonic retrieves all five Ideya Gems, the user only receives a Ring Bonus. To enhance user gratification, the Ideya Catcher should be destroyed and Nights should fly around the upper playfield if Sonic retrieves all five Ideya Gems. </li><li>If the user presses no buttons, the user's character performs few animations. To enhance aesthetic appeal, the user's character should perform multiple animations such as a Waiting Animation, Yawning Animation, Angry Animation, and a Cool Sunglasses Animation.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd--> And among some of the things that were apparently fixed: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><ul><li>The directions for uploading a Chao are very confusing. To decrease user confusion, the directions should be simplified so that very young children can understand easily.</li><li>On the Internet, in Community/Chao Garden/Chao Daycare, below the "Leave your Chao" button, if the following text appears: "Note: Press the above button and you will be shown "Would you like to receive a cookie?" when this appears press OK", and the user presses the Leave Your Chao button, no cookie message appears. A cookie message must appear the user presses the Leave your Chao button.</li><li>During any Demo, no "DEMO PLAY" text appears. According to SEGA Standards, the text "DEMO PLAY" must appear during any Demo.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd--> I don't know, I thought this would just be interesting to look at again considering all the recent developments in SADX hacking. <a href="http://info.sonicretro.org/Game_Development:Sonic_Adventure#Bug_Database" target="_blank">Check out the wiki</a> to download the file and see if there's anything else interesting.