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Sonic Adventure 2 XBLA

Discussion in 'General Sonic Discussion' started by Narstyle, Apr 4, 2012.

  1. MykonosFan

    MykonosFan

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    I think the Unleashed ones are terrible, not because of of layouts but because of their length and number.

    If I want to replay a daytime Unleashed stage, almost everyone of my choices involves me going through an Interceptor/Aerochaser segment, sometimes more than one in the same stage (looking at you Empire City). That hardly ever vary if at all. With no alternate path to bypass them. It is such a drag.

    But, this is a bit off-topic.
     
  2. FuzzballFox

    FuzzballFox

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    Wonder if the Vita would be an interesting platform for it..It's more than capable of running the game right?
     
  3. Falk

    Falk

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    Backtracking a little, wasn't Colors a lot less speed-oriented for S-Ranks as well?
     
  4. GeneHF

    GeneHF

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    Yep. You needed to exploit Wisp bonus points, so that means going slower and pacing yourself through the level, but without going so slow that you trigger a Time Over negative bonus. Each level has a specific (invisible) time limit that once you pass, you get the Time Over bonus and all bonuses are negated.

    I think someone made a list of what the times are. The Colors guide book certainly had it.

    Red Rings, drifting and sidesteps also triggered points.
     
  5. Digiku

    Digiku

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    You're right: Colors' system is more points-oriented. Getting an S-Rank in each stage takes serious skill in getting as much rings, enemy kills, wisp points, and red rings as possible within the shortest amount of time possible. But the bonus points come first and time comes second: it's much more valuable in Colors to accumulate the bonus points -- even if it means taking up more time. Examples of this include drill-whoring, waiting at Planet Wisp Act 4 to get every ring/enemy in the circular lifts (proof: I was once #16 in the wifi rankings), and spike/hover-whoring at Planet Wisp Act 6.
     
  6. SonikkuForever

    SonikkuForever

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    Gathering information on Sega World Sydney and collecting Sonic merchandise.
    On the topic of SA2, I've heard that it was very poorly translated. Has anyone in the fan scene attempted to re-translate it? We might learn something new.
     
  7. Puto

    Puto

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    SA2 was a ridiculously literal translation. It was the original Sonic Adventure that had an extremely poor/loose translation (as do Colors and Generations, but that's an entirely different matter).
     
  8. OKei

    OKei

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    I second this nomination. Same thing for Sonic Adventure, I had a feeling that these games intended to tell a more cohesive, understandable story in it's original language than what we got.
     
  9. Lanzer

    Lanzer

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    Yeah its a shame that theres no translated scripts to read off by, would've loved to have read Sonic Adventure through Sonic Generations japanese scripts.
     
  10. GeneHF

    GeneHF

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    And now you know why Sonic screams "TERIYAAAAAAAA!" and why Eggman goes "YOSH!"

    Let alone how horribly stilted half the dialog was, like a 1980s-early 90s anime dub.
     
  11. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    I feel like I always knew that was why, without actually knowing. Wtf does teriya even mean anyway?
     
  12. Guess Who

    Guess Who

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    With Colors and Generations, they're written in English first and translated back to Japanese, am I wrong?
     
  13. GeneHF

    GeneHF

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    Nothing. It's just a vocalization, like half the crap Japanese-voiced video game characters say. Like "Tya!" "Teig!"

    It's essentially the Japanese way of saying "HUH! HAH!"
     
  14. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Yea I thought so. How stupid that it's still in the game. Eggman's a weird guy, so I just forgave his "YOSH!". But Sonic's TERIYAAA in the middle of that cutscene was pretty retarded.
     
  15. Skyler

    Skyler

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    I believe you're correct. Colors and Generations were both written by the same people who wrote MadWorld.
     
  16. Yash

    Yash

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    I remember Ryan Drummond talking about the dubbing process for SA1 vs. SA2, how in SA1 they tried to sync the voice/mouth movements while in SA2 they were just like "It took Japanese Sonic six seconds to say this line, so say it in six seconds" and figured it was matched well enough.
     
  17. Lanzer

    Lanzer

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    Yes but I do remember that the script was changed at certain parts too. I remember Puto giving an example on how Sonic's dialoge was different just before he transformed into supersonic.
     
  18. TimmiT

    TimmiT

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    I doubt that the Ken Pontac and Warren Graff learned Japanese to write for those games, so yes, those were written in English first.
     
  19. Dr. Mecha

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    To be honest, I'm more concerned about Chao World more than anything else. With the crappy port of SADX (which is way superior in main game play than SA2:B) I honestly don't think adding it to the DreamCast Collection should be a good thing.
     
  20. JaxTH

    JaxTH

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    Jack shit.
    I don't understand what you are trying to say here.