Discussion in 'General Sonic Discussion' started by Narstyle, Apr 4, 2012.
He's been a lot of places from what I've seen, so might just be that one?
I haven't done a lot of hard looking, but I have seen in him Sand Oasis, Dry Lagoon, White Jungle, Mission Street, and Death Chamber. I'll look here shortly in the other levels though. I meant to last night, but just never did haha.
Edit: And Pumpkin Hill. Forgot that one.
No, not trick ramps. Sometimes when you go down the building and you have your shield activated when Metal Sonic hits the spings he will do a flip in the air and then spin around in his shield once he hits the ground. It looks pretty cool but he doesn't always do it.
Oh hey I have a question, what did they do with the chao transporter since it's now useless.
Well it now says "Chao Departure Device" if I remember rightly. So just for getting rid of them I think.
Chao Suicide Booth. :v:
One thing I noticed, particularly in Last Story cutscenes. is they darkened several of them. It's likely due to how bright, colorful and flashy the effects are in those scenes. Epilepsy and all that.
I really hope that fixing the 4:3'd scenes will be easy. Not the FMV ones, but the ones in-game that feature overlayed effects from those pesky m1v files. Maybe deleting them will fix it :D I dunno. That's my first thing I plan on patching I hope...
Not really sure why you would want to, though.
The cutscene before Sonic and Shadow's last fight, for example, Shadow's mouth doesn't start moving in his beginning spiel until the point where it would have been visible in the 4:3 frame, so chances are other cutscenes would end up looking real weird.
It think'd it'd be fine. It's a peeve of mine to have the constant switching back and forth, especially in scenes where they should be. I'll also patch up the Multiplayer models since they use the LoD models in multiplayer.
Amusingly, the Tiny Chao Garden is still listed in the credits.
They do that because Multiplayer still has slowdown when using the Higher Poly Models (Especially in Final Chase)
Well, screw it then, they've still got a buy of JSR and they'll most likely get one of Nights as well. Wish they'd put Guardian Heroes up too...
Is SOAP still listed in the credits?
Here's a fun one for you guys.
On Dark Story, just before the Egg Golem fight. Look at Sonic's eyes when he's staring down the boss (before TERIYAAAAAH.)
I'm really surprised this port is getting the slack it's getting considering Jet Grind Radio was like the best HD upgrade I've ever played. The only problem they didn't fix there was the slow down, other than that it seems like they did a great job.
I already bought SA2, just havent been able to download it because I'm at work, gonna do that when I get home.
So, I'm currently 2nd on PS3 leaderboards for Boss Attack: All. 1st person has like a 3 and a half minute lead on me though, haha :v:
Please, they prefer to call it the "Chao Adventure Booth"
It's more that they didn't add anything aside from putting some of the Big the Cat cameos back. For the rest it's just the game in 720p and widescreen. Everyone praised the Jet Set Radio port because they managed to get most of the songs from all versions of the soundtracks in and that they released the PC version on the same day. (Which obviously didn't have the slowdown unless your PC is from the stone age, and even than you might still be able to run it.)
Welp, still looking for the UK release on XBLA but instead bought it from the xbox site.
For all of you impatient sods.
Did the same about an hour ago, unfortunately my partner's connection is so slow that it's only downloaded 20% 2.37 GB?! Seriously?
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