Other little quirks I've noticed: -Sound test CD is the Normal SA2 Disc from the DC version, upon install of the Battle DLC it goes back to being the smaller GCN size disc, smells like lazy. -2P battle still has slowdown. -Since level select was never designed for Widescreen, the area beyond the ARK is nothing but vast purple, the whiskers of it are cut off by a few pixels, but its hardly noticeable. -Level Select also kinda jerks around when scrolling, again because it wasn't meant for widescreen. -You unlock a PS Home gift upon beating your first 2P battle. Its the SA2 T-shirt.
Yeah, but I mean you hear what I said everytime it's used. Plus dunno of this circumstances since I've only heard "I'll use your-", regardless of version.
I don't think it really matters right? I'm sure the game has enough real short commings, that would not be fixed with Big cameo's lol
Big does still appear in other levels than City Escape, just not all of them. I noticed him sitting somewhere with a fishing rod in Mission Street.
Why do any of you care that this is a flawed port? Sure, some people will buy the game who already have it on both formats already but I'm willing to bet some of us (myself included) have fucked-up discs that we can't use anymore and would just like to have a playable copy of it again, if only for nostalgia's sake. in b4 'look after your discs' - some of us lend our games to friends who let us down. in b4 'get better friends' - if I knew they'd fuck it up in the first place, I wouldn't have lent it to them. in b4 'don't lend out games' - that would make me an anti-social dick. (Because I know at least one of you will refuse to be proven wrong) At the end of the day, if you expected anything more than a quick HD port of the game to newer systems, you were bound to be disappointed. This is post-Dreamcast SEGA we're talking about, are you really surprised?
They tricked me early on into thinking that effort would be involved when I saw that they made the game widescreen and updated the Hud. Little did I know that'd be it. I thought they learned something after SADX you see, and well, technically they did, and what we have now is the Sega Heritage series, the new low standard for ports, which is better then the standard they used for the first batch of DC ports and the old Genesis backbone emulations... just awful.
So, I beat Cosmic Wall. Got the Chao Key but it never fully went into my HUD (It didn't turn into a chao head, it just had the 3D model rotating weirdly.) And I got this. (And to prove I'm not faking the image here's my XMB over it.) So, yay for being first person to get sent to the Test Stage in the 2012 Port?
I think it's time we begin trying to find all the amusing little bugs in this game and seeing if old bugs work. I can confirm that 5 second Cannon's Core works. :v:
That would be interesting this was actually changed, while other more minor things were left broken...
Well I feel like the camera in this port is honestly a bit more broken than SA2B's was... But I'm not exactly sure. Also, watched the bonus video last night (Play for five hours to unlock. It also unlocks the shirt in PS Home.) And it doesn't seem to be the entire thing. I don't know though. I thought we had some other interviews with people in that trailer...
Ken Balough tells me the reason Big isn't in Wild Canyon is because it's based on the Dreamcast version and that I'll need to buy the Battle DLC to upgrade it to the GameCube version to fix this. ...I know it makes no sense but can someone with Battle check if he's there? >>
And at the same time this game isn't based off SA2, it's based off SA2B with stuff locked out and Big added back in. In fact I believe Big is the only readdition from the original SA2, where as things like the WELCOME bushes in City Escape, original layouts, and the green X cubes in Crazy Gadget are not in the game at all.
Yeah, I know all of this. This is a very odd case. darkspines35, is Big missing anywhere else or just Wild Canyon?