I actually thought it unlikely that lock-on would happen, although Sonic 3 & Sonic and Knuckles on the Wii channel can do it.
But it does detect if the other games are avaible and won't allow access to the lock-on games if they're missing.
Yea, but that isn't really lock-on then. If Episode 2 features more characters, they won't be able to used in the Episode 1 stages. That defeats the purpose of lock on.
Without going into too much detail, I wasn't really trying to suggest that Lock-on (as in putting both games together as one) would be used, merely that somewhere along the line that perhaps Episode 2 takes certain data from Episode 1, for example, Chaos Emerald count. If the games somehow can connect into one, then I'll be amazed. To be honest, I'm wondering how I'm gonna get to use Sonic 4 Episode 2, seeing as Episode 1 has to be on my Wii menu, as launching it from the SD card makes me copy a huge file across anyway. I only have 496 blocks left, and Sonic 4 is a good 380 or so.
I love the look of what I have seen so far, Polygon Jim. ( http://forums.sonicretro.org/index.php?sho...st&p=517649 ) YEAS! PS: When this is "done", will the ROM file be released, or not? I mean of course, for emulator use.
Within the normal game files, nothing whatsoever even pointing to there ever being an Episode 2 beyond the games title, within the code I have no idea. I still need to get the .dol plugin for IDA working, and even then my PowerPC assembly skills aren't very good, I hardly know anything about it.
All this lock-on talk is getting way off point. Jim answered it, now drop it for good. I can't really speak for anyone else, but the stuff I'm working on will be released as an IPS patch. Pay for the game, rip it via your Wii, and play the edits. No need to go around pissing off Sega with uploading their files.
I don't think its impossible. http://wiiware.nintendolife.com/news/2010/...hog_4_episode_1 I think SEGA might have found a way.
I'll believe it when I see it. After all, the Sam and max games and the Tales of Monkey Islabd games were al separate yet each season was an large overall story arc.
The system menu is able to check data inside the Twilight Princess save. I'd imagine a game would be able to do the same as well.
SEGA was first to introduce lock-on technology, so why not be the first to do something with all the Episodes of Sonic 4? I mean, why add new characters in later Episodes so that they have a shorter time of play than Sonic, when you could have them play the entire game?
If "finding a way" translates to "pulling a BioWare," then I don't think that's necessarily what we have in mind.
Fuck IPS. It can't handle something that big. UPS is the way to go. Less well known, but less limited. That's how the Mother 3 translation was released.
I'm amazed that you people are already deep into hacking Episode One! Good work, you lot! I'm sure that if you guys keep it legal (and don't post the whole WAD public) and post videos of modded Episode One, some of it must spread amongs video game players and I wouldn't be surprised that SEGA even could post some stuff in their community blog. I FUK'D UP Just a quick note, if anyone manages to modify the sequenced music and capture a video of it ingame I'll be stoked (even though that's probably pretty easy)
No part of modifying games is legal at all. SEGA won't do anything like that, they even ban fangames/hacks from being discussed in their forums.
Yes. There's often a clause in usage agreements that state that reverse-engineering is strictly forbidden. That applies to video games too.
...oh yeah. I feel completely stupid, and that's probably because I am. Thanks for explaining, please disregard all that I said but the I AM IMPRESSED bit.