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Sonic 4 Genesis Edition

Discussion in 'Engineering & Reverse Engineering' started by StephenUK, Mar 20, 2010.

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  1. Retro_Stew

    Retro_Stew

    French Twitch Gamer Member
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    <!--quoteo(post=516561:date=Oct 12 2010, 08:46 PM:name=Eric Wright)--><div class='quotetop'>QUOTE (Eric Wright @ Oct 12 2010, 08:46 PM) <a href="index.php?act=findpost&pid=516561">[​IMG]</a></div><div class='quotemain'><!--quotec-->it would be awesome to play Sonic 4 as the game we should have gotten 15 years ago.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Funny, it reminds me something...
     
  2. Azookara

    Azookara

    yup Member
    I honestly think that Sonic 4 was good, if not great, in all departments besides physics / gameplay. I 100% support the idea of having someone remake this for the Genesis / Mega Drive, and I hope things could work out to where the project could gain momentum (pun intended). :)
     
  3. I think quite a lot of people would want to play Sonic 4 for the Genesis. I really like this idea :)

    I too like Sonic 4, the physics were a little annoying, but apart from that I thought it was good. I think it would be really interesting to play this game with the genesis games Physics.
     
  4. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Misfit
    414
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    Someplace somewhere
    Project S.A.M.G.
    <!--quoteo(post=516570:date=Oct 12 2010, 08:59 PM:name=Delta)--><div class='quotetop'>QUOTE (Delta @ Oct 12 2010, 08:59 PM) <a href="index.php?act=findpost&pid=516570">[​IMG]</a></div><div class='quotemain'><!--quotec-->Not that I'm trying to bash the hack in this topic—this project is more about a Genesis conversion than something completely new.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Something completely new? =P
    Like I saw in all the previous posts and in the topic itself, this isn't the point of the hack. The hack aims to reproduce Sonic 4 in Sega Genesis, like the topic name says, or I'm wrong?
     
  5. Delta

    Delta

    Oldbie
    <!--quoteo(post=517271:date=Oct 14 2010, 05:17 AM:name=Eduardo Knuckles)--><div class='quotetop'>QUOTE (Eduardo Knuckles @ Oct 14 2010, 05:17 AM) <a href="index.php?act=findpost&pid=517271">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=516570:date=Oct 12 2010, 08:59 PM:name=Delta)--><div class='quotetop'>QUOTE (Delta @ Oct 12 2010, 08:59 PM) <a href="index.php?act=findpost&pid=516570">[​IMG]</a></div><div class='quotemain'><!--quotec-->Not that I'm trying to bash the hack in this topic—this project is more about a Genesis conversion than something completely new.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Something completely new? =P
    Like I saw in all the previous posts and in the topic itself, this isn't the point of the hack. The hack aims to reproduce Sonic 4 in Sega Genesis, like the topic name says, or I'm wrong?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, that's what I said. "this project" == the hack this topic is about.

    In any case, my post was in reply to the request to make a "true" sequel to the original games, so I guess it was kind of off-topic.
     
  6. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.
     
  7. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    Hacking Sonic Drift, Writer at Sonic Cage Dome
    <!--quoteo(post=517523:date=Oct 14 2010, 09:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 09:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, but there are so many techies that are amazing when it comes to Sonic hacking, and I'm sure if they all worked together it can happen.
     
  8. Vinchenz

    Vinchenz

    Yo! Hustle! Hustle! Member
    <!--quoteo(post=517523:date=Oct 14 2010, 10:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the cards can act exactly as those gravity booster things in Death Egg Zones, without the collision of course.

    Now lighting... eh, I don't think the Genesis could calculate anything THAT intense.
     
  9. Rika Chou

    Rika Chou

    Tech Member
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    Sandopolis Zone Act 2?

    It's basically the same thing, just some palette changes as you touch certain objects and reach certain coordinates.
     
  10. Eric Wright

    Eric Wright

    Born into this. Oldbie
    <!--quoteo(post=517523:date=Oct 14 2010, 06:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 06:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->
    meh, they aren't necessary. The cards were just to look flashy and stretch out the level just a bit more since the level layout was bland and uninspired. And I don't even know what the torch section is but I'm sure some kind of realistic compromise could be made.
     
  11. Jaseman

    Jaseman

    The programmer has a nap! Hold out! Programmer! Member
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    <!--quoteo(post=517523:date=Oct 14 2010, 10:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So we're not using the minecart :(
     
  12. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
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    <!--quoteo(post=517751:date=Oct 15 2010, 05:08 PM:name=Jaseman)--><div class='quotetop'>QUOTE (Jaseman @ Oct 15 2010, 05:08 PM) <a href="index.php?act=findpost&pid=517751">[​IMG]</a></div><div class='quotemain'><!--quotec-->So we're not using the minecart :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    The rotating screen minecart mechanic isn't in console versions anyway.


    And besides, you COULD do the minecart level if you do some magic with the Sonic 1 Special Stage code.
     
  13. Columind

    Columind

    Geistbox Member
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    <!--quoteo(post=517713:date=Oct 15 2010, 04:09 PM:name=Eric Wright)--><div class='quotetop'>QUOTE (Eric Wright @ Oct 15 2010, 04:09 PM) <a href="index.php?act=findpost&pid=517713">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=517523:date=Oct 14 2010, 06:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 06:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->
    meh, they aren't necessary. The cards were just to look flashy and stretch out the level just a bit more since the level layout was bland and uninspired. And I don't even know what the torch section is but I'm sure some kind of realistic compromise could be made.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Torch lights up the area around Sonic as its a pitch black level when in the labyrinth. It's also used for puzzle solving by lighting up various other torches to lift walls/open doors or ignite explosives. Additionally, activating Super Sonic on that level lightens up the entire level.
     
  14. Hanoch

    Hanoch

    Also known as TheKnock, Birashot Member
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    <!--quoteo(post=517524:date=Oct 15 2010, 03:18 AM:name=Ravenfreak)--><div class='quotetop'>QUOTE (Ravenfreak @ Oct 15 2010, 03:18 AM) <a href="index.php?act=findpost&pid=517524">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=517523:date=Oct 14 2010, 09:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 09:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, but there are so many techies that are amazing when it comes to Sonic hacking, and I'm sure if they all worked together it can happen.

    <!--QuoteEnd--></div><!--QuoteEEnd-->


    I think you could use the window plane to make the circle of light.
    Additionally, you could just port a few graphic systems from a SNES emulator to GENS, and have a super graphic, blast proccessy game platform.
     
  15. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    <!--quoteo(post=517538:date=Oct 14 2010, 10:45 PM:name=Vinchenz)--><div class='quotetop'>QUOTE (Vinchenz @ Oct 14 2010, 10:45 PM) <a href="index.php?act=findpost&pid=517538">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=517523:date=Oct 14 2010, 10:13 PM:name=W.A.C.)--><div class='quotetop'>QUOTE (W.A.C. @ Oct 14 2010, 10:13 PM) <a href="index.php?act=findpost&pid=517523">[​IMG]</a></div><div class='quotemain'><!--quotec-->As much as I'd like for this project to be completed someday, I imagine some of the stuff in Sonic 4 such as the torch mechanics and the flying cards would be an absolute bitch to program.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the cards can act exactly as those gravity booster things in Death Egg Zones, without the collision of course.

    Now lighting... eh, I don't think the Genesis could calculate anything THAT intense.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Gravity booster?

    I was thinking along the lines of this:
    [​IMG]
    [​IMG]

    Or are these the boosters?
     
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