don't click here

Sonic 4 Genesis Edition

Discussion in 'Engineering & Reverse Engineering' started by StephenUK, Mar 20, 2010.

Thread Status:
Not open for further replies.
  1. amphobius

    amphobius

    doing more important things with my life Member
    2,120
    0
    16
    life
    <!--quoteo(post=443908:date=Apr 18 2010, 09:28 AM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Apr 18 2010, 09:28 AM) <a href="index.php?act=findpost&pid=443908">[​IMG]</a></div><div class='quotemain'><!--quotec-->Maybe post a pallette? Or sommin'<!--QuoteEnd--></div><!--QuoteEEnd-->
    A palette is available in the current Sonic 2 signpost. Use an indexed PNG to keep it.

    Also, consider that the original sprite uses symmetry. You will want to work with the shading in the Sonic 4 signpost to get something that will fit in the game without having to modify the sprite's mappings.
     
  2. BlazeHedgehog

    BlazeHedgehog

    A "Community Enigma"? Oldbie
    1,464
    6
    18
    <!--quoteo(post=440930:date=Apr 11 2010, 09:15 AM:name=PC2)--><div class='quotetop'>QUOTE (PC2 @ Apr 11 2010, 09:15 AM) <a href="index.php?act=findpost&pid=440930">[​IMG]</a></div><div class='quotemain'><!--quotec-->I made a new spring using the render/sprite from that set ICEknight linked to. I think it's the most useful thing available right now. I want to make some basic tiles, but I'll need time. And interest. :specialed:

    [​IMG]
    [​IMG]

    To make things a little easier, it should be the same palette as the last spring posted. Color count in the GIF is bloated because it's not the same as Sonic's palette, but that's easily fixable.

    I want to see this project take form, and to do that requires progress. Originally I was going to wait to do a little more before posting this, but considering the nature of these types of projects and the way things have played out in the past (and the present), I'd rather post some progress even if it's only a little than just nothing at all. As for my opinion on the sprite, I think it's fine as is - at least for now. I'm confident that Rathe will be able to come up with original poses for all the animations, as he's shown with the walking sprite. Minor details can be handled later. When I see four different variations of the same sprite like that, it just reminds me of P:SR... Sorry. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    The spring is rounded, so it should have shading like it is rounded:

    [​IMG]
     
  3. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
    1,678
    0
    16
    Manchester, UK
    Quackshot Disassembly
    For a reference palette, just use the first 2 lines of a typical Sonic 2 palette (although not EHZ because that accounts for the waterfall palette in the second line). A good choice would be to use the Mystic Cave zone palette. I'll try and rip a screen with it on.

    [​IMG]

    The light green ones are free palette entries, but I am reserving those for badnik colours, so for universal objects, just stick to the other colours as a guideline. I can tweak the colours slightly, but not by a lot.
     
  4. Lapper

    Lapper

    Member
    1,688
    558
    93
    England
    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    Is the starpost simmetrical in mappings? If so, I will accomodate for that. (Unless you can change that)
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    Regarding the graphics conversion from the original (or iPhone) release to MD format, wasn't there a tool that allowed for vertical lines as dithering?

    That would make the graphics look more like the originals.
     
  6. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
    1,678
    0
    16
    Manchester, UK
    Quackshot Disassembly
    <!--quoteo(post=444359:date=Apr 19 2010, 12:45 PM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Apr 19 2010, 12:45 PM) <a href="index.php?act=findpost&pid=444359">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is the starpost simmetrical in mappings? If so, I will accomodate for that. (Unless you can change that)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know without checking, but symmetry would help me cut down on the number of tiles required in VRAM, so making all art as symmetrical as possible (without diverting away from the original source too much) would certainly help.
     
  7. Azookara

    Azookara

    yup Member
    <!--quoteo(post=443946:date=Apr 18 2010, 06:51 AM:name=BlazeHedgehog)--><div class='quotetop'>QUOTE (BlazeHedgehog @ Apr 18 2010, 06:51 AM) <a href="index.php?act=findpost&pid=443946">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=440930:date=Apr 11 2010, 09:15 AM:name=PC2)--><div class='quotetop'>QUOTE (PC2 @ Apr 11 2010, 09:15 AM) <a href="index.php?act=findpost&pid=440930">[​IMG]</a></div><div class='quotemain'><!--quotec-->I made a new spring using the render/sprite from that set ICEknight linked to. I think it's the most useful thing available right now. I want to make some basic tiles, but I'll need time. And interest. :specialed:

    [​IMG]
    [​IMG]

    To make things a little easier, it should be the same palette as the last spring posted. Color count in the GIF is bloated because it's not the same as Sonic's palette, but that's easily fixable.

    I want to see this project take form, and to do that requires progress. Originally I was going to wait to do a little more before posting this, but considering the nature of these types of projects and the way things have played out in the past (and the present), I'd rather post some progress even if it's only a little than just nothing at all. As for my opinion on the sprite, I think it's fine as is - at least for now. I'm confident that Rathe will be able to come up with original poses for all the animations, as he's shown with the walking sprite. Minor details can be handled later. When I see four different variations of the same sprite like that, it just reminds me of P:SR... Sorry. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    The spring is rounded, so it should have shading like it is rounded:

    [​IMG]
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Wow, that happens to look much better and more authentic than the other one.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    That shine on the left looks out of place, though
     
  9. OrdosAlpha

    OrdosAlpha

    Who's next!? Oldbie
    <!--quoteo(post=444437:date=Apr 19 2010, 05:40 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Apr 19 2010, 05:40 PM) <a href="index.php?act=findpost&pid=444437">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=444359:date=Apr 19 2010, 12:45 PM:name=Sonica)--><div class='quotetop'>QUOTE (Sonica @ Apr 19 2010, 12:45 PM) <a href="index.php?act=findpost&pid=444359">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is the starpost simmetrical in mappings? If so, I will accomodate for that. (Unless you can change that)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know without checking, but symmetry would help me cut down on the number of tiles required in VRAM, so making all art as symmetrical as possible (without diverting away from the original source too much) would certainly help.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The base of the Starpoll (the yellow portion) is mirrored in the mappings. The rest isn't.
     
  10. Lapper

    Lapper

    Member
    1,688
    558
    93
    England
    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    Damn, thats bad, if I cant make the shading right, the springs will have to change too!
     
  11. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
    1,678
    0
    16
    Manchester, UK
    Quackshot Disassembly
    Just in case anyones wondering what's happening with this project, at the moment I currently have a badly broken (I'd even go as far as to say destroyed) hand. It's in such a bad state that I'm severely limited in anything I can do that involves the use of my right hand (and I'm right handed). All hacking work, and the majority of my computer usage, has taken a severe beating on account of the fact that it hurts like fuck and I only have 2 working fingers and a thumb at the moment. The other 2 fingers are almost completely detatched from the rest of my hand and are only held in place with titanium plates. I want to say thanks for people who have sent me material to use, and the reason you have hardly heard back from me is due to this. I'm not even writing this message, I'm dictating it and my friend is writing it out for me. I will be out of action for about 12 weeks, but any material which will help this project is still more than welcome and will be put to use as soon as I can get full use of my hand back.
     
  12. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    5,172
    298
    63
    Lincs, UK
    TurBoa, S1RL
    <!--quoteo(post=456672:date=May 20 2010, 06:47 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ May 20 2010, 06:47 PM) <a href="index.php?act=findpost&pid=456672">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's in such a bad state that I'm severely limited in anything I can do that involves the use of my right hand (and I'm right handed).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmmm...

    Sorry to hear about that, I hope you get better soon. I'm curious to see how this project will turn out. If I create/encounter anything worth sending, I'll send it to you.
     
  13. nineko

    nineko

    I am the Holy Cat Tech Member
    6,173
    419
    63
    italy
    It sucks to hear that... Not much because of this project (which is indeed awesome, mind you), but mainly because I always feel sad when a friend is injuried :(
    I wish you to get better soon, I don't even want to imagine how painful it is :\
    Take your time and recover completely before you attempt to do any hacking work, the usability of your right hand for the rest of your life is more important than a high speed hedgehog.
     
  14. Jaseman

    Jaseman

    The programmer has a nap! Hold out! Programmer! Member
    954
    1
    18
    Old thread is old, but StephenUK, how has your hand been lately? I just stumbled upon this thread and I seriously winced. I bet that would HURT. I hope your hand gets better soon.
     
  15. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
    1,678
    0
    16
    Manchester, UK
    Quackshot Disassembly
    Well at the moment, I'm still out of work and still having problems with it. I've been told that I might have to have the titanium plates removed as they're pushing so hard against my skin that it looks like they're about to burst out. Apparantly that's a problem, but I wouldn't know. I might also have to have my pinky rebroken and repositioned, as it has suffered from a fair degree of rotation due to the break, and now keeps folding uncomfortably under my ring finger whenever I make a fist or grab hold of something. I'm due for another assessment on it on Wednesday, and may be forced to return to work, which will no doubt make it a great deal worse. I'm starting to think I might have to claim some kind of disability benefit and stay off work longer, as my company sick pay stops after this week, meaning I won't be able to afford to live.

    In short, I'm pretty fucked at the moment.
     
  16. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    5,172
    298
    63
    Lincs, UK
    TurBoa, S1RL
    <!--quoteo(post=470598:date=Jun 21 2010, 11:13 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Jun 21 2010, 11:13 PM) <a href="index.php?act=findpost&pid=470598">[​IMG]</a></div><div class='quotemain'><!--quotec-->In short, I'm pretty fucked at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aw. We're all missing you. Get well soon!

    If it helps, I think you'll get the medium level of disability allowance, which is ~£260 a month. I don't know how that stands with your financial situation, but that's what you should expect to get.
     
  17. Jaseman

    Jaseman

    The programmer has a nap! Hold out! Programmer! Member
    954
    1
    18
    Ouucchhh, go ahead and claim some disability benefit so you can let your hand heal the best it can.

    Oh, and please tell me that my post before didn't cause you to type with your bad hand. ouchhhhhhh

    Best of luck, by the by.
     
  18. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
    1,678
    0
    16
    Manchester, UK
    Quackshot Disassembly
    Well to live, I need a minimum of £120 a week. With company sick pay, I'm on £215 a week at the moment, as opposed to the £300 a week I'm on while working, so it's not a huge loss really considering I'm sat around doing nothing. Statutory Sick Pay last time I checked was somewhere in the region of £70 a week, so that means I'll need at least £50 disability a week on top of that just to survive. I'm just going to have to wait and see what gets said at my assessment. If I do go back to work and they refuse to put me on some form of light duties, I'll probably end up quitting.
     
  19. Lodmot

    Lodmot

    Member
    51
    0
    6
    USA
    Xtremely Sonic Engine
    Hey Stephen.
    First I just wanted to wish you a fast recovery with your hand. That's gotta be making things really difficult for you. I hope you get well soon. :c
    The other thing I wanted to say is, this project so far is looking amazing just by the contributions already made into it. I've decided that if this project succeeds, I'm actually going to buy a flash cart for my Sega Genesis just for this game, so I can play it the on the real hardware it deserves to be played on. When Sega announced that the mystery console was the iPhone, I was a bit disappointed. Inside, I was hoping they would release a Genesis version, even though I knew it wouldn't happen. But when I saw this thread, I was really excited to know that someone is actually porting this game to the Genesis. That is just absolutely awesome. :D

    Finally, if you were looking for any help on this project at all, I am quite good with graphics, and excellent at music. I would be honored to help you in any way I can. ^^;
     
  20. Lanzer

    Lanzer

    The saber calls for its master... Member
    6,845
    3
    18
    Glendale, AZ
    Living life.
    <!--quoteo(post=473339:date=Jun 28 2010, 09:36 PM:name=Lodmot)--><div class='quotetop'>QUOTE (Lodmot @ Jun 28 2010, 09:36 PM) <a href="index.php?act=findpost&pid=473339">[​IMG]</a></div><div class='quotemain'><!--quotec-->Finally, if you were looking for any help on this project at all, I am quite good with graphics, and excellent at music. I would be honored to help you in any way I can. ^^;<!--QuoteEnd--></div><!--QuoteEEnd-->

    That...doesn't sound like a half bad idea.

    If anyone is willing or has allot of time on their hands, maybe you can outsource some of your work SUK? Not completely hand over the project mind you (I'm sure no one wants to take on that big of a burden) but small stuff you know.

    Just a thought. I'm sure the Retro Community is willing to lend a hand to an injured friend.
     
Thread Status:
Not open for further replies.