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Sonic 4 Genesis Edition

Discussion in 'Engineering & Reverse Engineering' started by StephenUK, Mar 20, 2010.

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  1. StephenUK

    StephenUK

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    So as some of you know, I decided to start trying to recreate Sonic 4 on the Genesis/MD, in a bid to hopefully allow people to enjoy the game with the classic physics and controls we've all become accustomed to. At the moment, this is the progress I have:

    [​IMG]

    As you can see, it's not a lot, but as screenshots are limited and I don't know how to rip from flash files, I'm just working with what I've got. If anyone can supply some screenshots showing as much of the scenery and background from Splash Hill as possible, it will certainly help to speed this process up. Feel free to suggest improvements and stuff, but try to keep noobish crap out of this topic please, I want it to be serious.
     
  2. Spanner

    Spanner

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    It's good so far. I made a <a href="http://blueballs.ath.cx/vgms/shz1.mp3" target="_blank">SMPS import</a> of SHZ1, if you want it let me know.
    Also, if you were going to use the homing attack targets would you be able to rip the ones from the Sonic 2 final boss or would you recreate it?
     
  3. Jayextee

    Jayextee

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    If <a href="http://kotaku.com/5497403/the-splash-hills-of-sonic-the-hedgehog-4/gallery/" target="_blank">these</a> aren't hi-res enough, maybe whilst you're waiting you could make an attempt at the scrolling background layers? Admittedly there'll have to be some adaption into horizontal deformation strips.
     
  4. Sparks

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    [​IMG]

    Object porting/art editing from Sonic 3? :v:
     
  5. StephenUK

    StephenUK

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    <!--quoteo(post=428790:date=Mar 20 2010, 05:02 PM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Mar 20 2010, 05:02 PM) <a href="index.php?act=findpost&pid=428790">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's good so far. I made a <a href="http://blueballs.ath.cx/vgms/shz1.mp3" target="_blank">SMPS import</a> of SHZ1, if you want it let me know.
    Also, if you were going to use the homing attack targets would you be able to rip the ones from the Sonic 2 final boss or would you recreate it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll certainly look at using that port, and as for the homing attack targets, I could just use the S2 boss targets, but that depends on if I even put the homing attack in it.
     
  6. Hanoch

    Hanoch

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    Sonic 2's final boss doesn't home on you. It gets your x position and sets it, and then it moves down at really fast speeds. If you mean the homing hands, they're also not homing, they are actually moving diagonally down.

    On Topic: Nice art you got there, Stephen. Have you already done the enemy imports or you will do them later?
     
  7. StephenUK

    StephenUK

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    <!--quoteo(post=428798:date=Mar 20 2010, 05:15 PM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ Mar 20 2010, 05:15 PM) <a href="index.php?act=findpost&pid=428798">[​IMG]</a></div><div class='quotemain'><!--quotec-->Sonic 2's final boss doesn't home on you. It gets your x position and sets it, and then it moves down at really fast speeds. If you mean the homing hands, they're also not homing, they are actually moving diagonally down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He meant just using the artwork from them, not the programming.
     
  8. Jayextee

    Jayextee

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    I might be alone in this, but I'd love to see the HUD ported if you're able. :)
     
  9. StephenUK

    StephenUK

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    <!--quoteo(post=428804:date=Mar 20 2010, 05:23 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Mar 20 2010, 05:23 PM) <a href="index.php?act=findpost&pid=428804">[​IMG]</a></div><div class='quotemain'><!--quotec-->I might be alone in this, but I'd love to see the HUD ported if you're able. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Already working on it.
     
  10. RAMPKORV

    RAMPKORV

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    I will continue transcribing midis from the original game as soon as I get to hear them. That's most likely the only thing I could help with though.
     
  11. D.A. Garden

    D.A. Garden

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    I like the way this is going. I did prefer the bigger blocks, but the smaller ones don't look too bad now you've added the ones with the metal bolts on top. The only thing that looks a bit off is the small dark blocks; they seem to have less depth. The grass seems spot on though.
    I look forward to seeing where this is going.
     
  12. Robochao

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    I knew somebody would be up to this. Good luck to you!
     
  13. StephenUK

    StephenUK

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    [​IMG]

    Ok so I made a start on the HUD ring, and although I know it doesn't look right, I'm struggling to work out exactly what I'd need to do to fix it. If any of our sprite artists here can find the problem and fix it, I'd be more than grateful.
     
  14. Mobiethian

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    This is gonna rock! I'm glad that it has been started at least.

    Hey StephenUK are you still doing your Sonic CD 2?
     
  15. StephenUK

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    <!--quoteo(post=428829:date=Mar 20 2010, 06:38 PM:name=Mobiethian)--><div class='quotetop'>QUOTE (Mobiethian @ Mar 20 2010, 06:38 PM) <a href="index.php?act=findpost&pid=428829">[​IMG]</a></div><div class='quotemain'><!--quotec-->This is gonna rock! I'm glad that it has been started at least.

    Hey StephenUK are you still doing your Sonic CD 2?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I'm still working on that, but that is one of those projects that requires a lot of thought and planning to get it to be as good as I want it to be. As a result I've done more design work and planning than I have at actually putting the necessary features in the game, although half of the base work for the engine is done.
     
  16. Mobiethian

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    <!--quoteo(post=428833:date=Mar 20 2010, 02:41 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Mar 20 2010, 02:41 PM) <a href="index.php?act=findpost&pid=428833">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=428829:date=Mar 20 2010, 06:38 PM:name=Mobiethian)--><div class='quotetop'>QUOTE (Mobiethian @ Mar 20 2010, 06:38 PM) <a href="index.php?act=findpost&pid=428829">[​IMG]</a></div><div class='quotemain'><!--quotec-->This is gonna rock! I'm glad that it has been started at least.

    Hey StephenUK are you still doing your Sonic CD 2?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I'm still working on that, but that is one of those projects that requires a lot of thought and planning to get it to be as good as I want it to be. As a result I've done more design work and planning than I have at actually putting the necessary features in the game, although half of the base work for the engine is done.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Great! I'm looking forward to it! And this one too. If you need any tiles or anything thrown your way just send me a PM.
     
  17. GeneHF

    GeneHF

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    I can't really do much but offer words of encouragement for this project. I look forward to having it on my PSP!
     
  18. Matwek

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    I had a go at something similar a while back
    [​IMG]
    Unfortunately I don't really know enough about the actual hacking process for my work to be helpful
     
  19. StephenUK

    StephenUK

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    Well if anybody wants to help contribute, then they don't even need any hacking knowledge. Mock-up pics using someones interpretation of the art in 16bit will always be helpful, even if only to use as a base for improvement. Music will be awesome as I still have never touched the music side of hacking, and as always, comments and criticism will help push this hack forwards.
     
  20. Robochao

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    <!--quoteo(post=428788:date=Mar 20 2010, 12:00 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Mar 20 2010, 12:00 PM) <a href="index.php?act=findpost&pid=428788">[​IMG]</a></div><div class='quotemain'><!--quotec-->but try to keep noobish crap out of this topic please, I want it to be serious.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A serious Sonic topic? You're askin for miracles! :v:

    Anyway I had this on my mind and I should just go on and get it out of the way. Making a genesis version of something that isn't out is difficult, correct?
    You only have a few screenshots and developing the Genesis game after the real game or a demo at least comes out would be less strenuous in my opinion.
    But who am I again? Nobody.

    The screens give you a good idea of what the levels look like and you are probably going to add filler at the parts you don't see in shots.
    This looks very time consuming to someone who is a common primate at these types of things.
     
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