Loving that Sneggman art xD. Interesting and pretty rare thing: a pun in Russian language. In russian Snowman is ????????[Snegovick] looks like SnEGGovick. xD. And Snow is ???? [SnEGG] xD
I'm not comfortable with the idea of requiring interaction with Tails to get through obstacles. I'm okay with it, if it's optional. I'm also very comfortable with creativity and progress -- that's just one creative idea that I dislike, if it's there. Feel free to change up level design, robot designs, boss designs, story ideas, and other additional features in order to prevent repetition and staleness. Add-ons are cool, I've grown to like the homing attack. I was iffy on its inclusion, but when I played Classic Sonic in Generations, I found myself missing the homing attack. Sonic 3 and Knuckles brought in some very fun innovations (where are the Bubble Shield, Fire Shields, etc.) I may find myself enjoying this new feature, but right now I'm just being vocal to express my nonderogatory thoughts on the change as I see it now -- stuff SEGA would like to see out of all their fans. There is always perfect sense for someone to cry express their thoughts -- there is always room for that. People being vocal is how products are made better. Feel free to be vocal on why you think it's a good change -- discussing this in a positive respectful manner is how positive things happen. I disagree that the homing attack is bad -- I think it can help the flow of the game, if it's used in a well-designed manner. Also, since it's such a big new feature, there's other people who may feel the same ... I don't know if I would group everyone in here as being 100% okay with this Tails interaction feature, since change naturally brings resistance (especially in this fanbase). You grouped everyone as people who don't want to suffer stale repetition, and I don't want to suffer that either. There's so many ways to prevent that, aside from this new feature -- which is why creativity is great.
Check at about 0:48 seconds in. You can hear Tails rev up into the Marble Garden wheel. The only thing that seems wrong is the noise the speed boosters make when it sends you in a ball.
To me it seemed that the spin dash charging sound effect in the trailer is the same as the one in Episode 1, so yeah, it looks like they didn't fix the sound effects.
Failing another open book test I see Sega? Looks more like a mod than a sequel. Saves me some dough just skipping this one.
It looks like a completely different game, to me... Now about the gameplay, I think we still have to wait a little more to judge.
No, Cyrus is right. I just compared Sonic 4 Episode 1's Spin Dash sound effect to Sonic 3's, then compared that to the Spin Dash sound effect in the trailer. There is one instance when the correct rolling sound effect plays when Sonic and Tails are doing their combo move at the 40-42 second point in the trailer, and again at the 48 second point.
Red rings are back... again. You know it almost starts to feel like red rings are a very cheap way to force exploration. I mean it's kinda cool to have unlockables but red rings are getting old real quick. There are much more creative (and less cheap) ways to make us want to explore levels and increase replayability. Like more unique alternate paths.
Most likely the combo move has different sound effects, but at the 48 seconds point, it's hard to see but it looks like Tails maybe released the spindash? It made the speed boosters and the spindash release/rolling sound in episode 1 in that part after the charging sound effect from ep1.
Oh yay Red Rings. I love Red Rings. No really I do I think they're a great idea because of the fact that they force you to go elsewhere. After a while I tend to take the same path all the time since I'm most used to it. Red Rings give me reason to explore.
Of course, a link so you don't have to go through all that old tat: Xbox 360 achievements Of note is a new level called SKY FORTRESS ZONE. Also, you fight Metal Sonic in it (in Act 1!!) Also, I love red rings too. They are my favorite of the 'New Classic' ideals that Generations introduced, and I'm glad they're back again for Sonic 4.
http://www.xbox360achievements.org/game/sonic-the-hedgehog-4-episode-2/achievement/64492-I-Love-Tails.html Wha-HUH?
Yeah, I'm looking at the new carnival screenshot on NeoGAF right now, and... were those neon lights always there, or did they just add them? I was just saying not too long ago how the level could look better if the rollercoaster rails were decorated with neon lights, and well, here they are! O_o
wtf? Maybe someone at SEGA gaffed. Either that, or they expect people to play co-op at least 50 times while playing as Tails.